No. The decision was made for a reason
The new ruling means that large ships being set up to fly very defensively and soak damage are no longer as viable - they need to actually try and take the fight to their opponents, and win the game via combat rather than relying on simply surviving and winning via MoV.
I agree. It would defeat the entire purpose of the ruling. The ruling was designed to stop 60-70 point turtles winning on points game after game.
I like the change, makes large ships a risk/reward balancing act without weakening them
I think MOV was the main point of changing it. When you get to cut time, and a certain squad type is generally at the top, leaving other squad types below the cut off, it is something to think about. All it really does is add some spice to what makes the cut. Which I'm fine with. There are very, very few cases where this will change large ship squad wins into losses.
This is again a bit of perfect being the enemy of good.
Is there a better way to do this? Perhaps, but my own data showed that after 4 nights of league play, half points worked out about the same as full partial points. The MoV was naturally different but the rankings didn't change.
Would it be better if all ships were scored for partial points? Perhaps but I think that limiting it to large ships is a good first step.
Would it be better if X points where the cut off? Perhaps but again that has issues as well.
Having seen what essentially amounts to partial points when it comes to a timed game in SWLCG, I would rather not have to do that kind of math in this game. And again, I doubt this will be changing many game wins into losses. Maybe a few downgrades from wins to partial wins, sure.