What rules questions came up for Sullust?

By Lyraeus, in Star Wars: Armada

So for your Sullust events, what questions on rules did you encounter?

What play mistakes did you see the most (I. E. Adding dice from concentrate fire during the initial roll)?

Oh gods adding dice on the initial roll.

Also I had to answer a lot of questions as to when things happened during the ship activation - i.e. I just shot twice and started measuring a movement, can I bank the navigate token now?

When does your opponent get to see your list and objectives?

Had a good one, not my games though, guy had two crits with the lose 1 yaw value. So his yaw was -2, he used a navigate command was he able to yaw? Did not hear the final answer to that one.

Saw a Bel Iblis list get tokens in hyperspace...

When does your opponent get to see your list and objectives?

After first player is chosen, so the chooser cannot look at all the objectives and then choose who goes first.

The only one I noticed at ours was xi7 vs advanced projector, they thought it was only 1 damage total instead of 3.

I striatend that out though:)

Oh gods adding dice on the initial roll.

^

but nothing was as bad as the initial misinterpretation of Vader and Akbar

Vader, 36 points, discard a defense token to get your re-roll

Akbar, 38 points, you need to shoot out of both arcs like a version of Paragon that got dropped on its head just as it left the shipyard

we sorted those out right quick in turn 3 of the exhibition game. We dont want to see our iconic characters on their badass ships getting gimped :P

Edited by ficklegreendice

All good ones, lets see. . . Ramming was one. . . Range was one.

Anyone from GenCon can confirm that you were told that the plastic of the bases counted for hull zones?

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

Ahhh had that occur in a game saturday. A GSD trying to attack a VSD's rear with its front though the arc only hit the side.

Measuring range is a bit harder than it seems.

When does your opponent get to see your list and objectives?

After first player is chosen, so the chooser cannot look at all the objectives and then choose who goes first.

Not quite, its actually broken into two parts.

As per the Armada tournament rules guide pg 2,

1) "Each player places his or her fleet outside of the play area next to their assigned player edge. Both players reveal all ships, squadrons and upgrade cards in their fleets. Players do not reveal their objective cards."

2) Setting shield dials, sliders and id tokens etc

3) Each player shuffles his or her Damage deck thoroughly and presents it to the opponent. The opponent may shuffle and cut the deck if desired.

Players then proceed through steps 3-8 of the standard setup rules on page 10 of the Star Wars:Armada Rules Reference booklet. Players use the second player's obstacle tokens in step 5.

From the RRG:

Step 3: Determine Initiative

Step 4: Choose objectives

Step 5: Place Obstacles

Step 6: Deploy Ships

Step 7: Prepare other components

Step 8 Clean up.

So, in summary, the player with the lowest points cost gets to decide if they want initiative (having the benefit of seeing both fleets - but not the opponents objectives).

Then whomever is the first player, gets to see the second players objective cards to pick one to play.

Edited by MaverickNZ

Had a good one, not my games though, guy had two crits with the lose 1 yaw value. So his yaw was -2, he used a navigate command was he able to yaw? Did not hear the final answer to that one.

Saw a Bel Iblis list get tokens in hyperspace...

From memory critical damage effects do not stack, so 2 critical cards that both say -1 yaw value is still only -1 Yaw value.

Just like if you got the card that said your engineering value is halved, twice, you wouldnt have it and then halve it again.

In that instance, using a navigate dial he would reduce the yaw by 1 (on the final joint I believe the card says), and then add an extra click (at any joint).

Edited by MaverickNZ

Had a good one, not my games though, guy had two crits with the lose 1 yaw value. So his yaw was -2, he used a navigate command was he able to yaw? Did not hear the final answer to that one.

Saw a Bel Iblis list get tokens in hyperspace...

From memory critical effects do not stack, so 2 critical cards that both say -1 yaw value is still only -1 Yaw value.

In that instance, using a navigate dial he would reduce the yaw by 1 (on the final joint I believe the card says), and then add an extra click (at any joint).

Huh. Where did that answer come up?

edit: thinking more about it now I think it depends on the wording of the card.

If the card refers to a static value, like something off the ships card, i.e. engineering value, then it shouldnt stack.

But if the card is arbitrary, like take 1 damage, then yes that could stack.

Edited by MaverickNZ

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

Ahhh had that occur in a game saturday. A GSD trying to attack a VSD's rear with its front though the arc only hit the side.

Measuring range is a bit harder than it seems.

I just want to know the problem they think they fixed. Seemed simple to me until someone walked me through the errata.

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

Ahhh had that occur in a game saturday. A GSD trying to attack a VSD's rear with its front though the arc only hit the side.

Measuring range is a bit harder than it seems.

I just want to know the problem they think they fixed. Seemed simple to me until someone walked me through the errata.

They fixed an issue where ships with huge frontal areas could see an arc with LoS but not in the arc itself.

The measuring one though. . . I am not sure.

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

Ahhh had that occur in a game saturday. A GSD trying to attack a VSD's rear with its front though the arc only hit the side.

Measuring range is a bit harder than it seems.

Just saw the same but it was an ISD against an Assault Frigate Mk2.

To be fair the LOS rules in Armada is just SCREWRY. :blink: I get the dot to dot for LOS but the thing is why only defender arcs count and not the ships own firing arc. As of now the rules end up with some weird scenarios where one ship's side arc can hit the front arc of another ship but the defending ship's front arc cannot hit the attacker's side arc. That just makes no sense. :wacko: I think I shall stick to X-wing and let Armada mature some more. -_-

For turbo laser reroute. It says spend a evade defense. The question was does this means discard the token. Or flip green to orange. Or orange to gone.

