Rebel admirals

By mobow213, in Star Wars: Armada

With ackbar being released i think he will be my main fleet commander.

Even at 38 points he worth the cost. In a three ship fleet he can add a extra 6 red dice. That if you only have side shots. Advance gunnery makes it even stronger. As two shoots from the sides can mean a extra 12 red dice. Yes might have to give up the double arc shoot. But general I have a hard time getting the double arc sometime

Had a glad bearing down on my mc80 (defiant card command ship) and the ISD on the other side. Ackbar let me changes 3R,3B,1Bk to 5,3,1.

After that it either be reiken for the zombie ships or gram. Donona just not that effect since i switch to x17 turbolasers.

But what are everyone thoughts on what there top two fleet admirals will be for the rebels

I like Dodonna. Any fleet consisting of Nebs and rebel bombers can benefit a lot from this cheap, but powerful admiral.

depends on what you're running

Akbar - Afmk2s & Scout shrimps w/gunnery team; Home One optional + potential anti-squadron support via A-wings or YT-2400s

Garm - Anything involving CMD 2+, but especially Nebs (that nav token is a life saver) and carrier spam (now possible to run 3 carrier Afmk2-Bs and 12 Y-wings). Imo, he's the go to squadron guy because he enables the **** out of Yavaris, Command Cruisers, and AFmk2-Bs

look out for B-wings and Silly Bombers :)

MM - TLR on CR-90s is going to be silly; can even toss some shrimp in there

Riekann - ???

Big-D - ???

Edited by ficklegreendice

I wouldn't Count out Big D. He loves cheap ships which can do crits reliably. Enter the CR90A with Turbo Rerout. He's probably troll worthy with the following:

Big D

5x CR90 A w/Turbo Reroute

1x CR90B w/Pride

5x YT-2400 (fighter cover and extra damage just to get through shields)

Maybe drop some YT's and a CR90 for Salvation with Raymus and Slaved Turrets.

Dodonna + MC30's with APT (Black Crit ='s 1 Faceup damage card) Allows me to pick and choice what kind of effect my shot will do to your ship.

dodonna is the best if you have a bomber fleet. With all those crits getting face up cards that is devastating.

No disrespect to anyone, because they're all going to be great in their own ways, but with our ever-increasing choices I'm starting to think simply taking what everyone else isn't taking is the way to go.

Maybe I'm just the worst player, but I'm pretty used to Screed and MM. They've become, in a way, IMP and REB to me. I have an idea of what imps and rebs will do, now, and each idea is linked to those two leaders. Every time people do something totally different and out of whack with that expectation I have in my mind before the game, it really messes up my decision making process. (Hats off to Dave in Buffalo for the retreating Gladiator, by the way!) With this being the case, I really think that the best commanders will be those that you're able to pull your opponent out of his or her comfort zone with.

I'm most excited about Rieekan and Ozzel now. This isn't because they're "powerful" - c'mon, Vader and Ackbar? - but because I think they give me the best chance gaining a bit of mental advantage if I incorporate them well into the list. Ackbar's fleets where all the rebs are circling at range and pewpewing away are going to surprise exactly no one. It'll be powerful, but I think it'll also become sort of like Mon Mothma. Ackbar Side Pews will be the defacto "rebel" list soon.

No disrespect to anyone, because they're all going to be great in their own ways, but with our ever-increasing choices I'm starting to think simply taking what everyone else isn't taking is the way to go.

Maybe I'm just the worst player, but I'm pretty used to Screed and MM. They've become, in a way, IMP and REB to me. I have an idea of what imps and rebs will do, now, and each idea is linked to those two leaders. Every time people do something totally different and out of whack with that expectation I have in my mind before the game, it really messes up my decision making process. (Hats off to Dave in Buffalo for the retreating Gladiator, by the way!) With this being the case, I really think that the best commanders will be those that you're able to pull your opponent out of his or her comfort zone with.

