mxlm-
Lol, yes. Don't get stressed. :-)
Jokes aside, I made a big mistake in my game and forgot about R3A2. Mostly, just anticipate taking an early stress from them, and don't let yourself be in a position where you are either double stressed or forced into a bad play to clear stress. The reason I put Turr in front is because he is good at flying without necessarily using PtL, but then I forgot and did it anyway.
A Stress-HOG on the other hand is an absolutely lethal ship that has to be avoided at range 1-2 at nearly all costs, and focused down at the earliest opportunity even if it isn't otherwise optimum. Get past him, control him if you have elements for that, but otherwise just put him at the very top of your target priority.
I think I used the wrong terminology, sorry. I meant a TLT Y-Wing with the title and R3-A2, which has the ability to double stress you at two and three or single-stress you at range one.
I'm thinking the only thing to do is jump from out of range to range one and go from there (well, and hope you alpha strike it before it can fire), but if there are alternatives I'm not seeing I'd love to hear about them.
Edited by mxlm
