So you're going determine whether the move is illegal or not based on their mental state? How exactly is that going to work? Jedi Mind Trick?I'm not trying to punish anyone here. I'm trying to prevent a legal game situation from turning into an illegal one. A player made a measurement that to any onlooker would appear to be legal. It is only the player's mental state at the time of the measurement that makes the measurement illegal.
Someone who does this has pretty clearly not chosen to commit to attacking with a given ship. That's the whole point of it. You know very well what point they're at in the game flow, and you know what they're doing. You don't get to force the choice on them to try and fix it - there's absolutely nothing in the rules that lets you do that, or suggests that is how it should be handled. "Onlookers thought they knew what he intended to do" is not a valid rule standard.
If you have 5 Academy Pilots, and move all 5 of them at once and then give them all actions, your opponent isn't obligated to allow you to do any of those actions except for the last one that moved. Often when flying TIE Swarm I will ask my opponent if I am allowed to do such a thing ahead of time, or if I can move my ships in formation out of PS order just out of convenience that wouldn't bump anyway.
Same thing applies during the Combat Phase. If you measure attack ranges with 5 Academies in quick succession, you've essentially skipped your own attacks with all of them besides the last one. Firing with 5 equal PS ships should go 'measure range, fire. Measure range, fire. Measure range, fire." etc. And not just measure with all 5 and pick the optimal one to fire first with and fire off all 5 attacks. That's cheating, perhaps not intentional but still cheating.
If a person had measured range with 5 ships in quick succession, their opponent wouldn't be out of their bounds to not allow them to attack with anything except the last ship that was measured. Their opponent skipped their own attack opportunities and essentially chose not to attack with them. I don't understand why you don't agree with this other than it not being, "Fly Casual".
I'm not going to instruct my opponent to not skip their attack opportunities. If they want to skip their own attacks or forget about simultaneous fire and pick up their equal PS ship to mine before it fires, let them do that. Players are expected to play optimally and they can only perform missed triggers with the consent of their opponent.
In a casual game I'd remind players and allow them to do forgotten things. A tournament game I'm playing to win. Because winning is fun.
