4th place (out of 10) MoS list for consideration

By corlinjewell, in Star Wars: Armada Fleet Builds

So I came home with a raider yesterday using this list. It's built at 292 and I won initiative everytime (which took a few people relying on going 1st off-guard and also meant my demolisher can always go before theirs). The H9s with Warlord grant so much flexibility at long-range and are great for token mining.

Vic-1 w/Screed, Warlord, and H9

Vic-1 w/Dominator and H9

Glad-1 w/demolisher, ACM, Engine Techs, and Vet Captain

I won two rounds, but lost the second (double whale combined with some terrible obstacle maneuvering). Rhymer balls proved ineffective against the list and couldn't put enough damage on me because I was spamming engineering and nav tokens. I went no squadrons because I don't like having to worry about trying to plan for squadron orders.

Edited by corlinjewell

What Objectives did you pick and what was selected on the match you lost?

Minefields, advanced gunnery (which would've gone on Warlord), and contested outpost. I picked dangerous territory on the match I lost. Other choices were fire lanes and advanced gunnery (which I didn't pick because he had two whales with enhanced arm. Which would've ruined my day with two shots on the same hull zone). I'm okay with what I picked but I was too concerned with picking up objectives. Dominator got stuck on a debris field for two turns shutting down its ability and got picked apart by a-wings.