Hey guys.
I'm at this point where after 10 games one of my PC's has got a force sensitive trait and bought his first force power: Move.
Until now I've ignored force in my games because there was no force user or NPC that would use it. So I've read the rules, as I've got all 3 core books I've read all of them. It seemed easy but then I went on the forums here to see what's other people idea on some classic powers like force push and pull or lighting. And that's where I saw that almost every post has different interpretation of rules!
I guess my question is how many force pips do I need force certain force results. The below examples show where I'm lost :
Scenario 1: Character has force rating 2 ( max 4 pips if he's lucky right ? ). Has the force move basic power, upgrades: strength at 2 and range 1. control 1. If he wants to use this power to hurl a bigger rock ( size 2 ) at someone at short range he spends : 1 pip for basic power, 1 pip for control and 1 for strength for a total of 3 pips? Is that the correct math? Also can he, assuming he got 4 white pips on the force roll, activate strength twice for a even bigger rock? ( size 4? )
Scenario 2 : Same character but with force influence now instead of move, wants to pull the 'this are not the droids you're looking for' -> does he need to activate the basic power AND control for the cost of 2 pips and then make the opposed skill rolls or just 1 force pip for the control ? <- I saw someone on the forum here saying it's the second option which totally confused me as I was under the impression that we always activate the base power for 1 pip then activate the rest of upgrades?
Help me forums, you're my only hope!
Art