I want to sell MOST of my x wing collection.

By force kin, in X-Wing

Money is tight, and to be honest the game is far too complex for me now. It's grown to be too big for my feeble brain - too many hard counters and nearly-autowin net lists, I can't keep track of what all the upgrades and pilots do.

So, i wanna liquidate but I want to keep, like a squad. Two max.

What do you guys suggest I keep? Here's what I've got:

7 tie fighters

1 tie defender

2 interceptors

1 lambda

2 slave 1s

3 tie advanced

1 decimator

1 phantom

2 tie f/o

2 tie bombers

----------

3 b wings

4 x wings

1 fa x wing

1 yt1300

1 yt2400

6 headhunters

3 a wings

4 y wings

1 e wing

2 hawks

------------

2 aggressors

1 m3 a

1 star viper

(double duty ships - hawks, y wings, firesoray and headhunters are counted in their respective imperial or rebel faction)

So, please imagine you have these ships and the assorted upgrade cards associated and you want to strip it down maximally, what would you take?

I'm tempted to just keep all the tie fighters, one of the firesprays and a few upgrades like an hlc, rec spec and a prox mine. But also maybe the three b wings and...something else?

I'd love to be left with a list that isn't meta busting but isn't hard countered easily, and stays close to the original trilogy ships.

I'd also like to pair it down as close as possible, maximizing what I'll able to sell, so of a given card is worth more on the used market, that's a strong incentive to not hold onto it.

What would you guys do? I'm all ears.

1. There are no autowin lists in this game - I'm sorry you feel that way.

2. The meta just got blown wide open by wave 7 and TLTs - I would strongly consider sticking around to see how the game develops

If you think X-Wing is bad in terms of "net lists" then clearly you've never played anything along the lines of WH40k, WHFB, or WM/H. Those games have a way more prevalent power list curve. By comparison X-Wing is an extremely well balanced game.

All that aside, if you own the Rebel Transport and its not listed I would consider keeping a hybrid panic attack list. It uses OT ships and control will always be a decent list choice.

Blue Squad Pilot: FCS

Blue Squad Pilot: FCS

Blue Squad Pilot: BW/E2 Mod, Tactician

Gold Squad Pilot: R3-A2, Ion Cannon Turret, BTL-A4 Title, Bomb Loadout, Seismic Charge

TIE swarm will always be good due to its efficiency and also doesn't really need many upgrade cards. Would recommend you keep them, together with a few key upgrades such as Draw Their Fire, Stealth Device, Swarm Tactics, Determination. You may want to keep the new Force Awakens TIE Fighters too so you can spice it up a little without needing to keep many extra ships or upgrades.

For Rebels, B Wings will remain strong and a control list should always be half-decent, so 2-3 B-Wings, 2-3 Y-Wings with upgrades like Ion Turrets, Ion Cannons, Tacticians, R3-A2, Flechette Cannons will give you a few options based around one list.

I'd keep the TIE fighters and Interceptors. Like Dronevil said, the swarm will always be fun to fly and reasonably competitive due to weight of numbers. Interceptors are a blast to fly as well, and can easily be swapped out for an equal number of points in TIEs. You also need a minimal amount of upgrade cards to fly these lists optimally, meaning your binder will be small and you can sell a majority of your collection with the attendant cards.

I think if you keep a list from more than one faction, the disparate playstyles will make you regret selling your collection and lead you back down the (very expensive) road of re-buying.

Alternately, I'd stronlgy encourage you to just keep everything. The money's been spent, it's not costing you a dime for them to sit on the shelf and look pretty. As someone who has bought into 40k multiple times, bought into Warmahordes multiple times, and regrettably sold off dead games like AT-43 and Malifaux (in my area at least) I can say that unless you have a very definite expenditure in mind for those funds you are FAR better off keeping what you've already invested in.

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

Edited by IG88E

No need to attack him for his decision. He's already admitted that he feels the game has grown too complex, which I totally understand.

If you're going to keep lists, jousting lists are usually the most plug 'n' play. Arc dodgy lists usually fail when you're not in regular practice, so I'd avoid those. Fat Han and Super Dash are still effective.

The Panic Attack listed above is solid

BBBBZ, or something similar (XXXZZZ, for example), is solid

TIE Swarm, if you're confident in your formation flying (plus 6+ TIEs look awesome)

Han or Dash plus escort (Bs or Zs)

You get the idea. Any of those would be reliable lists with at least a shot against anything non-extreme (e.g., TLT spam or the like).

