Half points should work on small ships as well

By Slanesh, in X-Wing

I dont think its fair now. It wasn't fair before either. The change is good but it leads to frustrating situations were darth vader on 1hp is worth more than IG on 4 hull and you lose on points because the time ran out. Small ships can tank a lot of points as well. Just plz extend the rule to small ships and all will be fine.

No. This would partially undo the reason for having large ships at half points. Large ship lists are still really solid.

Many large ships, and I think all important meta large ships can be made very defensive and very fast, and retain good offense while doing these things. Small ships don't really have that ability, even expensive ones.

No. The decision was made for a reason

The new ruling means that large ships being set up to fly very defensively and soak damage are no longer as viable - they need to actually try and take the fight to their opponents, and win the game via combat rather than relying on simply surviving and winning via MoV.

Many large ships, and I think all important meta large ships can be made very defensive and very fast, and retain good offense while doing these things. Small ships don't really have that ability, even expensive ones.

Also maxed-out small based ships don't tend to run into the 50-60 points mark, and usually have around half the overall health (at best) of their large base counterparts.

Edited by FTS Gecko

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

No. The decision was made for a reason

The new ruling means that large ships being set up to fly very defensively and soak damage are no longer as viable - they need to actually try and take the fight to their opponents, and win the game via combat rather than relying on simply surviving and winning via MoV.

I agree. It would defeat the entire purpose of the ruling. The ruling was designed to stop 60-70 point turtles winning on points game after game.

I like the change, makes large ships a risk/reward balancing act without weakening them

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

For this to happen the pancake player would have to be really, really bad. Chewie and Leebo have massive defensive advantages and are quite mobile, while the Ys are clunky and really have no defense but their hull points. It's quite easy to focus down a Y, but for a PS2 player to focus down Leebo when he moves last, does de facto 5-straights and then barrel rolls into the croissant? Barely possible.

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

That would then be the YT player's fault for failing to focus down the Y-Wings. 28 hit points should equate to 3 dead Y-Wings - enough to win. Again, the onus is on the YTs to fly aggressively and fly to win.

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

As Okapi and FTS Gecko said, for this to happen the YTs would have to be VERY badly handled. If the Y-Wings could achieve this, the DESERVE to win!

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

For this to happen the pancake player would have to be really, really bad. Chewie and Leebo have massive defensive advantages and are quite mobile, while the Ys are clunky and really have no defense but their hull points. It's quite easy to focus down a Y, but for a PS2 player to focus down Leebo when he moves last, does de facto 5-straights and then barrel rolls into the croissant? Barely possible.

I don't agree that Chewbo has "massive defensive advantages" against TLT. Four TLT focus fire gets through anything on the table.

Lets throw in 4bz. Two vs five ships. 13hp lost on Chewbo and 33hp lost on 4bz (2b-1hp each and 1z-1hp remain). This seems justified/warranted?

....and again, exactly the same situation. It's the YT players fault for not finishing off the B's. They have a huge - HUGE mobility and arc advantage over the B's, and pretty much any hits they roll will be causing damage.

The YT player knows what they need to do to win - destroy ships. If they fail to do that, of course they deserve to lose. In your example, the YT player has somehow managed to reduce every enemy ship to one health but failed to kill any of them. So yes - they've failed in a really very simple task, and deserve to lose. The argument has zero merit.

Edited by FTS Gecko

....and again, exactly the same situation. It's the YT players fault for not finishing off the B's. They have a huge - HUGE mobility and arc advantage over the B's, and pretty much any hits they roll will be causing damage.

The YT player knows what they need to do to win - destroy ships. If they fail to do that, of course they deserve to lose. In your example, the YT player has somehow managed to reduce every enemy ship to one health but failed to kill any of them. So yes - they've failed in a really very simple task, and deserve to lose. The argument has zero merit.

I need to get some of those magic dice you have. Maybe I would be as confident as you are in your outcome. ;) Anyhow, skillz and dice aside, the events listed above are possible.

