Screed Meets Wave 2!

By clontroper5, in Star Wars: Armada Fleet Builds

After a Successful Massing at Sullust where I Walked away with 1st place and my very own ISD I. Have been contemplating new list for wave 2 here's one I. Am especially proud of :

Screeds Avenger(392 points)

+ Imperial Star Destroyer (156pts) +

Imperial I-Class Star Destroyer (156pts) [Gunnery Team (7pts), Phylon Q7 Tractor Beams (6pts), •Admiral Screed (26pts), •Avenger (5pts), •Captain Needa (2pts)]

Raider I-Class Corvette (57pts) [Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), •Instigator (4pts)]

Raider I-Class Corvette (62pts) [Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), Quad Laser Turrets (5pts), •Impetuous (4pts)]

Raider II-Class Corvette (61pts) [Overload Pulse (8pts), •Admiral Montferrat (5pts)]

Raider II-Class Corvette (56pts) [Overload Pulse (8pts)]

+ Objectives +

Assault Objective [Precision Strike]

Defense Objective [Fleet Ambush]

Navigation Objective [Minefields]

Created with BattleScribe (http://www.battlescribe.net)

The basic idea is to use activation advantage to get in close and overload pulse with the raider-2 and then waiting for them to move in to close range of Avenger (shouldn't be TOO hard to get in front of you target especially at speed 3 with tractor beam) to unleash a devastating volley likely to kill ANY enemy short of another large base in a single shot. In the meantime the raider-1s will perform Anti-squadron duties ant general harrasment of the enemy with APT.

What do you think?

probably bit too overloaded on upgraded raiders

two OLPs I understand, but the Raider I-classes are stepping in ACM (or assault proton torp) gladiator territory

dumping either tractor beams or avenger or Montferrat to turn the 57 point Raider into a GSD w/ordnance seems like the obvious play

raiders are not going to pull good anti-squadron duties because you'll basically be feeding them to bombers. What they, and especially instigator, are good for is tying up fighter screens since those can't really punch through you as if you were wet tissue. Tying up fighter screens is great when you have bombers to enable, which this list does not.

Demolisher is also probably still going to be the greatest **** ever, so anything dropped to fit that title into the list will be more than worth it

if you're set on some form of anti-squadron, it'd probably be best to get Impetuous with ordnance experts over one of the OLP Raiders. Four re-rollable total black dice might actually do something other than get the raider killed

Edited by ficklegreendice

probably bit too overloaded on upgraded raiders

two OLPs I understand, but the Raider I-classes are stepping in ACM (or assault proton torp) gladiator territory

dumping either tractor beams or avenger or Montferrat to turn the 57 point Raider into a GSD w/ordnance seems like the obvious play

raiders are not going to pull good anti-squadron duties because you'll basically be feeding them to bombers. What they, and especially instigator, are good for is tying up fighter screens since those can't really punch through you as if you were wet tissue. Tying up fighter screens is great when you have bombers to enable, which this list does not.

Demolisher is also probably still going to be the greatest **** ever, so anything dropped to fit that title into the list will be more than worth it

if you're set on some form of anti-squadron, it'd probably be best to get Impetuous with ordnance experts over one of the OLP Raiders

Nonetheless good points about potentialliy adding gladiators ( I do like me some gladiator action)

Nonetheless good points about potentialliy adding gladiators ( I do like me some gladiator action)

in the vernacular, "gladiator action" is "entertainment"

Gladiator_6L.jpg

Nonetheless good points about potentialliy adding gladiators ( I do like me some gladiator action)

in the vernacular, "gladiator action" is "entertainment"

Gladiator_6L.jpg

Anyway here is one variant with gladiators instead of raiders:)

Will have to try both over the coming Months

+ Screeds Avenger (390pts) +++

++ Imperial Navy (Standard) (390pts) ++

+ Gladiator Star Destroyer (122pts) +

Gladiator I-Class Star Destroyer (61pts) [Assault Proton Torpedoes (5pts)]

Gladiator I-Class Star Destroyer (61pts) [Assault Proton Torpedoes (5pts)]

+ Imperial Star Destroyer (156pts) +

Imperial I-Class Star Destroyer (156pts) [Gunnery Team (7pts), Phylon Q7 Tractor Beams (6pts), •Admiral Screed (26pts), •Avenger (5pts), •Captain Needa (2pts)]

+ Raider Corvette (112pts) +

Raider II-Class Corvette (56pts) [Overload Pulse (8pts)]

Raider II-Class Corvette (56pts) [Overload Pulse (8pts)]

+ Objectives +

Assault Objective [Precision Strike]

Defense Objective [Fleet Ambush]

Navigation Objective [Minefields]

Created with BattleScribe (http://www.battlescribe.net)