What rules questions came up for Sullust?

By Lyraeus, in Star Wars: Armada

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

On a side note, now that APT is a thing. . . Precision Strike just became 10x better.

I was thinking the same thing! Why yes I will flip projector misaligned 4 times is that a problem?

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

You score all 300 points when you wipe out your opponents ships. Its one of the most complained about weaknesses of fighters.

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

Yes, if you destroy your opponents capital ships you are awarded the full 300 points, regardless of the actual value of their capital ships and fighters.

What's the deal with the adding die from conc Fire? Technically you have to wait? Or do you look at the roll before deciding to use??

You declare the use of the command, and then declare if younger using the dial and/or token then you resolve the effect (two effects are resolved in either order if dial/token were spent).

You must complete the CF effects before moving on to any other cards you might have.

What's the deal with the adding die from conc Fire? Technically you have to wait? Or do you look at the roll before deciding to use??

You declare the use of the command, and then declare if younger using the dial and/or token then you resolve the effect (two effects are resolved in either order if dial/token were spent).

You must complete the CF effects before moving on to any other cards you might have.

On a side note, now that APT is a thing. . . Precision Strike just became 10x better.

I was thinking the same thing! Why yes I will flip projector misaligned 4 times is that a problem?

On a side note, now that APT is a thing. . . Precision Strike just became 10x better.

I was thinking the same thing! Why yes I will flip projector misaligned 4 times is that a problem?
The flipped card is random but if they have a damage card you spend a hit to flip it, get the crit for APTs (Dodonnas Pride works the same way), and there is 30 points a turn. Enjoy.

Otherwise you are correct and of course that still requires drawing THAT card from the deck.

Honestly all events had basic rules being questioned or not known.

I had Garm and on turn 5 the other guy started before I got my tokens out (had finished setting my dials) and then tried to deny my tokens placement.

Questions about overlapping and the shield dials came up.

Obstacle damage.

Nothing critical, as everyone really was ok with allowing retroactive actions (forgot we had a token we could have used, being in range of G. Haven, mines). Hell, one guy had two Fleet Commanders, and his opponents had ok'd removing one and replacing them with generic fighters.

Your own arc not obstructing an attack.

A lot of these guys were very good and some were very green. Everyone forgets rules from time to time.

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

You score all 300 points when you wipe out your opponents ships. Its one of the most complained about weaknesses of fighters.

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

Yes, if you destroy your opponents capital ships you are awarded the full 300 points, regardless of the actual value of their capital ships and fighters.

Thanks guys. Can someone tell me where I find that in the rules, it might come in handy in the future.

Plenty of questions, yet very few that weren't already answered in the RRG, the FAQ, or the tournament rules. The only thing that came up in my matches that required looking up the exact wording in the RRG and one we might like to hear an official confirmation on: if a squadron is overlapping the space station, yet does not move (either by choice or from being bound in an engagement), does it still repair? The rules state that you do that after performing a maneuver and we decided that it could not repair. It had no bearing on the outcome, as it was killed with plenty overkill shortly after.

Some of the issues were not as much questions from players in doubt, as players having misunderstood the rules and needed a gentle nudge. The most common mistakes were the timing and use of Command dials and tokens, how objectives are chosen, use of the maneuver tool, and forgetting that range and LoS is not enough (Arc, always Arc). The game is still new and the benefit of the tournaments is not just that we get to play several games in a row or can win nifty prices (Yay for the ISD!), but also that we get together from different small micro groups of players, that each might have picked up some quirky misunderstandings of the rules, and through our shared interactions we all consolidate our understanding of the game and its rules. My personal philosophy, in knowing the rules better than a couple of my opponents at Sullust, was to stay positive and friendly and to not let my opponents get caught by bad choices based on a misunderstanding of the rules; and instead to allow them to finish their intended action even if it was not within the rules, explain how the rules are actually applied in that situation and help remind them in the following rounds in a low-key manner to avoid getting them in the same fix again.

The big one that I saw at my massing was when commands are declared. We had to declare every command that we were doing when revealed our dials. I was under the impression that the big decision at reveal the command dial was whether to take the token or use the dial for full effect. After that follow the command activation set in the rules reference book.

Which is right??

One of the biggest issues I saw. Was measuring with the movement tool. You can't pre measure with that until the determine course step. People were checking where they could go before even deciding which ship to activate.

I did the same Cremate. I walked away with first and it felt good to know I did it through skill not through my opponents forgetting rules or the order things happen.