There's no magic involved - it's your own example. The YTs have caused 33 damage to five ships. If they caused 33 damage to four ships they would have destroyed four and won. It's as simple as that.

There is literally no reason within the scope of your example why they couldn't focus down four instead of targeting five other than poor play from the YT player. And while it's possible, it's also implausible - the YTs have PS, movement and action economy advantages.

Edited by FTS Gecko

In your exemple, the magic doesn't come from the dice but from the guy who somehow achieve to keep all his slow agility 1ship alive with 1 hull against two fast turret ships attacking with 3-4 dice. If a player is good enough to pull it off, he definetly deserve the win!

Edited by Red Castle

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

I don't agree that Chewbo has "massive defensive advantages" against TLT. Four TLT focus fire gets through anything on the table.

Lets throw in 4bz. Two vs five ships. 13hp lost on Chewbo and 33hp lost on 4bz (2b-1hp each and 1z-1hp remain). This seems justified/warranted?

Yeah, remember when all the games that ended like this counted as draws?

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

For this to happen the pancake player would have to be really, really bad. Chewie and Leebo have massive defensive advantages and are quite mobile, while the Ys are clunky and really have no defense but their hull points. It's quite easy to focus down a Y, but for a PS2 player to focus down Leebo when he moves last, does de facto 5-straights and then barrel rolls into the croissant? Barely possible.

I don't agree that Chewbo has "massive defensive advantages" against TLT. Four TLT focus fire gets through anything on the table.

Lets throw in 4bz. Two vs five ships. 13hp lost on Chewbo and 33hp lost on 4bz (2b-1hp each and 1z-1hp remain). This seems justified/warranted?

As some one who fly's Chewe and Leebo a lot I can tell you if you lose a match to 4 Y wing with TLT or BBBBZ you are doing something wrong

vs 4 Wing TLT by the second round a Y wing should have dropped by the 3rd another another by the 5th and the last on the 6th if it takes longer then 7 round of shooting work out what your doing wrong and fix it

BBBBZ almost the same amount of rounds 8 to 9 rounds of combat at the most

If you doubt this click on my YouTube channel below the are a lot o Chewe Leebo match's to learn from. one of the main reasons I stoped playing it was I got sick of playing with the same list all the time

Bad games and dice do happen but most of the time the Bash Brothers will dominate

my list

Chewbacca (42)

Predator (3)

C-3PO (3)

"Leebo" (34)

Predator (3)

Heavy Laser Cannon (7)

Recon Specialist (3)

Outrider (5)

Total: 100

View in Yet Another Squad Builder

I would also like to add if you don't build Chewe Leebo like this you also doing it wrong :P

Edited by X Wing Nut

Any list, whether it's a two ship fat PWT or swarm or aces definitely deserves to lose if they leave the opponent's ENTIRE list at 1 hull per ship. That's just sloppy as can be, and I can only see this happen to a total newb. Focus fire is a fundamental skill of this game, and is easily achieved by super mobile large ships.

There is no reason to partial-score Small ships because of their point ceiling. Unless you absolutely maxxed out Miranda or Redline (who can manage an impressive if unwise 73 and 67 respectively) you generally top out closer to the 50 point mark, as FTS pointed out. And even then it's unusual to spend half your list on a Small ship because it really can't defend itself with the same tenacity of Large (Crew-heavy) ships.

You're also not presenting a straightforward argument. HP isn't equal from ship to ship or list to list. Talking about total health or damage dealt is disingenuous because as others have pointed out, the manner of application of that damage-to-health is important.

Also re: magic dice, that was actually pretty accurate; against AGI1 targets, almost all Hit results rolled will apply damage. The odds are ever in favour of attacking.

Half points should work on small ships as well

No.

So theoretically, in a match with chewie/leebo vs 4y TLT, Chewie could lose 7hp, Leebo 5hp (total 13hp) and the 4 y could lose 7 hp each (total 28hp) and the TLT's win? That's a match with a all turrets, 2 vs 4 ships. Also a potential of 5 rounds of shooting for Chewbo vs 2 rounds of shooting for TLT. This seems skewed.

