First ever event - Sullust 300 points Rebels and Imperials

By SolennelBern, in Star Wars: Armada Fleet Builds

Hey guys, looking for input on my two list I will bring to the Sullust Event at my FLGS on october 10th. Here they are:

REBELS - 297 points

AF MK II B

- Paragon

- General Dodonna

- Gunnery Team

AF MK II B

- Gunnery Team

- Electronic Countermeasures

- X17 Turbolasers

SQUADRONS

- Luke

- Wedge

- X-Wing

- X-Wing

- Dutch

- Y-Wing

- Y-Wing

Something more squad heavy here with lost of fire power. The only thing that frightens me is I have only 2 ships. But they are well equipped and could sustain lots of hits for a good while...

IMPERIALS - 296 points

Victory II

- Screed

- Gunnery Team

Victory II

- Gunnery Team

- XX-9 Turbolasers

Gladiator I

- Demolisher

- Engine Techs

- Assault Concussion Missiles

No squads but 3 good ships that can dish out a lot. The 2 V2s will slowly move from the flanks to the center and try to attack with their front hull as much as they can while the Gladiator will be the annoying bee that buzz all over the place and take shots.

Are those lists viable?

Would really love input from event vets on those lists! Thanks a lot!

I played against a very similar list to your first... Had the dice been neutral, my AFMKII, Neb-B (Salvation) Neb-B (Yavaris), B-Wing x3, Y-Wing x2, X-Wing would have beaten it...

Keep your ships able to do something... Otherwise you run the risk of someone trashing one of your AFMK-IIs and then doing nothing else to call it a win.

Gunnery Team is a bit of a Waste on Paragon. Its insurance rather than anything else, and a steep price to pay for insurance.


As for the second list, its straight forward - but I never like seeing a list with no Fighters. Its going to be VERY Rock-Paper-Scissors depending on your Meta.

Made some changes, but as you say, i'll have to find a way to squeeze in some squadrons on my Imperial list:

REBELS - 297 points

AF MK II B
- Paragon
- General Dodonna

AF MK II B
- Gunnery Team
- Electronic Countermeasures
- X17 Turbolasers

NEB SUPPORT REFIT
- Salvation

SQUADRONS
- Luke
- Y-Wing
- Y-Wing
- Y-Wing


IMPERIALS - 294 points

Victory II
- Motti
- Gunnery Team

Victory II
- Gunnery Team
- XX-9 Turbolasers

Gladiator I
- Demolisher
- Engine Techs
- Assault Concussion Missiles

Edited by SolennelBern

List 1 Scares me more now... Salvation is a cheap component of damage - and as long as you're out-damaging your opponent, you'll be on track :D

Also replaced my second list with this:

VSD2+Screed

GSD1+Demolisher+ACM

GSD1+Insidious+ACM

Rhymer

Bomber

Bomber

TIE Advanced