Empire at War Ships: Will we see them in X-Wing?

By OneKelvin, in X-Wing

Also, we need Buzz Droid munitions. You can't have Consortium Starvipers without them.

You just can't.

Also, we need Buzz Droid munitions. You can't have Consortium Starvipers without them.

You just can't.

I also had this idea

Buzz Droids

3 or 4 attack (target lock required)

range 2-3

Illicit slot (or StarViper only torpedo, if so then drop cost a few points)

If the attack hits then cancel all attack die, at the start of the combat phase roll 2 attack die and suffer all hits rolled, defender can use an action to roll 1 evade die, on an evade remove Buzz Droids.

The main thought behind this is it represents the droids ripping the ship apart and the evade is to show that they are "shaking them off". yes it can do 0 damage, but sometimes it might be a better choice to accept it due to wanting to arc-dodge something more dangerous or even forces them to spend actions on it to remove. Also if the defender is horribly unlucky, it can be deadly. The reason for it being an illicit slot is that it's not unreasonable for Scum to toss it on just about anything and I can't see Rebels or Empire using them.

Buzz droid token that is placed if missile (or torpedo or illicit or whatever) hits. Roll two red dice in End phase, ship suffers damage rolled. Ship can take an action to discard token by rolling two evades on green dice (good luck!)

FFG seems to like adding new tokens to game. I would prefer dealing a special damage card face up (exactly like a crit) that makes the ship do as above and discard the damage card also as above. Those would be some nasty missiles.

Edit: actually this should be an illicit AND Torpedo/missile upgrade,taking the illicit and either the missile or torpedo slot, depending on the ship. Sorry scyks!

Edited by GrimmyV

Buzz droid token that is placed if missile (or torpedo or illicit or whatever) hits. Roll two red dice in End phase, ship suffers damage rolled. Ship can take an action to discard token by rolling two evades on green dice (good luck!)

FFG seems to like adding new tokens to game. I would prefer dealing a special damage card face up (exactly like a crit) that makes the ship do as above and discard the damage card also as above. Those would be some nasty missiles.

Edit: actually this should be an illicit AND Torpedo/missile upgrade,taking the illicit and either the missile or torpedo slot, depending on the ship. Sorry scyks!

Moving the damage from the start of the combat phase to the end phase is a good idea since it'd give them a chance to do damage before they can be removed. However, it shouldn't take two upgrade slots as it's very restricting for something that's nowhere near as powerful as the Emperor. Also having to roll two evades on two die to remove them seems a little excessive and would push the cost right up with how long they would be active for (if my math is right then 2 evades on 2 green die have a 9/64 chance of removing them, or about 7 turns).