Been thinking about a lot of builds lately involving Ackbar and I came across a pretty solid build using the good ol whale and guppies!! Still figuring a few things trimming between officers and some points to spare but overall the build seems efficient and strong. Ackbar's abilitly combined with Home One is devastating and witnessing first hand at Sullust was a sight to see. Build is simple enough broadside broadside broadside using the guppies to run interference and keeping enemies at bay utilizing tractor beams to slow a pursuer down trying to get at our flagship. I also decided to throw in Dash after reviewing him I find him an extremely strong pick-up for any rebel fleet and seeing as he can manage on his own without commands with rouge and covering a lot of distance with movement of 4 he works well to us having him activate in the squadron phase jumping on a down shielded side to hopefully land a clean double hit with bomber/reroll. I hope you guys like the list let me know what you all think
(393 of 400 pts)
Flagship: (187 pts)
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- MC80 Assault Cruiser(114 pts)
- Admiral Ackbar (38 pts)
- Home One (7 pts)
- Ray Antilles (7 pts)
- Electronic Counter Measures (7 pts)
- Advanced Projectors (6 pts)
- H9 Turbolasers (8 pts)
Fleet Ship 1: (91 pts)
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- Assault Frigate Mark II B(72 pts)
- Gunnery Team (7 pts)
- Phylon Q7 Tractor Beams (6 pts)
- Advanced Projectors (6 pts)
Fleet Ship 2: (91 pts)
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- Assault Frigate Mark II B(72 pts)
- Gunnery Team (7 pts)
- Phylon Q7 Tractor Beams (6 pts)
- Advanced Projectors (6 pts)
Squadrons (24 of 131 pts):
- [*]1x Outrider - Dash Rendar (24 pts)