Questions about squadron movement

By jcopersito, in Star Wars: Armada Rules Questions

Ran into some things that had me curious during the tournament yesterday. When you move a squadron the book says put the ruler down move the squadron and pick the ruler up. Adding the one tool rule into this can you measure where the squadron would go - hold your finger on that spot and then measure further to see if you would be able to engage an enemy? Isn't that kind of violating the concept of the one tool?

Also if you move a squad and have it up in your hand not on the board and measure engagement range to an enemy - reducing how far it moved - isn't that kind of out there rules wise too? The concern in doing this is not aboit moving the squdrons too far but he wanted to keep them engaged but as far back as possible.

experience a player who claims it to be legal to mark his finger on the board and keep measuring from that point as well as measuring engagement range of a squadron before placing it down.

Thanks

I seem to recall an email query to FFG in a thread on here which they responded to by saying that yes, it is only one tool at a time, but you can use your finger to mark position and then use the tool to measure to a different point. i.e. for exactly the purposes of moving squadrons but making sure they are placed out, or within, engagement range.

I seem to recall an email query to FFG in a thread on here which they responded to by saying that yes, it is only one tool at a time, but you can use your finger to mark position and then use the tool to measure to a different point. i.e. for exactly the purposes of moving squadrons but making sure they are placed out, or within, engagement range.

Yeah, there was a FFG reply in that thread with the triangulation discussion. In think it went into the unofficial FAQ thread as well.

That answer, however, doesn't seem to be harmonious with the latest version of the tournanment rules:

One-Tool Rule: A player can only use one tool at a time when
measuring range, distance, or movement. A tool is defined as
the range ruler, the maneuver tool, or another component such
as a token. This rule is intended to prevent slow play, as defined
on page 5.

Thats why it talked about visually remembering the location on the board or using your finger - no "tool" required then.

Placing a token or something down would be using a second tool, which is not permitted.

Got an email back...

Hello, Mark,

In response to your question:

Rules Question:

Hello, I asked this question about a week ago, apologies if you're still looking into the answer, but thought I'd ask again in case it got lost in the internet void. When playing Star Wars Armada under tournament rules the following additional rules applies. "A player cannot use multiple rulers or maneuver tools to measure additional range, distance, or movement beyond the length of a single tool or to triangulate measurements."

My questions are:

1) Can a play use a range ruler and the maneuver tool at the same time?

2) If a player wanted to move their squadron to engage an enemy squadron, but also wanted to be in a position that it wasn't engaged with another close by enemy squadron, are they allowed to measure from the enemy squadrons to work out the position they want to be in and mark that spot on the play surface either with their finger or a token of some kind so that they can move the squadron to that exact spot? All of this is done using one range ruler.

3) In a similar situation is a player allowed to move his squadron to engage an enemy squadron, measure to make sure his is/isn't engaged and adjust the final position of the squadron to make sure it is engaged/not engaged with the enemy squadrons the players wants. (Providing the squadron doesn't move beyond it's movement range of course)

Thanks very much.

We’re adding clarifications into the next version of the Tournament Rules that address these issues. Essentially:
  1. A player cannot use more than one tool at the same time, so he can’t use the ruler and maneuver tool together.
  2. Yes, as long as they don’t use more tools than the ruler followed by a fingertip, token, or an equivalent, they can premeasure in that way.
  3. If you clearly communicate your intent to your opponent and can quickly get your squadron in its intended position, this is reasonable. Your opponent is free to call the judge/TO over if the process seems to be taking too long (slow play) or if it seems like your intended position wasn’t clear.
Thanks for playing!

James Kniffen
Game Designer
Fantasy Flight Games

So using your finger to mark a position on the play surface is fine as long as you're still only using one ruler.

Link to relevant post:

https://community.fantasyflightgames.com/topic/180166-triangulation/?p=1679526

Edited by Green Knight

Also note that it is legal to shift your squads if you have made your intent clear.

This rule is intended to prevent slow play, as defined on page 5.

By my lights, this statement renders the entire two-tool prohibition into one of those rules that you can use to whack your opponent with, but dosn't need to be enforced with an iron fist.

That is to say, if my opponent can do his triangulation in 8 secdonds, then I don't really care. But with this rule, the guy who's triangulating EVERYTHING with EVERYTHING ELSE and trying to find juuuust the right position that will put him out of range of three squadrons but still in range of that one can be told to pack it in, and fight his ship.

Too many fuzzy situations. After many many plays I would no premeasuring at all. Makes everything faster and no fuzzy interpretations, like what awhat a "tool" is or how long "slows the game down" is.