Tricky situation - any suggestions?

By Amraam Nihilus Trayl III, in Dark Heresy

This is my first post here.

I've been playing DH once a week for two years. There are four players in the group, we are all around 8k xp, so fairly advanced. GM's style is heroic/narrative with some house rules.

I'm not a massive 40K afficionado, but I know enough lore/canon to know what my character is aware of.

The four of us are on a large ship orbiting a planet. The ship is currently experiencing a warp incursion. We are attempting to escape the ship by fleeing to a hangar and leaving in our Senorum class.

My character is naked except for a loincloth and is attached to a medical servitor (~25kg) that is providing post-op life-support and painkillers. I have 0/16 wounds and 23 toughness. I am slumped in a badly lit corridor with a pair of autopistols (1/2 ammo each). I have the appropriate duel wield and very good BS and AG.

Next to me in the corridor is a fellow acoloyte, a psyker who has recently cast something resulting in him growing two extra legs for the purpose of running away very fast. He also has a psychic blade ready. He is around 1/2 wounds.

Oh, and the psyker is on the ground and in melee with a Bloodletter, and a second Bloodletter is within 10m and is about to charge me. Neither of us are feared (he passed and I have 62 IP's so am immune).

The other two members of our party, an assassin and an IG, have run away towards the hangar. Neither the psyker or myself have any fate points left.

Anyone got any survival suggestions?
Is it all over for us?
Answers on a postcard to: "Why oh why did we join the Inquisition. All we wanted was girls and glory. All we got was terror and confusion."

Run. You don't have to be first, you just don't want to be last. Shoot other people in the leg as you flee (to slow them and the daemons down), such as the Psyker (blame it on her spontaneous mutations, you don't know it's a psychic power do you...).

Cannon-wise, a sincere prayer to the Emperor can never hurt.

Anyhow, the Psyker he has Shape Flesh but not Regenerate or Seal Wounds? I'd start running, he can probably outrun the Bloodletters if he has some way to get them off his back for a moment. When he gets a chance, he can convert his Shape Flesh to wings and fly you both out of the whole mess.

On the other hand, with two FA pistols and PB range, you have a small chance of ouright killing even a Bloodletter. Full Auto DW Pistols at PB is right beside Force Barrage in the "I can't believe it's not Heavy Weaponry!" category.

2 suggestions.

1) Hop on and ride that psyker to freedom.

2) Distract the bloodletter with the psker, they hate psykers and he's clearly a stinking mutant now.

OK.

Calm down.

Don't Panic.

Say a little prayer to the Emperor.

Empty whats left of your ammo into the daemons.

Hope for the best.

Without Fate Points you're probably not going to survive this.

Life as an acolyte is hard.

If your GM wants to kill you off like this...well...not much you can do about it really. Roll up another character and next time avoid getting yourself into such a mess...hehe...

Cheers for the ideas.

Unfortunately running isn't an option for me. I'm limited to walking due to having been woken early from a emergency operation to repair massive chest trauma. I'd also have to the firearms to carry the medical servitor that's keeping me alive - it had previously been levitated by the psyker.

The psyker is on the deck following the previous round of melee, and unless he pulls something out of the bag is also going to die next round. I'm not going to desert him, he stayed with me after the IG and assassin ran from the bloodletters.

Praying to the emperor isn't really going to help me. It's fair to say that we're not exactly mutual fans. Although perhaps the opposite might help...

We play on Monday, and the order of the next round is psyker, me then bloodletters. I suspect FA firing accompanied by a death scream followed by having my head ripped off might be order of the day. Hohum, a violent death in a manky corridoor on a cursed ship orbiting a forsaken plant having been deserted by half the team - Life of an acolyte ;)

Oh I don't know about all that!

Two autopistols with at least enough ammo for a full auto each, very high BS, and all the appropriate talents? They're only Bloodletters for goodness sake! I'd suggest hitting the one that's 10m away with both weapons. It's at short range and not in combat. So you're getting what, +30 on top of whatever your BS is. Good chance of landing multiple hits and, between the two weapons, taking the thing out.

Meanwhile the psyker will either run or do something useful as far as killing other one. In any case that buys you a round while the Bloodletter chases/devours him, or they face off against each other. Meanwhile you reload or turn your attentions to the second daemon. Kill it, and look who's the hero!

