....honestly, does it even HAVE a use?!? Ok, before I go on my rant about this little ball of sadness, let me explain a few things. I'm an imperial player, and as such I was looking forward this new fighter. At first I thought it was just a repaint (looks awsome!), so imagine my surprise when I see it's a new ship! Yay! ...but then heart break set in. Let's compare the tie/fo to it's older brother and try to establish the new ships purpose.
Academy pilot vs epsilon squadron pilot
The academy pilot is the cheapest ship in the game. It has low offence, but decent defence as well as access to the evade and focus actions adding to its survivability. It is usually flown in two formation. The first being a classic, the tie swarm. Sometimes flown with howlrunner to make those weak attacks hit a little harder. The second formation is the mini swarm, usually flown with either an arc dodger or a large base ship. In this formation the only purpose of the academy pilot is to block the higher pilot skilled ships of the opponent.
How does the epsilon pilot compare? Well, you are paying for that extra shield, an upgrade slot, and the target lock action. This raises it's total cost by 3, that coulda been a predator on some other ship. The shield is an ok addition, but I just cant justify the target lock or upgrade slot. It has 2 attack dice, mathematically you'll get at least one hit per roll, and paired with howlrunner you should have 2 hits per attack. No need for a lock (unless the force hates you) As a low pilot skilled ship, it's meant to swarm or block. A swarm wants a bunch of cheep, nonupgraded ships to maximize the amount of ships in the swarm. A blocker wants to spend it's actions on survival, not offence. I see nothing appealing about the epsilon pilot. Moving on
Obsidian pilot vs zeta pilot
OK honestly, both of these pilots are worthless save for one occasion. If you want a cheep blocker AND your opponent is running predators. At pilot skill 3, these ships won't be so weak against that upgrade. Now reread my first comparison as to why you don't want the tie/fo. (Hint, it's not a cheep blocker)
Black pilot vs omega pilot
Ok, the first pilots to have an EPT upgrade for both ships! I run a black pilot if I'm in need of an EPT on the field (usually wingman). Now I can see the appeal of the omega over the black for this case. If you're going to bother putting an upgrade on a ship, you want to make sure it survives for a while to get the most use out of that upgrade right? So the only thing the tie/fo offers us in this regard is one shield for 3 points more. I'd rather use a stealth device and focus as my action for survival. (Even then, I don't bother putting any upgrades on my black pilot other then the wingman) Tie/fo still falls short for me.
Night beast & winged gundrak vs zeta ace
Ok, skilled pilots all pilot skill 5. Not a high number but high enough when encountering swarms and low enough to double as a blocker against higher pilot skills. Nightbeasts ability is pretty much a free PTL that's limited to focuses. I don't run with PTL anymore after I realized how predictable it made me. Still, an occasional use out of it as opposed to using it every turn makes it viable. Winged gundarks ability grants him crits at range 1, allowing him to cripple the enemy. Assuming he can get a hit at all, what with his weak attack and all. Still, 3 dice at range 1, the odds aren't too shabby. So these guys appear to be mini flankers. (Not quite up to par to be an arc dodger). The zeta ace? Makes him into a mini phantom! Couple this with the fact he has an EPT (whereas the ties did not) makes him look worthwhile! But then I realize a few things. 1st, he still only throws 2 red dice. Half a Phantom really isn't all that threatening. And ok, cool pilot ability and all, but that eats up your action. Ships like the tie Fighter and a wing want to focus for their green dice. Without that focus they fall pretty fast. But he has an ept, so why not ptl? Because it makes you predictable, which voids the point of being a mini phantom. Plus nightbeast can do the same thing for so much cheaper. Ok so fly him just for the ept? Why should I when I can fly obsidian pilot for cheaper? Using up my action on a fancy barrel role is not so appealing. So to conclude with the pilot skill 5 comparison, all ships seem a bit lack luster. The tie/fo more so. (I'll just pilot a phantom, thanks)
Backstabber & dark curse vs epsilon leader
Pilot skill 6. Backstabber is used quite often as a cheap flanker, due to his ability of rolling additional attack die when out of firing arcs. Dark curse takes the defensive approach. Attackers can't use locks or focus to modify their attacks. I like dark curse, a lot of ppl tend to underestimate this little tie Fighter and he can do a lot of dmg if ignored. Well worth the points. Dark curse doesn't appeal to my play style, but I admit he's durable nonetheless. Epsilon leader, remove 1 STRESS FROM ALL FRIENDLY SHIPS AT RANGE 1!!! Omg ok I'm actually excited about this ship! ...Oh wait a minute lol. Ok so he acts just like my obsidian+wingman loadout, except stronger! And more expensive. So I can't trade him out in my current squads. Ok so a new squad? He wants to be by at least two ships (otherwise just use obsidian+wingman lol) that stress often. Well, I don't fly squads that stress multiple ships in formation. I run with a ptl howlrunner in a 7 Tie swarm. Howlrunner is the only one stressing, and wingman takes care of her. I could see the appeal of adding epsilon leader for the purpose of my swarm being able to kturn, but I just couldn't free up the points to fit him in. Ptl on other ships then? But,...why would I ptl on tie or tie/fo? Sure they could all focus/evade to make them tankier, but I prefer to fly my ships as arc dodgers. No need for defensive actions when you don't get shot at all. And it's hard to fly an entire swarm like that lol. I could focus/target lock if I used the tie/fos, but I already went into why I feel like a lock with 2 attack dice is a wasted action. Ok so focus/barrel roll! Appealing, but to have all the ships doing this would be kinda hard when maneuvering obstacles and enemy ships. Plus, epsilon leader doesn't have an ept so he couldn't ptl to focus/barrel with the rest of the swarm. Verdict, obsidian+wingman is much more logical, and the pilot skill 6 ties are better at flanking.
Mauler mithel vs omega ace
Both pilot skill 7 with an ept. Mailer likes to get in close and personal, throwing 4 attack dice at range 1! He's pretty much a specialized version of backstabber. Give him predator and you have an awsome flanker for 20 points! Omega ace, coming in at 20 points nonupgraded, has the worst pilot ability of any 2 red dice ship ever! Spend a lock, AND a focus, to turn all hits, into crits. So he has to use two actions, a lock and a focus, to even make this work. Better give him the dreaded ptl so he can pull this off more often. And ok, you now have 1 maybe 2 crits on your opponent. How many does he evade? Did you hit hull or did he still have shields up? At pilot skill 7, omega ace will be one of the first pilots to shoot. Chances are your opponent will have his shields up for the first few rounds, specially since you are only throwing 2 attack die. And now he's stressing for ptl. Do you let him be predictable, or do you given him a wingman? May as well add epsilon leader to remove his stress. Then add howlrunner and give her ptl too for tankyness. Why howlrunner? Because you are spending both of your actions for crits! That leaves nothing for attack dice modifications. And nothing for defence either since you spent that focus. I'd rather have access to maulers range 1, 4 attack dice then omega aces potential "stress for a crit or two"
Seriously, is there any use for this ship? Any at all? Please tell me how you use it or have seen it used, that my faith may be restored! (Seriously, this ship has let me down in every way imaginable!) ;(