How did it work out ? Have you tried it yet?
Indestructible Rebel fleet 400pts (wave 2)
If they're smart, they would just leave their own small ship out of the way so you can't get to it.
Plus, wasn't there an FAQ that says if you get half the hull or shield points (totaled together) of a large ship, you get half its VPs?
That means they don't need to destroy your ships, just do a bunch of shield damage on the last turn.
Plus, wasn't there an FAQ that says if you get half the hull or shield points (totaled together) of a large ship, you get half its VPs?
That means they don't need to destroy your ships, just do a bunch of shield damage on the last turn.
That's... X-Wing...
Not Armada.
AWESOME, I wondered about that. I had heard someone talking about it, and it really dragged me down to think my big bad ISD would be giving away half its VPs if it was only stripped of its shields.
How did it work out ? Have you tried it yet?
How could I? Wave 2 is not out yet even on Vessel.
If they're smart, they would just leave their own small ship out of the way so you can't get to it.
Small ships in Armada represent 25 to 50% of your fleets, sometime the entire army is small ship or squadrons. If you are ready to fight with only half of your army that is fine by me, I will just focus fire medium sized one and that will be it. My entire army against half of yours that should not be too hard for me right?
Plus, wasn't there an FAQ that says if you get half the hull or shield points (totaled together) of a large ship, you get half its VPs?
Well I assume there are going to implement the rule later , but for now we can enjoy having indestructible ship that don't give away any VP. I seriously hope that they will implement the rule later, while the ship are growing bigger and bigger. I also think that it won't invalidate my strategy since I can relatively easily get back hull points.
Well you know what, I think it is actually a great idea because I also realized that it increases the value of the redundant shield on the non damaged MC-80.
So the new list:
MC80 Assault Cruiser 165 pts
Garm Bel Iblis (25)
Projection experts (6)
Redundant shield (8)
Advanced projector (6)
Engineering capitain (6)
MC80 Assault Cruiser 140 pts
Projection experts (6)
Redundant shield (8)
Advanced projector (6)
Engineering capitain (6)
Nebulon-B Support Refit 59pts
Redemption (8)
X-wing squadron 13pts
A-wing squadron 11pts
A-wing squadron 11pts
Total: 399pts
Well you know what, I think it is actually a great idea because I also realized that it increases the value of the redundant shield on the non damaged MC-80.
So the new list:
MC80 Assault Cruiser 165 pts
Garm Bel Iblis (25)
Projection experts (6)
Redundant shield (8)
Advanced projector (6)
Engineering capitain (6)
MC80 Assault Cruiser 140 pts
Projection experts (6)
Redundant shield (8)
Advanced projector (6)
Engineering capitain (6)
Nebulon-B Support Refit 59pts
Redemption (8)
X-wing squadron 13pts
A-wing squadron 11pts
A-wing squadron 11pts
Total: 399pts
Don't advanced projectors and redundant shields both use the same slot?
Don't advanced projectors and redundant shields both use the same slot?
Yes,. but, Double Defensive Refit on the Assault Cruiser.
Intresting I dea. I would like to see how it works but I don't think it's a winning fleet. It might be but right now I'm on the fence. It could be one annoying monster that doesn't die while still able to drop ships fast enough not to be overwhelmed.
Correction time
Engineering Value Vs Engineering Point
As of right now you cannot increase Enginnering Value but you can add Engineering Points.
Engineering Team: Add 1 Engineering Point
Redemption: Add 1 Engineering Point
Command: 6 Engineering Point
Command and Token: 8 Engineering Points
Token: 4 Engineering Points
I may sound snobbish but it's importiant to read and realize the diffrence between the two. It makes Tokens by themselves better and Command with Token weaker.
Intresting I dea. I would like to see how it works but I don't think it's a winning fleet. It might be but right now I'm on the fence. It could be one annoying monster that doesn't die while still able to drop ships fast enough not to be overwhelmed.
Well it is a radically different approach to other fleet design so it is hard to say.
I may sound snobbish but it's importiant to read and realize the diffrence between the two. It makes Tokens by themselves better and Command with Token weaker.
Thank you for pointing it out, I guess it confirms the fact that Garm is the right commander for this fleet, it also mean that engineering team are better that I thought, I recently dropped them to play Projection experts instead . I will stay on this for now and see how it goes.
If you had a tantive IV, you could dish out repar tokens like crazy. With Leia, you would always have to be within distance
1-5 of the mc80s, so if it got out of range than you might be destroyed without a engineering command.
What happens when you run into XI-7s? like, two ISDs with them, or multiple VSDs? they will pick a target, punch through the shields since you can only redirect one, and BOOM. You won't get a chance to spam all those engineering points. and the ISDs can hunt down the mc-80s fairly easily due to their speed advantage.
