I'm debating between the following two scum lists for an upcoming store tournament. Which do you like better?
Squad #1: Cartel Maurader x3; Cartel Spacer w/ Heavy Scyk & Mangler x2
Squad #2: Talonbane Cobra, Black Sun Ace x2, Black Sun Soldier x2
I like the big alpha strike potential with Squad 1 and using Marauders to strip shields and the Scyk's w/ manglers to have a better chance of delivering criticals. Plus the Kihraxz and M3A have very synergistic maneuver dials.
Squad 2 sacrifices some red dice and the improved critical potential for 2 extra shields and overall improved pilot skill. I thought this might come in handy vs. swarms, TLT Y-wings, AC/DC, etc.