It's not like you can run anyway, might as well go out shooting. Or perhaps make use of whatever dark pact you've formed that's earned you the Emperor's displeasure. The repercussions at least might be better than dying!

Shoot the hell out the Bloodletters, you can probably take 1 out easily, close range, absurdly high BS=Multiple hits. Good Luck :)

throw the medicae droid at them and then unload your ammo go out guns blazing

Well, as you stated yourself

1) you cannot run

That says everything, right? So, stand fast and die like a true servant to emporer. At least, it will buy your fleeing comrades some time.

More important: spend some time on coming up with a memorial last line, so at least your group will remember...

Ahh, this reminds me of an old proverb a vietnam war vet once told me. "When in doupt, empty the magazine".

Do just that, empty all your ammo, see if you can cut down one in a salvo of autofire, then if you've got anything left try to do the same to the one enguaging your psyker-mutant pal. I mean, yes there is a chance you would hit him, but theres also a chance you'll hit the bloodletter.

Spray and pray (not run away).

Does Dual Shot allow you to fire full auto with both pistols? If so, use Dual Shot - you add damage together for both guns and subtract Toughness once, which is much better against Daemons.

Hope they don't Dodge.

Is the Psyker still active? Because Psychic Sword is an amazing power and, at 8000xp, he probably has the WP to use it to **** **** right up. Daemons hate psychic damage, it ignores their Daemonic trait.

Try to die with a prayer on your lips and your finger on the trigger. If you're really lucky you'll gun down one and the Psyker can nail the other and you may live to fight another day. If you gun one down and the Psyker fails, then you might at least get one last desperate chance to shoot it too. That's about all you can do with what you have and barring intervention by armsman or the like or a change of heart by the other Acolytes that's your only shot.

And man, your friends are cowards. Two bloodletters would be no problem with the other guys. If you or the Psyker are of any value to your Inquisitor they'll get some punishment for their craven dereliction of duty.

or perhaps your hearts are feeling out for revenge at your friends deserting you to your death, make a dark pact and live hehehe

A Dark Pact would most definatly be rollplay worthy, especually if the psyker; your loyal friend who stayed to fight side by side with his wounded friend, dies for this most noble of actions. Game wise it would heal your damage, and give you the power to exact revenge upon your former party members.

Shoot the daemons in two gun, slow motion Chow Yun Fat style. Preferably try and get the psyker to summon up a couple of doves to flutter down the corridor as you do this. Oh, and save your last bullet for yourself in case they don't die; so in that circumstance then at least you don't have to suffer a painful and ignominious death by daemonic sodomy.

First post ever. =^-^= Man, your situation is tricky! With a force sword & good rolls, your psyker might be able to kill one of the demons (they do monstrous damage when the rolls are good), and if you unload the guns into the other one, you might be able to kill it - it should be hard for it to Dodge your fire if you're in a corridor and it's close range. Pray for the Emperor's protection! Can't believe your companions left you behind; unless they're carrying mightily important intelligence back with them, they're disgraceful for running from the enemies of the Imperium! Here's hoping you guys make it; it's an epic situation!

what happened? did you guys survive?

ThomasVye said:

First post ever. =^-^= Man, your situation is tricky! With a force sword & good rolls, your psyker might be able to kill one of the demons (they do monstrous damage when the rolls are good), and if you unload the guns into the other one, you might be able to kill it - it should be hard for it to Dodge your fire if you're in a corridor and it's close range. Pray for the Emperor's protection! Can't believe your companions left you behind; unless they're carrying mightily important intelligence back with them, they're disgraceful for running from the enemies of the Imperium! Here's hoping you guys make it; it's an epic situation!

I don't know about that. In Call of Cthulu legging it was always a viable tactic - often the only viable tactic. Remember that you don't have to run faster than the monsters; you only have to run faster than your friends.

