mcv said:
Gallows said:
you can persuade someone with honeyed words or some of the other social actions.
Yes, but what if you don't have Honeyed Words or some other social action. Then you can't persuade someone? If that was true, then there should have been a "Persuade" basic action. There isn't. Surely if I've got Guile or some other social skill I should be able to use it, shouldn't I?
Gallows said:
Someone with just two in a characteristic will be crappy at average checks and 2vs2 still gives an average check.
That's exactly my point: it doesn't favour the active part. It only favours him when he and his opposition are strong. Isn't it silly that a weakling would have a much harder time defeating another weakling (whether it's overpowering him or sneaking past him) than a strong or able guy defeating an equally strong/able guy?
Gallows said:
I know what you think about the scaling, but as you gain ranks you also gain a lot of defensive cards to apply in such situations to make the task harder for the opponent and rank 1 characters won't have these cards. It does scale as a whole, but not when you look at the dice in isolation. You need to take defensive cards into account as well (there is one for social actions as well).
You can actually take those defensive cards early. If there is one that requires you to be rank 2 (there might be), then I'm not aware of it.
Gallows said:
But check out my house rules. Then you'll see that I have also "fixed" things in the system. But NO system will go untouched by our groups. We have always made house rules even for great systems like wfrp 3rd ed. and the storyteller system.
But that means that you do agree that there are things about the system that are broken, if taken directly from the book.
My group does not houserule a lot, but for WFRP3 I do intend to write down a comprehensive set of house rules and rulings, and hopefully publish them on the web.
If you don't have honeyed words you can perform a stunt and simply roll a charm/guile/intimidate check. Easy. Stop being so square. ![]()
By your logic players should be hit more and more often as they rank up, because more skilled/dangerous monsters have better dice pool. But fact is with the rank 4 iron breaker in my group, that he is more capable defensively than he has ever been. You can't have a lot of defensive cards at rank one, and most likely you won't have the improved ones.
I do not agree that the rules are broken. They can be used as they are, but we just want more detail. They work as they are.
If you want to quote me, then quote everything, concerning whatever you reply to, instead of taking it out of context.