I don't think you want to give the defender boost though - it becomes a beefy interceptor - granted it doesn't get green turns - but still, the less like the interceptor and the more like a highspeed wreckingball of doom - the happier I am
I respectfully disagree here. If you've ever been in a joust with an Upgraded Engine Defender, pulling a Boost action to re-adjust your white K-Turn bearing can be absolutely invaluable.
This happened to me one game:
Vessery (mine) and Keyan (opponent's) were the last two ships left, both of us badly damaged. We were facing each other after the last exchange of fire, and we both pulled 4-forward maneuvers, him receiving his stress and me hoping I had over shot him. We ended up side-by-side without a shot, but I was able to Boost heading away from his back corner. This gave me the proper angle to 4K next turn and fry him with a HLC shot at no risk of return fire should my dice fail me.
Having more than one option for repositioning is great for making your opponent second-guess your maneuvers and will become increasingly useful against TLT Swarms.
Edited by ArdusKaine