Hello gentlemen,
Just want to introduce you to an idea that I got from observing the divers possibilities that wave 2 offer. I realized that it is actually possible to build a ship that is almost impossible to destroy, so i tried to build a fleet that abuse this strategy to win:
MC80 Assault Cruiser 164 pts
Garm Bel Iblis (25)
Engineering team (5)
Redundant shield (8)
Advanced projector (6)
Engineering capitain (6)
MC80 Assault Cruiser 139 pts
Engineering team (5)
Redundant shield (8)
Advanced projector (6)
Engineering capitain (6)
Nebulon-B Support Refit 59pts
Redemption (8)
X-wing squadron 13pts
X-wing squadron 13pts
A-wing squadron 11pts
Total: 399pts
So the line is pretty obvious here , I try to maximize as much as possible the effect of the repair command. The engineering value of both MC80 is up to 6 which is kind of insane considering that combined with redundant shield I can get 4 shields with a single repair dial, so basically replenish the shield value of an entire arc. If there is a few damage that went through the shield I can always use a repair token granted by Garm to cancel it.
The repair thing is amazing as long as you are able to prevent your ship from dying before they can activate, so you better use the biggest body available to the rebel fleet : the MC-80. I chose the assault cruiser type because it allow me to run the advanced projector and the redundant shield which are both important pieces for my strategy.
I use Garm bel Iblis because he provides me repair tokens, sometime my ship won't be damaged enough to justify the use of a repair command , but I can use the repair token to cancel those damages and keep my ship in perfect shape for bigger attacks.
Thanks to the important natural shield value, the 2 redirect token and the advanced projector I make sure that I can use every single point of shield available on my ship. It also guarantee the survivability of my cruiser before it has the time to repair.
The only problem is that the repair command is one of the hardest to plan, especially when you have to plan it 3 turns in advance. The engineering captain fix that issue pretty well , thanks to him i never have to plan any repair command and i can just decide to use one whenever I want.
The Nebulon-B is only here for support , it is going to stay in the back , the opponent will have to go through the MC-80 if he wants to reach the Nebulon. Thanks to his good front arc long distance fire, it is the ideal support ship, the redemption is spectacular in this build granting +1 engineering to my entire fleet for only 8 pts.
I had a few point left so I decided to had some squadrons in the mix , they are a small investment and can really mess up with opponent bombers , I like the x-wing because it is a good anti squadrons unit and is not useless vs enemy ship. I was lacking point for a third one so i decided to play a A-wing.
The game plan of the fleet is to target the small ships to get as many victory points as possible, excepted the squadrons, it is going to be a pain in the ass for my opponent to take down my ships and he won't get many victory points.
I am aware of the fact that my fleet has a rather small fire power but I think that with 2 MC-80 I can manage to destroy the small and medium sized ship of my opponent which hopefully will be enough to win.
The wave 2 is not out yet but I am impatient to see how it will go. I think it is a pretty unique way to build a fleet what do you guys think?
I also have no clue about what objective I should take for this fleet, so if you guys have some ideas that would be great.