:rolleyes::lol::D

BOO%252520TOPIC%2525202.png

1. There are no autowin lists in this game - I'm sorry you feel that way.

2. The meta just got blown wide open by wave 7 and TLTs - I would strongly consider sticking around to see how the game develops

If you think X-Wing is bad in terms of "net lists" then clearly you've never played anything along the lines of WH40k, WHFB, or WM/H. Those games have a way more prevalent power list curve. By comparison X-Wing is an extremely well balanced game.

All that aside, if you own the Rebel Transport and its not listed I would consider keeping a hybrid panic attack list. It uses OT ships and control will always be a decent list choice.

Blue Squad Pilot: FCS

Blue Squad Pilot: FCS

Blue Squad Pilot: BW/E2 Mod, Tactician

Gold Squad Pilot: R3-A2, Ion Cannon Turret, BTL-A4 Title, Bomb Loadout, Seismic Charge

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

BOO%252520TOPIC%252520GOOD%252520POST.pn

1. There are no autowin lists in this game - I'm sorry you feel that way.

2. The meta just got blown wide open by wave 7 and TLTs - I would strongly consider sticking around to see how the game develops

If you think X-Wing is bad in terms of "net lists" then clearly you've never played anything along the lines of WH40k, WHFB, or WM/H. Those games have a way more prevalent power list curve. By comparison X-Wing is an extremely well balanced game.

All that aside, if you own the Rebel Transport and its not listed I would consider keeping a hybrid panic attack list. It uses OT ships and control will always be a decent list choice.

Blue Squad Pilot: FCS

Blue Squad Pilot: FCS

Blue Squad Pilot: BW/E2 Mod, Tactician

Gold Squad Pilot: R3-A2, Ion Cannon Turret, BTL-A4 Title, Bomb Loadout, Seismic Charge

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

BOO%252520TOPIC%252520GOOD%252520POST.pn

I've been tagged with one of JBR7s fabled "good post" images, forum life complete :D

1. There are no autowin lists in this game - I'm sorry you feel that way.

2. The meta just got blown wide open by wave 7 and TLTs - I would strongly consider sticking around to see how the game develops

If you think X-Wing is bad in terms of "net lists" then clearly you've never played anything along the lines of WH40k, WHFB, or WM/H. Those games have a way more prevalent power list curve. By comparison X-Wing is an extremely well balanced game.

All that aside, if you own the Rebel Transport and its not listed I would consider keeping a hybrid panic attack list. It uses OT ships and control will always be a decent list choice.

Blue Squad Pilot: FCS

Blue Squad Pilot: FCS

Blue Squad Pilot: BW/E2 Mod, Tactician

Gold Squad Pilot: R3-A2, Ion Cannon Turret, BTL-A4 Title, Bomb Loadout, Seismic Charge

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

BOO%252520TOPIC%252520GOOD%252520POST.pn

I've been tagged with one of JBR7s fabled "good post" images, forum life complete :D

DAT Good Stuff!

:D

I would recommend at least two squads (your max). Pick a squad that is sentimental to you. Like you said, you want some original trilogy lists. Personally, I favor rebels over imperials (and scum are hardly trilogy ships) so I would build a three X-Wing list. Three Amigos is the common name for the list and they are (were) all over the place on the net with variable specifics of pilots and upgrades. I have also had good success with a 5 ship rebel build AZZXX, so it is one of my go-to formats for my preferred rebel list.

If I kept only one imperial list, I would keep one of my favorite lists (sentimental to me). 3x Academy Pilots, Delta Squadron Pilot, and Soontir Fel w/ most trimmings. The defender isn't in the movies but I loved playing it in TIE Fighter Championship edition back in the day, so it has a special place in my heart.

Only you can decide what list is special to you. So, keep one sentimental list that you do not mind fielding. Second, depending on the first list, I would pick a solid efficiency list or ships/pilots that are your favorite. Some efficiency lists are TIE Swarm, BBBBZ or other variables (B's or Tempests with AC), etc. But if that is also your 'trilogy' list, then pick your favorite ship and/or pilots and build around that.

