Mithel + Intel... It us stupidly letal I think. Against tie fighters of course.
This is going to be the main thing, I think. The Empire has crazy anti-fighter squadron synergies, including:
- Mithel + Chiraneau/Intel = 1 automatic damage (not an attack) to every target within distance 1 of Mauler
- Soontir + TA = 1 automatic damage (not an attack) per attacking within distance 1 of Soontir
- Boba = 1 automatic damage (not an attack) to one target within distance 1 of Boba upon activation
- Howlrunner + TIE Fighter/TIE Interceptor/Jumpmaster = 1 extra blue dice per anti-squadron attack and counter +1 within distance 1 of Howlrunner
- Dengar + squadron without swarm = counter 1 within distance 2 of Dengar
- Howlrunner + Dengar + squadron with swarm = counter 1 within distance 2 of Dengar, counter 2 within distance 1 of Howlrunner
- Howlrunner + Dengar + TIE Interceptor/IG88 = 5 blue anti-squadron within distance 1 of Howlrunner, counter 3 within distance 1 of Howlrunner or distance 2 of Dengar, counter 4 within distance 1 of Howlrunner and distance 2 of Dengar
- IG-88 = ignore counter, escort keywords on all targets
Moreover, any of these synergies can be paired with the Raider + Instigator + Ordnance Experts + Quad Laser Turrets (57 points). Or flight controllers on a VSD or ISD carrier for 6 points (Flight controllers + Dengar + Howlrunner + 8 TIE interceptors = 6 blue anti-squadron, counter 4, speed 5, swarm). The result is an absurd amount of anti-squadron firepower.
Rebels counter with... uh... Dutch + Wedge? Han shooting first? Dash with super-swarm on a unique unit? Flight-controlled X-wings? Jan passing out tokens? Speed 2 B-wings?
Basically, if an imperial player decides he's building a list to win the fighter war... he's going to win the fighter war, right?
Edited by Rythbryt