VI Guri

By Nyxen, in X-Wing

Is there a point to giving her Veteran Instincts? I can't think of many matchups but maybe you guys know more?

Let's her get PS over non-VI aggressors. I think there are better options though.

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

And yes she is

The Starviper has a good dial and boost/barrel roll combination, so as long as you're not playing stressful tricks (like push the limit) it reacts well to moving after someone else. Add to this that Guri specifically rewards you flying into someone's range 1 bubble.

Jumping from PS6 to PS8 is....hmm. It's not bad - as noted, you beat normal PS aggressors - but relatively few other 'big names' - PS6-7 is the home of Kath, Maarek Stele, Xizor, Kenkirk......people who do make table time, but no-one you desperately need the PS advantage over (Maybe Royal Guard?). PS8 is good if you also plan to have control over initiative.

Using the slot for non-action bonuses like lone wolf or predator strike me as a better use, though.

Guri is PS five, not six and it makes all the difference.

Being PS7 as some people have pointed out puts you above PS6 Aggressors and all swarm lists shy off swarm tactics howlrunner. Additionally, it puts you in contention with Dash who you need to really be in range 1 of so the initiative bid becomes important.

Also, it makes the S-Loop stronger as well as dampeners.

Putting PtL on a Viper is just not really viable. Being entirely restricted to one bank or one/two/three forward means you are practically needing to use boost just to counter the lack of turning due to the constant need for greens.

Guri is PS five, not six and it makes all the difference.

Being PS7 as some people have pointed out puts you above PS6 Aggressors and all swarm lists shy off swarm tactics howlrunner. Additionally, it puts you in contention with Dash who you need to really be in range 1 of so the initiative bid becomes important.

Also, it makes the S-Loop stronger as well as dampeners.

Putting PtL on a Viper is just not really viable. Being entirely restricted to one bank or one/two/three forward means you are practically needing to use boost just to counter the lack of turning due to the constant need for greens.

PTL on xizor and Guri along with advanced sensors is a decent combo. Maybe not the stuff of top tier tournaments but it's a lot of fun and has game against a lot of lists. I've been enjoying Guri (with the PTL advanced sensor build) supported by a YV666 with Intel agent and tactical jammer. Guri gets to sit behind the YV666 and suddenly has excellent defensive and offensive capabilities. Like I say, not top tier but viable enough and a lot of fun.

I like Guri with VI and advanced sensors, the ability to get a focus or target lock before an Sloop or barrel roll before manuvering has saved her many many times in my games. Once I just lost my Firespray to a z-swarm and Etahn. Guri was hiding behind an asteroid. His turn he swung all his Z's to point a Guri, I barrel rolled onto the other side of the asteroid, slooped behind them all, and when Ethan moved he turned in right in front of Guri and gave her a focus. I was behind the whole bunch, ended up winning the game because of her ability to outmanuver...Good times :)

Edited by Dwing

I almost always use VI on Guri's StarViper. That R1 focus token and the extra health over an interceptor means PTL's not that important, and the StarViper's not the most PTL friendly ship anyway. Those sharp turns and S-loops are what makes it so good. I tend to kit Guri out with Virago, Veteran Instincts and Advanced Sensors for excellent close range maneuverability and Aggressor-level tricksyness at range (AdvSen Boost into an S-loop's always fun).

A PTL Guri would need either Kaato or Tansaari Point Veteran as a Wingman IMO and that wingman would have to pull its weight too. Of the two, I'd actually lean to Tansaari because that barrel roll helps it reach the requiste Range 1, and you can stick a giant gun on it.

Xizor PTL could work because he doesn't care about being shot and thus losing maneuverability doesn't bother him: he'll just throw his minions in front of the bullets. Kaato probably suits him better if you wanted a DTF monkey or a Wingman because Kaato's got more hit points.

Edited by Blue Five

Xizor still cares about his maneuverability for keeping up with his swarm, being able to pull S-loops, and being able to orientate his arc while maintaining full offensive mods

sticking ptl on any Starviper is a great way to waste a great dial and a great ps "9" pilot

plus, it's a waste on the Viper action bar (which lacks evade)

Guri doesn't really need V.I or much of anything, really. slap on predator and thrusters and she'll run rampant through most things

I almost always use VI on Guri's StarViper. That R1 focus token and the extra health over an interceptor means PTL's not that important, and the StarViper's not the most PTL friendly ship anyway. Those sharp turns and S-loops are what makes it so good. I tend to kit Guri out with Virago, Veteran Instincts and Advanced Sensors for excellent close range maneuverability and Aggressor-level tricksyness at range (AdvSen Boost into an S-loop's always fun).