The cool thing about X-Wing is that if you are playing ships and pilots you enjoy, you should have fun, even if you lose. You do not have to stress out about the 'meta' and how it changes with new ships. Just keep some lists and upgrades you enjoy...maybe a few extra upgrade cards to switch it up within your lists if you end up playing more than you thought.

Edited by Deepspace5

I had the same feeling. Too many fixes, too many upgrades, too many combos... Net lists, what works, what doesn't and I can't recall what goes with what or what should even go on whomever that E-Wing pilot is (that isn't a joke I really don't know). Argh...

So I took a different approach since I like the ships and the Star Wars Universe.

First I play casual, wahoo :)

Next I make a short list of the auto includes. Just be careful how you ask that question; too many get their feather's ruffled just saying certain terms. But the truth is some combinations do simply to well together like TIE Interceptor, Push the Limit and Auto-Thuster; TIE Advance with the Title and Accuracy Corrector or Advance TL (one for high PS and another for low PS). Simple! Variety without complication.

Then just play. After that I've created a few (okay a list of squads) for both sides. When someone comes over I say grab a list and I do the same. I use squad builders for that. The part that still bites a little is that, if you're like me, this is a never ending process.

But if you don't want to go that far and really want to sell stuff off I'd do something more middle ground. Keep a few squads so you and a friend can try something different.

  • Two TIE Interceptors and a TIE Advance
  • 4 x Blue B-Wings
  • The above Panic Attack list (now I have to add that to my selections too)
  • 4 x X-Wings with R2 and Integrated Mech (the card isn't out yet so proxy it)
  • 4 or 5 TIES and something else fun.

Just a couple of squads for each side. Who knows you may start adding back into your collection. It can be overwhelming and a royal pain knowing what should go with what. But the point is if you're playing for fun then who cares. Build a couple of good squads and play the rest when you get the chance.

Just my two cents.

Besides I have 6 Regiments of 40k Epic I'm going to sell of this holiday season anyway; I've got to keep something.

P.S. and if you really are going to sell stuff off I'm calling the damage deck and the upgrades from the new core set.

Just kidding. :lol:

Edited by Ken at Sunrise

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

What an asinine post. The only thing you've insulted is the collective intelligence of this forum.

I don't need a dressing down, nor an assignment of whose "problem" my situation is. You clearly have no idea how much experience I have with the game and what else I may have going on that requires more attention than space ship toys, nor was your advice on the matter solicited - and even if it were, your acting like a petulant jerk hardly constitutes a convincing reason to not sell.

I've already clearly stated the game has advanced beyond MY interests and play style. That many among the x wing community share your simplistic, snarky elitism only furthers my desire to leave.

For everyone else who has offered advice, thank you very much, it's been good food for thought.

I'll mull it over today, but I think I'll.probably keep a mini swarm (3 academies and two tie f/o?), a defender( I still have the derpfender. Not like I can sell it :D), a firespray and an interceptor plus Ptl, hlc, rec spec, rebel captive, a prox mine, engine upgrade, stealth device, autothrusters and maybe targeting computer.

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

What an asinine post. The only thing you've insulted is the collective intelligence of this forum.

I don't need a dressing down, nor an assignment of whose "problem" my situation is. You clearly have no idea how much experience I have with the game and what else I may have going on that requires more attention than space ship toys, nor was your advice on the matter solicited - and even if it were, your acting like a petulant jerk hardly constitutes a convincing reason to not sell.

I've already clearly stated the game has advanced beyond MY interests and play style. That many among the x wing community share your simplistic, snarky elitism only furthers my desire to leave.

The door is over there :) The fact that you believe there are autowin lists betrays your experience alongside the fact you felt the need to make a retort. Also - not sure how he insulted the entire forum as he never mentioned the community as a whole...

Have you given the Co-Op campaign a look yet? Highly recommend you do before making this decision.

Sell: which ones you don't want

Keep: which ones you do want.

I feel you. The game has definitely drifted towards having to have the right combos to have a fair fight. IE its a lot easier to build a bad list than a good one. That's bound to happen to any game as the number of special rules grow.

However I wouldn't toss everything out yet. I'd try the co-op campaign. I'd try scenarios from mission control. Its possible to play the game outside of the 100pt tournament meta.

Good luck with your decision, I was going to make a suggestion, but I a huge Rebel fan, and it looks like you're an Imperial loyalist! Either way, I hope what you end up with brings you enjoyment and keeps you involved with the game on any level. Happy hunting!

