I was really excited for the Ghost when it was announced. But now with TLT really knocking high HP low agi down several pegs, I took another look at it, since it has the same hp and agi as the steuggling Decimator.
The PS3 VCX will likely cost 35 and the PS3 shuttle around 19 +/-. If you were to use TLT, then you are looking at 60 pts base for the combo. Although, FCS+recspec seems like a very strong combo (which would also work with blaster turret to save 2 pts over TLT) making it 63-65 points plus any additional crew/pilot abilities you may want.
So, in terms of offensive power per points, it definitely beats out the Decimator. With a 4 atk primary, a modified turret shot, as well as your 3rd ship (likely will be a midrange ship like a Bwing, Ywing, Tarn, Biggs, or Jake if you have 28 left over), you do have a decent chance to take a ywing out in one turn (Tho likely not before it shoots unless you deploy your shuttle).
The way I see it, The Ghost isn't going down until PS2 of the 3rd turn and I think it is reasonable to take 2 ywings out before that. Then you have the shuttle and your 3rd ship vs 2 ywings. Still seems rough tho not impossible.
Now, it is possible that one of the new crew members will help it defensively (like if it gives a defensive bonus for every attack), and there is a new turret (Tho recspec + FCS + BT/TLT is already really good).
But given what we know now, is the Ghost in trouble in a TLT heavy meta and is hoping for some help from the unspoiled upgrade cards or will be fine due to some powerful existing card combos?