Still relatively new to the game, so I was not around when the Hwk was released. Probably there where discussions round the topic then, but i couldn't find any recent. And we got a lot new crew cards, and still get more with the coming waves.
So what to put on the Hwks, both older rebels and the new strong scum ones?
And before any one jumps on that train, I am NOT interested to hear "do not waste any more points on crappy ships then the absolute limit, you cannot improve from "ineffecient", its not worth it, blabla...."
Of course some crew are most probably totally wasted, like e.g. 5pt Gunner, when you only have 1 primary.
But there are good combos, like the old classic of course, Moldy Crow + Rec Spec. More strong builds?
Thematic builds?
Pure fun builds?
Whould it be of use to put e.g. Bossk on Dace Bonarm, as you probably already have stress form Dace's ion mechanism so that you do not care about Bossk' stress. etc.
Shoot ![]()