I expect we'll get a TIE with an auxiliary rear arc.
Lots of other ships in the game that could take a Crew slot based on their in-universe configuration don't (Y-wing, Bomber, etc).
Crew may refer to non-necessary crew; if your Y-wing requires a co-pilot for a ship function (man the turret, bomb guidance), the second man is always accounted for. If your ship has room left over after the necessary crew (Lambda, YT-series), is advanced enough to be slaved to the primary control station (Phantom), or has been modified to add extra room (B-Wing/E2) then you have a crew slot left over for saboteurs and secondary gunners.
That said, I wouldn't be surprised if the ship (TIE: SpecFor) could get away with having a crew slot even with turrets or whatnot. If there is no crew slot, then the second man is needed for the turret/secondary firing arc. If there is a crew slot; we're dealing with special forces here, every marine a rifleman and that sort of thing. Having your SpecFor trooper able to man the guns while providing specialist functions isn't much of a stretch.
(For a rag-tag bunch of Rebels fresh off the farm, not so much. Sorry Y-wing, maybe your future counterpart will be provided with a more seasoned crew.)
Edited by OneKelvin