And with APT advance proton torps. On a black crit you apply a face up card. So if the ship had 2 shield and three damage with a crit hit it. It lose the two shield and the crit goes through. Now does it get a extra crit dmg from the card also.

And then the new token. Most said since you only resolve one crit. Content will turn it to no crit. A few said it only effect one crit.

And last if a ship get counter from a card or a squadron gets it from dengar what color is the dice. I said blue but some questions on that.

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

Ahhh had that occur in a game saturday. A GSD trying to attack a VSD's rear with its front though the arc only hit the side.

Measuring range is a bit harder than it seems.

Just saw the same but it was an ISD against an Assault Frigate Mk2.

To be fair the LOS rules in Armada is just SCREWRY. :blink: I get the dot to dot for LOS but the thing is why only defender arcs count and not the ships own firing arc. As of now the rules end up with some weird scenarios where one ship's side arc can hit the front arc of another ship but the defending ship's front arc cannot hit the attacker's side arc. That just makes no sense. :wacko: I think I shall stick to X-wing and let Armada mature some more. -_-

I mean in x-wing you can shoot a ship even if it can't shoot you,not to mention los in x-wing is very objective and frequently unclear so not sure why armada is "screwy"

Fluff wise think of a turret that can only turn 90° if you stand behind it you can still see it even if it cannot see you

For turbo laser reroute. It says spend a evade defense. The question was does this means discard the token. Or flip green to orange. Or orange to gone.

And with APT advance proton torps. On a black crit you apply a face up card. So if the ship had 2 shield and three damage with a crit hit it. It lose the two shield and the crit goes through. Now does it get a extra crit dmg from the card also.

And then the new token. Most said since you only resolve one crit. Content will turn it to no crit. A few said it only effect one crit.

And last if a ship get counter from a card or a squadron gets it from dengar what color is the dice. I said blue but some questions on that.

Spending an evade is flipping the card, for a green token it goes to orange, an orange token spent again is discarded.

with the APT, in that scenario (assuming you rolled hit, hit, crit) it is 3 damage with a critical effect. 2 of those damage would be used on the shields, the last damage would be 1 damage card. If the standard critical effect is ustilised it will be that the card is dealt face up. If the APT crit is used you "apply 1 face up damage card" this will be in addition to the face down damage card already being applied.

With the Contain icon, the preview article said specifically that it cancels the default critical effect.

So it would prevent the first damage card being dealt face up, but wouldnt be of any effect against the APT effect for example.

New line of sight rule came up during the final. I think the faq made it worse. Did the faq really solve a problem? I think for simplicity it should be: are they in arc? Can you connect the yellow dots w/o crossing a defenders arc line? If both yes you have los. Measuring range should be a different process. I don't know why they had to relate them.

Ahhh had that occur in a game saturday. A GSD trying to attack a VSD's rear with its front though the arc only hit the side.

Measuring range is a bit harder than it seems.

Just saw the same but it was an ISD against an Assault Frigate Mk2.

To be fair the LOS rules in Armada is just SCREWRY. :blink: I get the dot to dot for LOS but the thing is why only defender arcs count and not the ships own firing arc. As of now the rules end up with some weird scenarios where one ship's side arc can hit the front arc of another ship but the defending ship's front arc cannot hit the attacker's side arc. That just makes no sense. :wacko: I think I shall stick to X-wing and let Armada mature some more. -_-

Because your turrets can turn forward and that rarely applies though it does occur from time to time

For turbo laser reroute. It says spend a evade defense. The question was does this means discard the token. Or flip green to orange. Or orange to gone.

And with APT advance proton torps. On a black crit you apply a face up card. So if the ship had 2 shield and three damage with a crit hit it. It lose the two shield and the crit goes through. Now does it get a extra crit dmg from the card also.

And then the new token. Most said since you only resolve one crit. Content will turn it to no crit. A few said it only effect one crit.

And last if a ship get counter from a card or a squadron gets it from dengar what color is the dice. I said blue but some questions on that.

with the APT, in that scenario (assuming you rolled hit, hit, crit) it is 3 damage with a critical effect. 2 of those damage would be used on the shields, the last damage would be 1 damage card. If the standard critical effect is ustilised it will be that the card is dealt face up. If the APT crit is used you "apply 1 face up damage card" this will be in addition to the face down damage card already being applied.

.

Hmmmm You have that partially right.

So with APT's you deal a Faceup Damage card THEN continue the damage process. So the order would be,

Attacker rolls dice

Modifies dice

Spends Accuracy

Defender spends Defence Tokens

Attacker resolves Critical effect in its entirety (All of APT happens now including the effect of the faceup card)

Damage is calculate (Brace goes into effect here)

Damage is Dealt (redirect here)

Edited by Lyraeus

On a side note, now that APT is a thing. . . Precision Strike just became 10x better.

What's the deal with the adding die from conc Fire? Technically you have to wait? Or do you look at the roll before deciding to use??

What's the deal with the adding die from conc Fire? Technically you have to wait? Or do you look at the roll before deciding to use??

Because there are other things involved such as the CF tokens, dice being added from other effects such as Defiance, losing a die from a poor decision (spending your only blue die to use Leading Shots for instance) and several other things.

It also shows good play and a good understanding of the rules.