Hi there folks, have a quick question about the Arch Militant class. At character gen they get universal proficiency with ranged basic, ranged pistol and melee, yet later in their advancement track they get the specific proficiencies as options. Is there any reason at all that a player would take them given that they already have universal proficiency?
I understand they would still need a proficiency for any exotic weapons they come across but the advancement lists the other regular ones as well I believe.