Fast and mean, this fleet is built to dive in and hit fast and hard. I expect to encounter other fleets quite similar, but I am thinking that the focus on Engine Techs will enable me to set up the best positioning for doing brutal shots and roll plenty o' dice.
Having the Glads as IIs lets me have some anti-fighter, and the Victory is made to engage at medium-long.
Thoughts?
Victory II
--Screed
--Enhanced Arm
Glad II
--Engine Techs
--Expanded Launchers
Glad II
--Engine Techs
--Expanded Launchers
--Demolisher
Maybe Opening Salvo, Outpost, and still debating blue.