For this to happen the pancake player would have to be really, really bad. Chewie and Leebo have massive defensive advantages and are quite mobile, while the Ys are clunky and really have no defense but their hull points. It's quite easy to focus down a Y, but for a PS2 player to focus down Leebo when he moves last, does de facto 5-straights and then barrel rolls into the croissant? Barely possible.

I don't agree that Chewbo has "massive defensive advantages" against TLT. Four TLT focus fire gets through anything on the table.

Lets throw in 4bz. Two vs five ships. 13hp lost on Chewbo and 33hp lost on 4bz (2b-1hp each and 1z-1hp remain). This seems justified/warranted?

As some one who fly's Chewe and Leebo a lot I can tell you if you lose a match to 4 Y wing with TLT or BBBBZ you are doing something wrong

vs 4 Wing TLT by the second round a Y wing should have dropped by the 3rd another another by the 5th and the last on the 6th if it takes longer then 7 round of shooting work out what your doing wrong and fix it

BBBBZ almost the same amount of rounds 8 to 9 rounds of combat at the most

If you doubt this click on my YouTube channel below the are a lot o Chewe Leebo match's to learn from. one of the main reasons I stoped playing it was I got sick of playing with the same list all the time

Bad games and dice do happen but most of the time the Bash Brothers will dominate

my list

Chewbacca (42)

Predator (3)

C-3PO (3)

"Leebo" (34)

Predator (3)

Heavy Laser Cannon (7)

Recon Specialist (3)

Outrider (5)

Total: 100

View in Yet Another Squad Builder

I would also like to add if you don't build Chewe Leebo like this you also doing it wrong :P

I admit that I’ve used extreme examples for this discussion, but however improbable they are, they are possible, and it’s a huge negative hp spread for a loss.

And for the record I fly Chewbo as well ;

Chewbacca (42)

Predator (3)

C-3PO (3)

Recon Specialist (3)

Millennium Falcon (1)

"Leebo" (34)

Predator (3)

"Mangler" Cannon (4)

Jan Ors (2)

Outrider (5)

Total: 100

View in Yet Another Squad Builder

I’ve done alright with it (1 store champ, 1 Summer Kit and 1 Regional) all while “doing it wrong”. :P

Like you I am also hanging this list up as I play it too much (well I do feel I have to run it at least one more tourney to see the effect of the new ruling) .

Please note the lack of run-and-hide engine upgrades. :o

That's not to say large ships won't be affected by TLTs and the rules shift. It's just that Leebo & Chewie handle it much better than, say, Han & Corran or Soontir & Chiraneau. The latter pairs pay a lot for a very high PS that's basically irrelevant, and have far fewer hit points per, well, point. On the other hand, I don't think 50 point Chewie has made it to many players' hate lists. The problem was always PS7-11 large base turret-sporting arc dodgers, and the new meta should really help to mitigate that.

What would be the big issue with small ships also following the half MoV rule? As far as I can tell it wouldn't really change much.

That there is still QQ about this is enjoyable... People were married to their 2 ship lists and don't know what to do... It's entertaining for sure...

Time will tell I guess. I just think it would be sad to see Large ship disappearing completely from the competitive scene. Some small ships can be built defensively too. There are regenerating abilities also. Corran can get to 48 points, can regenerate and with Engine Upgrade, use the "running away tactic" close to the end game. Poe doesn't get quite as high point-wise, but can do pretty much the same.

I've brought Chewie and Leebo at three tournaments. Yes, the point was to be defensive through their great abilities but also offensive (Predator+Gunner on Chewie, HLC[but no Outrider title] on Leebo) and I've never used Engine Upgrade, just stop playing and run away. I agree the 2-ship builds were too popular but to me the new rule seems a bit unfair.

Edited by admat

Half points on all ships is a large sweeping change that would fundamentally change the way the game is played. It would also add a lot more complexity.

Small changes and then gather data. That's the smart thing to do. We still don't know the full effect of what the current change is.