A PTL Guri would need either Kaato or Tansaari Point Veteran as a Wingman IMO and that wingman would have to pull its weight too. Of the two, I'd actually lean to Tansaari because that barrel roll helps it reach the requiste Range 1, and you can stick a giant gun on it.

Xizor PTL could work because he doesn't care about being shot and thus losing maneuverability doesn't bother him: he'll just throw his minions in front of the bullets. Kaato probably suits him better if you wanted a DTF monkey or a Wingman because Kaato's got more hit points.

But does VI help all that much? How many times do you face a PS 6 pilot that you can get the jump on?

I believe if you can't get to PS 8 or 9 with VI then don't bother.

Edited by Jo Jo

I'm a big fan of Outmaneuver on Xizor - Couple that with PS7 and adv. Sens or FCS and you get a very slippery and hard-hitting ship. Don't forget ATs too lol

I'm a big fan of VI on here in this list:

Kath Scarlet (55)
Firespray-31 (38), Predator (3), Ion Cannon (3), Proton Bombs (5), Gunner (5), Inertial Dampeners (1)
Guri (45)
StarViper (30), Veteran Instincts (1), Advanced Proton Torpedoes (6), Virago (1), Autothrusters (2), Fire-Control System (2), “Hot Shot” Blaster (3)
She's designated there purely to try a shot at range 3, then get in close and harry. With 5 dice and almost none missing followed by whatever Kath brings to the party she can help you get some good early burst damage in and then spend the rest of the game arc dodging....and letting loose the Hot Shot if needed.
The VI here is an order of activations thing. With Kath and Guri at PS7 it opens up some interesting manoeuvering options.

I can't justify spending more than 40 points on a Viper, without the evade action they can go down pretty quick.

I think VI Guri can work, but it's not auto-include. There are a number of things that can work on her.

I almost always use VI on Guri's StarViper. That R1 focus token and the extra health over an interceptor means PTL's not that important, and the StarViper's not the most PTL friendly ship anyway. Those sharp turns and S-loops are what makes it so good. I tend to kit Guri out with Virago, Veteran Instincts and Advanced Sensors for excellent close range maneuverability and Aggressor-level tricksyness at range (AdvSen Boost into an S-loop's always fun).

A PTL Guri would need either Kaato or Tansaari Point Veteran as a Wingman IMO and that wingman would have to pull its weight too. Of the two, I'd actually lean to Tansaari because that barrel roll helps it reach the requiste Range 1, and you can stick a giant gun on it.

Xizor PTL could work because he doesn't care about being shot and thus losing maneuverability doesn't bother him: he'll just throw his minions in front of the bullets. Kaato probably suits him better if you wanted a DTF monkey or a Wingman because Kaato's got more hit points.

But does VI help all that much? How many times do you face a PS 6 pilot that you can get the jump on?

I believe if you can't get to PS 8 or 9 with VI then don't bother.

You mean how many times do I face PS5, 6 or 7?

Quite frequently, given most of the game's named pilots are in that range. PS5 only gives you the jump on generics and the four named pilots with generic PS.

Edited by Blue Five

I would contend that a lean Guri is the best way to fight generics (and those few tyro pilots in that range). Lone Wolf or Predator plus Autothrusters is only 34/35 points and can take more of a beating than Fel for the same cost, you just have to watch for getting bumped. The Viper dial helps a lot there. Guri can demolish half a list on her own if she has the PS advantage, dodging arcs and flitting about, and then hitting like a truck whenever she has a shot. B-Wings, Y-Wings, TIEs, it really doesn't matter.

About the only thing she might not want to see is the very recent TLT/IA Warden K-Wing since not only can she never fully arc-dodge but they can see where she's going. Even then, a bumped Guri is a Focussed Guri, and Lone Wolf + ATs makes that one shield last a long time.

Edit: my entire point there (sorry) is that VI isn't really worth it for what it's replacing. PS7 can be nice but the whole 5-8 range is really very situational I find. Being trumped by VI Brobots or any PS8-9 pilot mean you've sort of wasted her EPT slot; something that helps on offence or defence (or both, both is good) can potentially turn a game around where she didn't win on PS anyway.

If you're worried about PS, don't fly Guri; if you fly Guri, don't worry about PS. With her, anyway. Her accompaniment should be drawn up with the top of the PS bracket in mind.

Edited by Tsiegtiez

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

I also add sensor jammer for more fun

And yes she is

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

I also add sensor jammer for more fun

And yes she is

Okay okay. Here's my big deal with SJ: It's expensive, and the virago title adds an extra point. 5 more points on an already overcosted ship that doesn't win vs arc dodgers!

