A little YV-666 based squad i've been winning with

By Panzeh, in X-Wing Squad Lists

Trandoshan Slaver (29)
Bossk (2)
Gunner (5)
Tactician (2)
Inertial Dampeners (1)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Total: 99

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PS 1 on the pirates makes them prime blockers and a great source of firepower against the easy-to-hit ships where an actionless YV will do mediocre damage, but the YV is a huge help against things like brobots and interceptors.

This guy here! Is that Gord? What's up man.

This guy here! Is that Gord? What's up man.

That's me, man. How's it goin'

It's like if I beat the bush all the SoFlo guys come running out!

Edited by Panzeh

I love it. I'm a big fan of a block of Zeds (five Headhunters can wreck most anything that they can steamroll into).

Have you found the Inertial Dampeners to be effective? I like the idea of being able to Stop, Bossk, and then pop the IDs to stay there for another round, but honestly I'd spend the extra point on a Feedback Array to really threaten super-agile ships. Even the Aggressors don't like seeing something that can out-Feedback them, and Fel should just be plain terrified.

I think the flexibility with the dampeners helps a lot because you're gonna spend a lot of the game stressed.

Fel doesn't like Feedback array but he also hates bossk and gunner. I like to think this is enough as long as i can cover his real estate.

Edited by Panzeh