When playing with 3 or 4 players my group has serious problems to handle location locks and/or endless surges. My usual attempt is to include Glorfindel with Asfaloth and lots of Northern Trackers. The latter can be handled with A Test of Will or Eleanor. But both requires special deck builds for multi player as none of my usual decks contain all of them.
Which led me to have my primary deck around, a secondary deck (if someone does not have a own deck or I want some variety) and a third supportive deck which is basically only suitabe for these kind of three or four player missions. Imo these kind of decks are not that much fun to play.
So I was wondering if there are any house rules on location locks and/or uncontrolable chains of tracheries?