instead, FFg seems to be trying to release ships that operate outside the realms of jousting values and towards more directly influencing gameplay. The punisher and K acomplish this ala lovely, lovely mines.
I hope this is the case.
Why do you think FFG continues to produce over costed ships?
They either lack the desire and / or technical expertise to use advanced mathematics to balance the game.
I think you don't know what overcost means if you think the T-70 is more overcosted than the original X-Wing.
The T-70 X-wing is actually less efficient from a stat line efficiency perspective (jousting value).
But is jousting all that we are concerned about.
Also, the approach in linked thread is just one mathematical tool of many. There are other tools and approaches that I have not published. Generally when someone says says "the math isn't everything", or "it can't predict XYZ", they are not a math person, and are unware that there are actually several other developed theories that can quantitatively explain what they consider impossible.
Well I'm glad it isn't always just about the naked ship. I actually like, as you said, that the X-Wing with and R2 and IA is about as efficient as the B-Wing. Do you think this will calm everyone's fears or will many want something that "screams fix" as we've already read.
By that, i mean, if the T-70 isn't meant to be flown like a T-65, or a B-Wing, does it's base jousting efficiency matter as much?
Cost is the great equalizer, so stat line efficiency always matters. The question is if the "intangibles" can make up the deficit. Sometimes they can, and sometimes they can't. In the case of the T-70, we have strong evidence that it will not.
Again, I don't know what variables you consider but I don't think X-Wing is solely facing each other in a line, squeezing the trigger, and counting the dead. We call it joust because (and I don't know for sure) we calculate based on this. But in real life it is called merge because after the initial pass with the enemy you now have to maneuver, lock, get in arc, etc... The "intangibles" such as the combinations of upgrades, the dial and even the ability of a ship to support another hopefully goes into the points consideration at Fantasy Flight. In my limited knowledge and opinion I do feel that a ship's points should not only show how well it survives your "joust" math but how well it helps their team mates survive or how well it helps them engage. Passing target locks to another is an awesome ability for example but doesn't help in a head-on one on one "joust".
I don't know how your work is done. I will say that it seems to be impressive work and the time you've giving the game is also impressive. I do agree that the stat line is one measure and perhaps you consider this and more of the "intangibles" I don't know. But I do feel that X-Wing should not be measured on a firing squad's efficiency but on a ships over all ability contribution to the match. Hence some ships, regardless of "jousting" points, may be better at other things or other types of games (Epic for example) than others. And that matters too.
Just my 2 cents. I do like your X-Wing comments.