I'm most excited about Rieekan and Ozzel now. This isn't because they're "powerful" - c'mon, Vader and Ackbar? - but because I think they give me the best chance gaining a bit of mental advantage if I incorporate them well into the list. Ackbar's fleets where all the rebs are circling at range and pewpewing away are going to surprise exactly no one. It'll be powerful, but I think it'll also become sort of like Mon Mothma. Ackbar Side Pews will be the defacto "rebel" list soon.

And I agree that doing the unexpected is often the best

Riekann - ???

Big-D - ???

R-Man: He would work in an Engine Teched Ram list, could be the Nebulons or Corvettes. Leaving a ship on the field in a swarm means that your opponent may have to move onto the ship and then get moved onto, twice with the Engine Techs, for 3 extra damage that blows through shields. This overcomes the problem in a "RAM SWARM" of the swarm having less total hull than the other side and therefore having to start shooting at some time. Previously 8 Corvettes with 24 hull could only ram 23 times, so playing against 4 guppies it fell one short. Now it can do 7 (potential) damage per ship, thus 48 damage.

Big-D: He still works well with the MC30c and Assault Proton Torpedoes with a nice efficiency and being the cheapest can just let you sneak in a card or two you would otherwise not gain.

If you find your opponent is going ram happy hit him with Motti and 3 ISD's he is still 3 damage ahead but that shouldn't last too long as he has to play a near perfect game.

I nearly always use Dodonna. Combination of his ability being very useful as well as fun to do, and that he is the cheapest and i am usually struggling for points.

Edited by Replicant253

I nearly always use Dodonna. Combination of his ability being very useful as well as fun to do, and that he is the cheapest and i am usually struggling for points.

Each of the Admirals has their place in some fleet or another. So I would look at trying to figure out when and why. Even more so with 5 choices per faction.

The problem I have with Reikann is - you're planning for, or expecting, your ships to be dying. If none of you ships die, those points are wasted! Unless you're ramming a lot, this seems to a loose less strategy?

I really like Ozzel and I think he will be the surprise MVP of wave 2.

Aren't Rebel going to kiting, long range shots anyway, regardless of which admiral they have? You're not going to be diving up the middle with a ISD waiting for you!

Edited by Daft Blazer

The problem I have with Reikann is - you're planning for, or expecting, your ships to be dying. If none of you ships die, those points are wasted! Unless you're ramming a lot, this seems to a loose less strategy?

I really like Ozzel and I think he will be the surprise MVP of wave 2.

Aren't Rebel going to kiting, long range shots anyway, regardless of which admiral they have? You're not going to be diving up the middle with a ISD waiting for you!

Rikeean could potentially work as a deterrent vs. stuff like Demolisher jumping in to kill one of your ships. Not so fun when your ship doesn't leave the table, but get to shoot back etc.

I still like Dodonna for two things: He's dirt cheap and his ability is useful for each and every vessel or squadron you bring, though with a somewhat lesser degree for some. Other generals improve a certain aspect of your fleet, so you need to max out that aspect to make them count. But Dodonna even buffs asteroids!

If none of you ships die, those points are wasted!

I don't see the problem, none of your ships died, good grief Charlie Brown.

The problem I have with Reikann is - you're planning for, or expecting, your ships to be dying. If none of you ships die, those points are wasted! Unless you're ramming a lot, this seems to a loose less strategy?

I really like Ozzel and I think he will be the surprise MVP of wave 2.

Aren't Rebel going to kiting, long range shots anyway, regardless of which admiral they have? You're not going to be diving up the middle with a ISD waiting for you!

In combat, your ships not dying generally means you're winning. :)

No disrespect to anyone, because they're all going to be great in their own ways, but with our ever-increasing choices I'm starting to think simply taking what everyone else isn't taking is the way to go.

Maybe I'm just the worst player, but I'm pretty used to Screed and MM. They've become, in a way, IMP and REB to me. I have an idea of what imps and rebs will do, now, and each idea is linked to those two leaders. Every time people do something totally different and out of whack with that expectation I have in my mind before the game, it really messes up my decision making process. (Hats off to Dave in Buffalo for the retreating Gladiator, by the way!) With this being the case, I really think that the best commanders will be those that you're able to pull your opponent out of his or her comfort zone with.