I was also going to suggest you keep all the original trilogy stuff (X-wings, B-wings, Y-wings, A-wings, YT-1300, TIE Fighters, Interceptors, Bombers, Advanced, Lambda, Firespray) and pare down the expanded universe stuff. But yeah, hope you figure it out!

I feel you. The game has definitely drifted towards having to have the right combos to have a fair fight. IE its a lot easier to build a bad list than a good one.

Edit: With regards to the OP: Nothing wrong with selling off ships you don't use if you need a bit more pocket change. My advice is to sell the ships you don't use, and keep what you do.

Edited by Squark

Keep your favourite ships.

Bin the rest.

I've sold enough games and regretted it that my advice would be to not sell it. You don't have to buy any more to enjoy what you have, but unless your financial circumstances are dire, I doubt the money you make will be worth the investment you lost. Also, I totally understand your thoughts on complexity. Sometimes too many expansions can be a bad thing and you end up with analysis paralysis before you've even started playing!

But you can go back to basics without selling anything. Take out 3 X-wings and 5 TIE Fighters (that's like having 2 core sets and 1 expansion each for TIE Fighter and X-wing). Next, use just the upgrades from those products and play a few games. If time is as short as your money, it'll take you a while to play a few games. When that gets old, or you feel like one side is imbalanced, start tweaking the lists. Only this time, you don't have to buy anything! Just go into your closet of ships that you wisely didn't sell, and pull a few out with their upgrades. Add the upgrades or the ship or both, and play a few more games. Above all, have fun with cool Star Wars ships!

Just put away some of the ships and upgrades for now so you don't have to deal with the complexity, but hang on to the rest in case you find time to add more. Because if you sell it and want it back, it's just going to cost you even more money than you've already spent.

Looks like there are a few people getting right up on their moral high horses. In case you missed it here's what force kin actually said -

Money is tight...

Seems to me that that's an honest admission that maybe the game has becoming too expensive for him, and that there are other priorities in life?

...and nearly-autowin net lists..

Nope, he definitely didn't say autowin, he said nearly-autowin. Slight difference; but it throws an entirely new slant on the "advice" that's been given.

My advice?

Keep the ships you enjoyed flying the most and sell the rest.

Cheers

Baaa

Remember you can play this game with the level of complexity you want.

Unless you play *exclusively* with total strangers at tournament just find some mates who are up for some basic games with Ties and Xwings and limit the upgrades to the ones you're happy with.

I mean I play 40k regularly but i dont play the current stupidly expensive systems. I play 80s and 90s rulesets with old figures with likeminded mates.

You dont HAVE to keep up with the Jones. Just play casually with the rules/ships you like.

If anything keep a smattering of Ties/Interceptors and X/B/Y/A wings so you can play 'movie' games casually with people. If you meet anyone new to the game the best way of getting them to play at the level you are happy with would be a 'cinematic' game with iconic ships.

So i'd say keep the core ships, at least Ties and Xs but also to keep playing but drop out of the tourny/competetive scene

That´s your problem. Like in this thread, you ask other people what to keep and what to sell, you don´t know what you like and what ships are efficient for you. With other words: You didn´t had a deeper look at the game (or any at all). It´s your decision to quit or sell ships, but don´t blame autowin lists and complexity, because both are not true or existent. I am sure you would loose even when playing with your "autowin" lists. I don´t want to insult you, but that´s a matter of attitude

What an asinine post. The only thing you've insulted is the collective intelligence of this forum.

I don't need a dressing down, nor an assignment of whose "problem" my situation is. You clearly have no idea how much experience I have with the game and what else I may have going on that requires more attention than space ship toys, nor was your advice on the matter solicited - and even if it were, your acting like a petulant jerk hardly constitutes a convincing reason to not sell.

I've already clearly stated the game has advanced beyond MY interests and play style. That many among the x wing community share your simplistic, snarky elitism only furthers my desire to leave.

The door is over there :) The fact that you believe there are autowin lists betrays your experience alongside the fact you felt the need to make a retort. Also - not sure how he insulted the entire forum as he never mentioned the community as a whole...

I said he insulted their intelligence. Obviously not yours, as you're too dense to even understand the very post you're replying to.

Carry on.