What happens when you run into XI-7s? like, two ISDs with them, or multiple VSDs? they will pick a target, punch through the shields since you can only redirect one, and BOOM. You won't get a chance to spam all those engineering points. and the ISDs can hunt down the mc-80s fairly easily due to their speed advantage.
what's happens to any fleet when you focus fired by 200+ points of enemy shipsWhat happens when you run into XI-7s? like, two ISDs with them, or multiple VSDs? they will pick a target, punch through the shields since you can only redirect one, and BOOM. You won't get a chance to spam all those engineering points. and the ISDs can hunt down the mc-80s fairly easily due to their speed advantage.
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The point is, the fleet is basically two ships (the neb is a throwaway) with not a lot of firepower and is basically a one-trick pony (hit me and I'll move around my shields and regen it all back next turn). This fleet won't be able to tackle a big fish, and can't focus fire enough to take out things fast enough.
If you haven't played wave two yet, there is a lot of firepower flying around. The premise of this list is to last until the next turn in order to wipe out the damage, but my point is there very well won't be a next turn.
Unfortunately, you can't put 2 of the same card on the same ship, otherwise you could have 2 redundant shields, which would be overpowered. I agree you need more fire power to take any ships out, because the big hunks of metal are just going to take all the hits and not do enough damage. Raiders, cr90s, gladiators, and mc30s might be a problem as they can slip around the back and take out the Nebulon-B, then just stay away and not get near the mc8s and not loose any ships, so you loose. I personally like to play lots of cr90s and squadrons, so I would just send them around back to kill the neb, then get out of there and not get hit by the slow mc80s.
Unfortunately, you can't put 2 of the same card on the same ship, otherwise you could have 2 redundant shields, which would be overpowered.
Wait... Was somebody suggesting putting two of the same card on a ship? Am I missing something?
. . . Also the MC-80 gets more repair tokens from Garm . . .
Bel Iblis can still only give one repair token to each ship.
Two ISD II with screed. Have gunnery team, ecm overload pulse on one and avenger and sw-7 on the other. 1st one goes fires off rhymer balls that 4 black dice. Say 3 shields gone. ISD fires 4r/4b. He targets brace and say 6 dmg even if you redirect all. He has a blue crit from screed and tokens exhausted. Next turn second ISD goes. Second have of 3 tie advance say three more dmg. To front shield gone or down. Followed by 4r/4b. With sw7 the blue are all dmg. So with screed min 5 to max of 12 dmg on a ship with no tokens it can use.
The gunnery teams lets the imp target both mc80s. Without tokens they falls fast to avenger
I played a build focusing around this idea last night and Im surprised how well it worked. I only took one MC80 and made it indestructible with redemption providing support and took raymus Antilles for token benefit. It worked surprisingly well. It took some serious damage but I was repairing four shield on my own every turn, getting one from redundant shield, and projecting two from redemption every turn. It was insane. All in all, the MC80 lost about lost all its shield multiple times and regained about 15 of it and took 5 damage cards, enough to kill it at least twice. Its beatable but tough. What everyone forgets about, since I have multiple outlets of repair. I can get a little back in between volleys from your ships through the ships personal activation or through redemptions projection. Going first is a must though and id take engine techs over engineering squad regardless.
I played a build focusing around this idea last night and Im surprised how well it worked. I only took one MC80 and made it indestructible with redemption providing support and took raymus Antilles for token benefit. It worked surprisingly well. It took some serious damage but I was repairing four shield on my own every turn, getting one from redundant shield, and projecting two from redemption every turn. It was insane. All in all, the MC80 lost about lost all its shield multiple times and regained about 15 of it and took 5 damage cards, enough to kill it at least twice. Its beatable but tough. What everyone forgets about, since I have multiple outlets of repair. I can get a little back in between volleys from your ships through the ships personal activation or through redemptions projection. Going first is a must though and id take engine techs over engineering squad regardless.
What did you replace the second MC80 with, purple?
I tried a similar list with only one MC80 however. What happened is that it got blasted by 3 very lucky shots in a single turn - with no chance to repair. What I learned from this is: Let the redundant shields go and take ECMs instead. That Brace you use on that lucky shot can be worth more damage than your redundant shields are able to regenerate in the whole game. Other than that, it worked very well up to that point.
I tried a similar list with only one MC80 however. What happened is that it got blasted by 3 very lucky shots in a single turn - with no chance to repair. What I learned from this is: Let the redundant shields go and take ECMs instead. That Brace you use on that lucky shot can be worth more damage than your redundant shields are able to regenerate in the whole game. Other than that, it worked very well up to that point.
Can you provide a complete list?
