Hey everyone, I got wrecked during the Massing at Sullest event and I am looking for assistants in building a Imperial Carrier Fleet. I have the starter set, victory expansion set, gladiator expansion set, and 3 empire squadron sets. I had a list but, I tossed it after Sullest. Any suggestion or recommendation?
Imperial Carrier Fleet Build?
It is hard without knowing what do you go with.
I do prefer a good mix of bomber and fighter squadrons. As for capital ships, I used 1 Gladiator II and 1 Victory I. Overall, I am flexible with anything.
Flagship: (130 pts)
- Victory II-Class Star Destroyer(85 pts)
- Grand Moff Tarkin (38 pts)
- Gunnery Team (7 pts)
Fleet Ship 1: (97 pts)
- Victory II-Class Star Destroyer(85 pts)
- Corrupter (5 pts)
- Gunnery Team (7 pts)
Squadrons (68 of 99 pts):
- 4x Tie Bomber Squadron (36 pts)
- 4x Tie Fighter Squadron (32 pts)
Objectives:
- Advanced Gunnery
- Contested Outpost
- Minefields
(298 of 300 pts)
Flagship: (109 pts)
- Victory I-Class Star Destroyer(73 pts)
- Admiral Motti (24 pts)
- Gunnery Team (7 pts)
- Expanded Hangar Bay (5 pts)
Fleet Ship 1: (90 pts)
- Victory I-Class Star Destroyer(73 pts)
- Corrupter (5 pts)
- Gunnery Team (7 pts)
- Expanded Hangar Bay (5 pts)
Squadrons (99 of 100 pts):
- 3x Tie Bomber Squadron (27 pts)
- 5x Tie Fighter Squadron (40 pts)
- 1x Howlrunner Tie Fighter Squadron (16 pts)
- 1x Major Rhymer Tie Bomber Squadron (16 pts)
Objectives:
- Advanced Gunnery
- Contested Outpost
- Minefields
Here is what I have been playing and having success with.
Glad1, Wulfy, Assault Conc Missiles, Engine Techs, Demolisher
Vic2, Screed, Expanded Hangar Bays, Flight Controllers
Rhymer
Howlrunner
2x Interceptors
3x TIE Fighters
Advanced
This is 300 on the dot, running Advanced Gunnery, Minefields, and Contested Outpost.
Advanced Protects the Aces, you can through enough blue dice to blink shields here and there. The Vic and drop shields one 1 to 2 sides when combined with the Squadron bombardment, letting your Demolisher bat clean up. Interceptors with howlrunner and flight controllers come in with 6 blue dice and a re-roll. they do a ton of work. I honestly get more anti-ship work done out of my squadrons than the gladiator. Its a giant fire magnet and often finishes off a ship or simply brings it low enough for the squadrons to end it.