Yup. No one worries about Engine Upgrade on Omicron Group Pilots or Wild Space Fringers, and it's good but not great for a Firespray until you get something like VI Fett.Engine Upgrade on Large ships like Han and Dash and Chiraneau does look like a problem, but it's actually due to two more fundamental factors in the game:(1) The more expensive a ship is, the more effective upgrades tend to be.(2) Engine Upgrade (like barrel roll and other ways to change your position and heading) varies a lot in power based on the PS of the ship using it.So Engine Upgrade is typically most effective (that is, provides more value than it costss) on high-PS ships, and Large, high-PS fortresses can leverage that advantage best.I don't know how to fix those issues, nor am I sure FFG sees it the same way I do. But I think Jeff Wilder (and others) are wrong to think that boost on Large ships is the fundamental problem.I respectfully disagree, I believe Boost is not an inherent problem with game balance...
Boost as an action in the game isnt a problem. Boost on large based ships wouldnt be a problem except that they gain a disproportionate amount of speed from the same action compared to small base ships. Beyond the fact it makes them impossible to catch, which is both bad for gameplay i.e. circling the table edge - and also contrary to fluff and common sense, I would agree. It isnt an issue. When you add PS and MOV into the mix, the problem becomes game changing (literally). I hope the recent changes fix this. I can live with fast, fat turrets. But when they abuse the loophole to fortress points in tournaments by running away and when the fastest small based ships in the game cant catch them, it is bad for the game
Large-based ships CAN'T outrun small-based ships especially given the size of the board. Let's say the Falcon and an A-Wing are on a starting line. Both go full-forward and boost. The back of their ships will be at the same exact spot and the front of the Falcon will be one small-based ship in front of it. If they go full-forward again from that same position, the front of the A-Wing will be at the same point on the back of the Falcon and the front of the Falcon will be 1 large-base length in front of the A-Wing. They can't do that again without running off the board. And consider the fact that 1 range band is 2.5 small-base lengths making the entire ruler 7.5 small-base lengths, you're not going to outrun a small ship with a large-base boosting ship.