If I were designing a fleet using your theory I'd do it like this:
Rebels Fleet (375 of 400 pts)
Commander: Garm Bel Iblis (25 pts)
Flagship: (132 pts)
- MC80 Assault Cruiser(114 pts)
- Engineering Team (5 pts)
- Electronic Counter Measures (7 pts)
- Advanced Projectors (6 pts)
- MC80 Assault Cruiser(114 pts)
- Engineering Team (5 pts)
- Advanced Projectors (6 pts)
- Electronic Counter Measures (7 pts)
- Nebulon-B Support Refit(51 pts)
- Redemption (8 pts)
- Projection Experts (6 pts)
- 1x X-Wing Squadron (13 pts)
- 3x A-Wing Squadron (33 pts)
Fly them in a Y formation using the somewhat disposable Neb B to buff the tough Mc80s. The issue is that you are vulnerable to certain objectives and while you may not need to kill your opponents big boys you are likely going to need to kill something. How do you win?
I tried a similar list with only one MC80 however. What happened is that it got blasted by 3 very lucky shots in a single turn - with no chance to repair. What I learned from this is: Let the redundant shields go and take ECMs instead. That Brace you use on that lucky shot can be worth more damage than your redundant shields are able to regenerate in the whole game. Other than that, it worked very well up to that point.
Can you provide a complete list?
Sure...the corvette is used mostly to provide repair tokens for the MC80/the AFMK2 and as an additional emergency shield supply. You have to keep her out of harms way though.
Faction: Rebel Alliance
Points: 397/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Engineering Captain ( 6 points)
- Engineering Team ( 5 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
Assault Frigate Mark II B (72 points)
- Paragon ( 5 points)
- Engineering Captain ( 6 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
CR90 Corvette A (44 points)
- Tantive IV ( 3 points)
- Raymus Antilles ( 7 points)
- Projection Experts ( 6 points)
1 Tycho Celchu ( 16 points)
3 A-Wing Squadrons ( 33 points)
Rebels Fleet (375 of 400 pts)
Commander: Garm Bel Iblis (25 pts)
Flagship: (132 pts)
- MC80 Assault Cruiser(114 pts)
- Engineering Team (5 pts)
- Electronic Counter Measures (7 pts)
- Advanced Projectors (6 pts)
Fleet Ship 1: (132 pts)
- MC80 Assault Cruiser(114 pts)
- Engineering Team (5 pts)
- Advanced Projectors (6 pts)
- Electronic Counter Measures (7 pts)
Fleet Ship 2: (65 pts)
- Nebulon-B Support Refit(51 pts)
- Redemption (8 pts)
- Projection Experts (6 pts)
Squadrons (46 of 134 pts):
- 1x X-Wing Squadron (13 pts)
- 3x A-Wing Squadron (33 pts)
- My new list is very similar to this , i just love the engineering captain who allows me to get a engineering dial whenever I want.
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Engineering Captain ( 6 points)
- Engineering Team ( 5 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
Assault Frigate Mark II B (72 points)
- Paragon ( 5 points)
- Engineering Captain ( 6 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
CR90 Corvette A (44 points)
- Tantive IV ( 3 points)
- Raymus Antilles ( 7 points)
- Projection Experts ( 6 points)
1 Tycho Celchu ( 16 points)
3 A-Wing Squadrons ( 33 points)
Well... your list is basically a normal list with a very solid MC-80...
My new list :
Indestructible Fleet
Faction: Rebel Alliance
Points: 400/400
Commander: Garm Bel Iblis
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] MC80 Assault Cruiser (114 points)
- Garm Bel Iblis ( 25 points)
- Engineering Captain ( 6 points)
- Engineering Team ( 5 points)
- Advanced Projectors ( 6 points)
- Electronic Countermeasures ( 7 points)
MC80 Assault Cruiser (114 points)
- Engineering Captain ( 6 points)
- Projection Experts ( 6 points)
- Electronic Countermeasures ( 7 points)
- Advanced Projectors ( 6 points)
Nebulon-B Support Refit (51 points)
- Redemption ( 8 points)
- Projection Experts ( 6 points)
3 A-Wing Squadrons ( 33 points)
Very cool concept. Awesome to see such creativity coming out in regards to fleets.
Initially looking at your list I think you might have some issues with squadron swarms. Two A-Wings and an X-Wing isn't going to hold up very long vs 8 - 10 squadrons. A turn, two if you're lucky. If you take a look at the world championship battle you can see just how devastating squadrons can be against ships. You do have 6 Anti-Squad batteries, but I get the feeling that if your opponent is decent at manoeuvring they'll work with obstructions and try and make you prioritise ships. Considering you're working with two big ships, shouldn't be hard to out-manoeuvre you. Once your shields are down on one hull point, it only takes a gladiator equipped with intel officer to zoom in, discard your defense tokens and blast a few holes in your hull. You might not die, but if you don't have initiative it could definitely be over the next turn. Would definitely be a downhill/losing battle if this is all happening in your rear arc and you can't do much but heal and run.
Edited by Seriaph