Some ranging was iffy because you can't always place the ruler, but in every case I said "if you think its in go for it ranging works both ways" (this made some change their minds). To be fair though you can pre-measure (except when you lock in the movement tool) and settle most of these problems before they happen.

Edited by Rhinehard

What movement effect happens first, Ram, or Ending a maneuver on the space station?

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

You score all 300 points when you wipe out your opponents ships. Its one of the most complained about weaknesses of fighters.

The problem we had was that the game ends as soon as you destroy your opponents ships. That left a lot of points in fighters unclaimed in some instances. Do you get those points automatically? A guy at our tournament said no, I didn't bother checking, I'd already won first on points :) ISD for me :)

Yes, if you destroy your opponents capital ships you are awarded the full 300 points, regardless of the actual value of their capital ships and fighters.

Thanks guys. Can someone tell me where I find that in the rules, it might come in handy in the future.

Tournament rules from the armada product page

What movement effect happens first, Ram, or Ending a maneuver on the space station?

You can resolve these effects in either order, so take the damage and then repair it!

I had a couple come up. If Tycho is in the middle of a Rhymer ball with TIE Advanced escorts, he can still attack Rhymer and ignore the escort rule right?

Also if Salvation gets 2 Crits on a roll, they count as 2 damage each instead of one. Do those crits also count as a faceup damage if they get through shields?

Edited by fecrid

I had a couple come up. If Tycho is in the middle of a Rhymer ball with TIE Advanced escorts, he can still attack Rhymer and ignore the escort rule right?

Also if Salvation gets 2 Crits on a roll, they count as 2 damage each instead of one. Do those crits also count as a faceup damage if they get through shields?

Yes because the wording on salvation only says it counts as 2 damage, and not count as 2 damage AS part of a critical effect

Of the four players in my tournament two had never played armada before and faced each other first round. So i had to teach them how to play while having my first game!

One had the game but had to borrow ships off me to complete his rebels and the other had an Imp list with all my ships I built the night before. I had quite a dilema as I knew i would face my own list. Build a list that would suck and he would win 4th, or build a nasty list and hope I could beat it. I went for option 2 and was beaten 9-1 by my own list! But it all worked out ok in the end as I happened to bring all the old warhammer stuff the guy wanted....and he doesnt own Armada :)

One of the biggest issues I saw. Was measuring with the movement tool. You can't pre measure with that until the determine course step. People were checking where they could go before even deciding which ship to activate.

Im pretty sure I remember seeing either in the RRG or FAQ that you can use the tools to look at range/movement any time as long as you dont slot it into the base. Can you point out where explicitly it says you cant?

I had a couple come up. If Tycho is in the middle of a Rhymer ball with TIE Advanced escorts, he can still attack Rhymer and ignore the escort rule right?

"You are not prevented from moving or attacking ships while you are engaged." I think you still have to attack escorts before squadrons.

One of the biggest issues I saw. Was measuring with the movement tool. You can't pre measure with that until the determine course step. People were checking where they could go before even deciding which ship to activate.

Im pretty sure I remember seeing either in the RRG or FAQ that you can use the tools to look at range/movement any time as long as you dont slot it into the base. Can you point out where explicitly it says you cant?

I think the restriction is that you can't use two tools at the same time to premeasure.

This JUST in..

premeasuring

Players can measure with either side of the range ruler at any time.

The maneuver tool can be placed and adjusted freely during the “Determine Course” step of executing a maneuver to assist in determining a course.

A ship is not committed to a course until the guides of the maneuver tool are inserted into the ship’s base

So, my first comment covers just the tournament rules. Guess the bit from page 9 of the rule book is kinda a thing.

Edited by GronardII

One of the biggest issues I saw. Was measuring with the movement tool. You can't pre measure with that until the determine course step. People were checking where they could go before even deciding which ship to activate.

Im pretty sure I remember seeing either in the RRG or FAQ that you can use the tools to look at range/movement any time as long as you dont slot it into the base. Can you point out where explicitly it says you cant?

You should re-read the RRG section on Pre-measuring. It states the range ruler is an anytime thing, the maneuver tool is given a specific phase for use.

Edited by ScottieATF

I had a couple come up. If Tycho is in the middle of a Rhymer ball with TIE Advanced escorts, he can still attack Rhymer and ignore the escort rule right?

"You are not prevented from moving or attacking ships while you are engaged." I think you still have to attack escorts before squadrons.

Correct