Any weird rules interactions here?

By ThePinkyBrains, in X-Wing Squad Lists

So I'm participating in my first x wing tournament this weekend. As a green-as-it-gets tournament player, I was hoping that I could get some pointers on what rules interactions might come up, so I can review it carefully. Also, I won't say no to any feedback on the list itself :)

Captain Oicunn (42)

Intimidation (2)

Mara Jade (3)

Anti-Pursuit Lasers (2)

Dauntless (2)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 99

View in Yet Another Squad Builder

Thanks in advance everyone

Edited by ThePinkyBrains

The one thing that you might run into is that the recent change to the timing on when one checks for stress had a major impact on Dauntless.

Previously, the check for stress happened after Dauntless finished resolving. This would prevent you from getting the action from Dauntless if you had a stress from the previous round but it let you immediately remove the stress from Dauntless if it was a green maneuver that had caused the bump.

Now, checking for stress is part of executing the maneuver, stress will be cleared or assigned between bumping and triggering Dauntless.

So I start stressed, do a green, bump, stress clears, then Dauntless kicks in?

So I start stressed, do a green, bump, stress clears, then Dauntless kicks in?

Exactly.

Well, that's pretty much what I wanted to nail down. Thanks a lot.

Well, that's pretty much what I wanted to nail down. Thanks a lot.

Since it's a recent change, I'd probably print out its page from the FAQ or make sure you've got the PDF on your phone or something.

Well, that's pretty much what I wanted to nail down. Thanks a lot.

Since it's a recent change, I'd probably print out its page from the FAQ or make sure you've got the PDF on your phone or something.

Definitely a good idea, will do. What do you think of the list itself? I figured playing it would be fairly straightforward, not a whole lot I can get tripped up on when making decisions. I am pretty concerned with tlt lists, had a run in with one on vassal

It looks like it could be a fun list to play and as long as you remember all of the goodies on Oicunn there shouldn't be much in the way of fiddly bits to trip you up. All of the stuff you have to remember involves someone bumping or being close to Oicunn so that should be pretty easy. The timing on Mara Jade might be tricky to remember.

I think that it might have a fair number of bad match-ups that will keep it from doing really well but it won't be the worst built list to end up on the table at the tournament. Arc dodgers will probably give you a rough time and if TLTs are really common those might pose a challenge unless you can keep Oicunn up in their grills creating a traffic jam.

Edited by WWHSD