I did find the dial to be really nice on the TIE FO. The 2 hard turn is green, which is fantastic! More green moves than a normal Tie. I also found it easier to get into a good position with the S-loop. When going at low PS, I found I couldn't always K-turn. The S-loop was really useful to turn around, but not bump.
Cool. The dial is really good. Significantly better than the TIE/ln and people who discount the FO seem to be neglecting the advantages of the dial. I watched Paul Heaver vs Morgan Reid's team covenant aces game yesterday. Heaver had 4 Epsilons (naked) + standard Fel vs Reid's decifel list (kenkirk + palpatine and standard Fel). I was surprised how well the Epsilons did. Obsidians would not have been able to carry the day like those Epsilons. Being able to grab opportunistic target locks, s-loop and take evade when heavily damaged really allowed the Epsilons to last longer than they had any right to and they were able to put out more damage thanks to TL + focus. Granted, Reid's decimator did not have gunner, which probably would've helped kill the TIEs faster (or if it had been Chiraneau) but still, I'm convinced the TIE/FO is totally worth its points.
I believe a lot of people don't rate the TL on the TIE FO or Scyk very highly. It's said that you never want to take the TL instead of the Focus. I don't believe that and have always found the TL to be very useful. Grab it on that odd round and use it when at R1 and with a Focus.
In the vein of more damage, I really liked Weapons Guidance on the PS 1 guys. I knew if I could spend it or not due to everyone else having shot. Also, it was usually after everyone else had spent their tokens. I knew who to fire at and it made a difference.
I want to play more games with them, but I did like the PS 1 guys with the S-loop. Gave me more options.