I'm most excited about Rieekan and Ozzel now. This isn't because they're "powerful" - c'mon, Vader and Ackbar? - but because I think they give me the best chance gaining a bit of mental advantage if I incorporate them well into the list. Ackbar's fleets where all the rebs are circling at range and pewpewing away are going to surprise exactly no one. It'll be powerful, but I think it'll also become sort of like Mon Mothma. Ackbar Side Pews will be the defacto "rebel" list soon.

This line of thinking is why I took him as my admiral at my Sullust event. I only had one shrimp frigate, but boy does Rieekan ever pair well with them. The key to Rieekan is that you want to have your ships that die deliver as heavy a hammer blow as possible. So cruise your shrimp frigates up close. Their advanced projectors will allow them to survive a round of firing, while they hammer the opponent (HARD!). Then the next turn....activate your other ships first. The shrimp frigates don't care, because they are resigned to their fate (probably). But before they come off the table, they can really take down whatever they're facing. Just make it worth more than the MC30 costs.

I still like Dodonna for two things: He's dirt cheap and his ability is useful for each and every vessel or squadron you bring, though with a somewhat lesser degree for some. Other generals improve a certain aspect of your fleet, so you need to max out that aspect to make them count. But Dodonna even buffs asteroids!

Yup, he makes Dangerous Territory even more dangerous if they choose to claim the objectives on asteroids.

If you're using Luke/Dodonna's Pride/Proton Torpedoes then you can skip shields, choose a Crit that flips back down, then keep flipping it back up for as long as it's useful (Comm Noise, Injured Crew, Shield Failure, Projector Misaligned, Structural Damage) to do so on Precision Strikes too.

Of course Ackbar hast to be used for a few games a. Its Ackbar! b. He looks pretty useful. c. Need to test him out.

Graham Ibis will be missed. So many games he's saved my hide in turn 5 with all those exra tokens. I tested mon moth and kept track of how much damage she saved me. It wasnt that much. Ibis gives two shields back to each ship through the game.

If tractor spam becomes a viable thing then Ozzel would be a counter to that. I still think Armada is so well balanced that there are no auto includes. Obviously the type of admiral is good for certain lists.

If none of you ships die, those points are wasted!

I don't see the problem, none of your ships died, good grief Charlie Brown.

The problem is, Reikan didn't help you, those points were wasted.

If none of you ships die, those points are wasted!

I don't see the problem, none of your ships died, good grief Charlie Brown.

The problem is, Reikan didn't help you, those points were wasted.

not really

if you didn't use it because you didn't need it, you didn't waste a thing

after all, you won

Edited by ficklegreendice

If none of you ships die, those points are wasted!

I don't see the problem, none of your ships died, good grief Charlie Brown.

The problem is, Reikan didn't help you, those points were wasted.

If none of your ships died, then yes, technicaly you did waste the points, but I'm gonna file it under no harm, no foul. After all, if you don't lose a single ship, you could hardly have done much better.

So maybe if you took say, Dodonna instead, you used his ability to help you destroy more ships, thereby increasing your MOV, and earning you more tournament points. Whereas Reikann would have done nothing for you, and may had cost you placing in said tournament.

or if you took Dodonna and your dead ship could have ruined a high priority target if it had zombified for that last all important shot, or if its corpse just remained on the table and cutting off escape...

unfortunately, in a vacuum there is no real way to direct compare value like this. Riekann is going to completely change your playstyle and your opponent's. If a game with him could come out even remotely similar to a game where you used Dodonna instead, then you have used Riekann incorrectly

if playing aggressively because of Riekann's ability somehow results in you not losing a single ship, then Riekann still won you the game despite having never triggered once

Edited by ficklegreendice

A good friend put me on to the idea of Dodonna and MC30s with Proton Torpedoes. All out attack on one zone and then before applying your damage you can fish for a nice damage card that might wipe shields or do something else equally nasty before applying your damage.