This is a losing formula. A trap, per se, of adding more points to something that should not be added to.

You want to keep Guri low on points.

This 34 pt version is actually the most lean and efficient. Incredibly hard to hit, lots of mileage for flying techniques: (R1, flying alone, getting TL for F, hard turns, etc.), also does good damage, probably nearly 2.5 hits if LW. 2.75 or something with TLF.

This Guri will kill stuff.

edit: Yes of course SJ will help vs TLT, but if you think about it:

evades: 9/8 chance with 3 dice.

you should save at least 1 focus for def against TLT.

Auto 1 evade

LW - reroll 1 blank.

If you have 2 blanks, you tend to be ok. Just remember to have focuses. And hey TLT has R1 blind spots. Get in there.

Edited by Blail Blerg

Admitted, I am hooked on starvipers and tried a lot of combinations. The classic setup Xizor + Guri + Bodyguard never really worked. Also, VI on Guri really never helped, she will still be midrange then.

I'd double Blailberg's statement that LoneWolf is really cool - she really CAN look after herself and deal some serious damage. Add AdvS for knife-fighting abilities!

However, to get the most out of the Starviper, let me suggest the following setup:

The Prince + Vi + AdvS

Trandoshan Slaver (naked, maybe add Outlaw Tech for focusing when pulling the brakes)

Keep the Prince close to the 666-Damage-Sponge to survive until the end game. Sounds strange to have super-agile ship stick close to a brick floating through space, but with AdvS and those white one turns it works pretty good.

As we don't have TLT-spam over here, no real need for AT - but if you expect some lulled truck drivers in your local meta, AT might be a good add-on to The Prince ;-)

Edit: Mixed up LoneWolf vs. Predator, sigh!

Edited by Gekko

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

I also add sensor jammer for more fun

And yes she is

Careful falling in love with those replica droids fellas, especially with one programmed solely to be an assassin!

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

I also add sensor jammer for more fun

And yes she is

Careful falling in love with those replica droids fellas, especially with one programmed solely to be an assassin!

http://api.ning.com/files/R6fhc6qk9-6G1370dA3wIwcsOHDtlgqlDskM0JHTsmtZOp*Mxqq1-qZJMDGXOWauPQFUBZ7U6VBm6oY7r8-VofP9LqXbyKLN/donotfistandroidgirls2.jpg?width=737&height=567

StarViper: · Guri (30)

Predator (3)

Autothrusters (2)

YV-666: · Latts Razzi (33)

Intelligence Agent (1)

Weapons Engineer (3)

K4 Security Droid (3)

HWK-290: · Torkil Mux (19)

Ion Cannon Turret (5)

· Greedo (1)

-- TOTAL ------- 100/100p. --

Maybe not competitive, but fun.

Mid PS bids are an absolute waste of points. Either go to PS 8-9+ or don't bother at all.

There isn't really a point. Most Aggressors atm are VI anyway.

I much prefer this build:

Guri

LW

Auto

very lean, 34 points, hard to kill, has very strong damage output. Has really good deployment tactics. Just put Guri out there by herself. She's a grown woman (robot). Takes care of herself.

Hmm. I must say, that's quite attractive for a woman.

I also add sensor jammer for more fun

And yes she is

Okay okay. Here's my big deal with SJ: It's expensive, and the virago title adds an extra point. 5 more points on an already overcosted ship that doesn't win vs arc dodgers!

This is a losing formula. A trap, per se, of adding more points to something that should not be added to.

You want to keep Guri low on points.

This 34 pt version is actually the most lean and efficient. Incredibly hard to hit, lots of mileage for flying techniques: (R1, flying alone, getting TL for F, hard turns, etc.), also does good damage, probably nearly 2.5 hits if LW. 2.75 or something with TLF.

This Guri will kill stuff.

edit: Yes of course SJ will help vs TLT, but if you think about it:

evades: 9/8 chance with 3 dice.

you should save at least 1 focus for def against TLT.

Auto 1 evade

LW - reroll 1 blank.

If you have 2 blanks, you tend to be ok. Just remember to have focuses. And hey TLT has R1 blind spots. Get in there.

I always fly her with SJ it works with her to well not to take it add Palob to the mix and it really upsets your opponent take the focus cancel one of there attack its almost broken in some games. I really love is when a player takes Han and get all defensive taking a boost or evade every round they get 3 natural hits you sensor games one autothrusters and roll 1 evade the others keep your tokens and hit back as hard as you can. I have had so many times where my opponents attacks were cancelled and I had no need to roll green which I love because we all know what green dice will do when you only have to defend against 1 attack dice

its the best 5 points to spend on her IMO and it can really demoralise you opponent