Decl (solo) for The Antlered Crown

By Lecitadin, in Strategy and deck-building

it beat the quest on the first try.

The strategy is to get rid fast or block (Thror's key) those locations with Time counters.

Total Cards: 50
Heroes (starting threat: 26)
Elrond ( Shadow and Flame )
Frodo Baggins ( Conflict at the Carrock )
Merry ( The Wastes of Eriador )
Allies (16)
2x The Riddermark's Finest ( The Hills of Emyn Muil )
2x Westfold Horse-breeder ( The Voice of Isengard )
2x Master of the Forge ( Shadow and Flame )
2x Quickbeam ( The Treason of Saruman )
2x Warden of Healing ( The Long Dark )
2x Envoy of Pelargir ( Heirs of Númenor )
2x Saruman ( The Voice of Isengard )
2x Treebeard ( The Antlered Crown )
Attachments (20)
2x Ancient Mathom ( A Journey to Rhosgobel )
3x Light of Valinor ( Foundations of Stone )
2x Silver Harp ( The Treachery of Rhudaur )
2x Steed of Imladris ( Across the Ettenmoors )
3x Thrór's Key ( On the Doorstep )
2x Unexpected Courage ( Core Set )
2x A Burning Brand ( Conflict at the Carrock )
2x Fast Hitch ( The Dead Marshes )
2x Protector of Lórien ( Core Set )
Events (14)
3x A Test of Will ( Core Set )
2x Dwarven Tomb ( Core Set )
3x Elrond's Counsel ( The Watcher in the Water )
2x Power of Orthanc ( The Voice of Isengard )
2x Daeron's Runes ( Foundations of Stone )
2x Secret Paths ( Core Set )
Deck built with Rivendell Councilroom

Yeah, Decl... means Deck... :rolleyes:

Love it. I personally appreciate decks that are targeted toward a specific quest instead of just generally good and I must admit I have never thought of using thror's key to blank time location (not sure how I missed it since the key is one of my favorite cards, great against many NM quests). The Antlerred Crown hapens to be one of the quests I struggle with so I will be taking this for a spin soon.

That's a nice deck. Why Saruman though?

Also, how many of us didnt notice that the Time counter didnt refresh? My group won the quest 3 player and we didnt even notice, it felt so hard and felt so dumb afterwards...

Also, how many of us didnt notice that the Time counter didnt refresh? My group won the quest 3 player and we didnt even notice, it felt so hard and felt so dumb afterwards...

Totally happened to me as well. I guess that's what happens when you don't release any cards that DON'T reset their timers until the last pack of a cycle...

When Timers refresh, it's usually indicated on the card (mainly quest cards) to refresh them. I also did not notice that at first!

@Fetacheese : you can use Saruman to block a location with high threat or a location with a very low timer. Since Saruman is discarded at the end of the round, the location comes back into play after the refresh phase, so the location's counter isn't reduced by one.

I guess this deck could also be good against heavy location driven quests, like Emyn Muil, The Long Dark.

Edited by Lecitadin