This is something I thought initially when event rules came out, but wanted to get some experience with the game in an event setting to see.
Overall I think the Tournament Round time for Armada is simply just longer then it needs to be for this game.
No game I saw this weekend went anywhere near the 2 hour time limit, and some of the players involved were not those that are known for setting a blistering pace in any game system.
With the 6 Round rule games just end themselves in far less time then FFG has mandated in a given round.
Moving forward with our increase to 400pts we are seeing more time added to the round. But if, as it is being reported on the forums, that Wave 2 is much more lethal overall is that extra time needed? Yes there can possibly be more ships/squadrons on the board at 400 points, but with the large ships and named Rogue/Villain squadrons costing more points then thier Wave 1 counter parts are the activations going to climb that much to require as long of a round time as will be given?
An excessive round time causes two issues with event play for Armada. First, even small events take awhile. 3 rounds is going to be 8 hours minimum. And secondly because of that the tournament structure isn't particularly suited to determining a winner in mid-sized (16-31) or large (Gencon/Worlds) events because due to the round time length the number of rounds is limited to a point where in the above sized events you end the tournament with multiple possibly undefeated players, and no top cuts.
Do you think the round time could be shortened and still allow the vast majority of games to finish?