I'm not a grand master of rules lawyering, but I'll do my best to give you some options. Excuse me if I'm not within the bounds of RAW. I think the obove post is a good idea. Run. Unfortunately, I'm not sure if you are in any condition to run. If not, then I think the key to your survival may well be in the psyker and an understanding/lenient G.M. Now, when I played a psyker I found "psychic Blade to be extremely devastating, when used by a compatent P.C. (a WP of 40-49 will yield a 1d10+8/ pen 8 damage roll) keep in mind you have to do better than 10 damage to get through a bloodletter so psychic blade is highly suggested. I'm not sure of how your psykers extra leg power works, but if you can convince your G.M. that an all out run will only cost a 1/2 action because of it's extreme nature, then if the psyker can carry you and look over his shoulder( the psyker only needs to see the target to use the psychic blade) and use psychic blade(1/2 action) while you may fire at will supporting him at the same time. I'm also aware that you may have difficulty in being moved. That would be a big problem if that's the case. I'm not sure if your fleeing friends are fleeing due to failed fear checks or what. But if it WAS their decision, I think the G.M. should take thier remaining fate points away as they are NOT destined for greatness and should be flogged for cowardice by thier masters. Maybe a lenient G.M could give that fate point to two P.C.'s doing something more imaginative (still a little bit cowardly, running away) than their abandoning buddies.

I personally think there is not much hope for you. But you never know. If you pray for the Emperor's guidance, maybe he just might listen...Then you can do HIM a favor in HIS name. IF you survive.

That's all I got. If any of this does not work, try to roll up a new character that has more fate points...

Good luck. May the Emperor protect.

Mithras said:

I'm not a grand master of rules lawyering, but I'll do my best to give you some options. Excuse me if I'm not within the bounds of RAW. I think the obove post is a good idea. Run. Unfortunately, I'm not sure if you are in any condition to run. If not, then I think the key to your survival may well be in the psyker and an understanding/lenient G.M. Now, when I played a psyker I found "psychic Blade to be extremely devastating, when used by a compatent P.C. (a WP of 40-49 will yield a 1d10+8/ pen 8 damage roll) keep in mind you have to do better than 10 damage to get through a bloodletter so psychic blade is highly suggested. I'm not sure of how your psykers extra leg power works, but if you can convince your G.M. that an all out run will only cost a 1/2 action because of it's extreme nature, then if the psyker can carry you and look over his shoulder( the psyker only needs to see the target to use the psychic blade) and use psychic blade(1/2 action) while you may fire at will supporting him at the same time. I'm also aware that you may have difficulty in being moved. That would be a big problem if that's the case. I'm not sure if your fleeing friends are fleeing due to failed fear checks or what. But if it WAS their decision, I think the G.M. should take thier remaining fate points away as they are NOT destined for greatness and should be flogged for cowardice by thier masters. Maybe a lenient G.M could give that fate point to two P.C.'s doing something more imaginative (still a little bit cowardly, running away) than their abandoning buddies.

I personally think there is not much hope for you. But you never know. If you pray for the Emperor's guidance, maybe he just might listen...Then you can do HIM a favor in HIS name. IF you survive.

That's all I got. If any of this does not work, try to roll up a new character that has more fate points...

Good luck. May the Emperor protect.

Sounds a little harsh to me. They might simply be cowards at heart and decide that self-presevation trumps noble sacrifice any day of the week. Having said that, I'd be sorely tempted to have them run into a bigger group of daemons; after getting locked in a dark room, with no apparant exit apart from a seemingly unreachable hole in the ceiling. Of course in this situation the psyker might have been able to help (depending on his available powers of course). But they left him behind. Oh the bitter irony...

vandimar77 said:

ThomasVye said:

First post ever. =^-^= Man, your situation is tricky! With a force sword & good rolls, your psyker might be able to kill one of the demons (they do monstrous damage when the rolls are good), and if you unload the guns into the other one, you might be able to kill it - it should be hard for it to Dodge your fire if you're in a corridor and it's close range. Pray for the Emperor's protection! Can't believe your companions left you behind; unless they're carrying mightily important intelligence back with them, they're disgraceful for running from the enemies of the Imperium! Here's hoping you guys make it; it's an epic situation!

I don't know about that. In Call of Cthulu legging it was always a viable tactic - often the only viable tactic. Remember that you don't have to run faster than the monsters; you only have to run faster than your friends.

:o No no, it's not the idea of running! Tactical retreat is a very respectable thing allowing you to fight another day. U_U It's the leaving men behind. You can't leave men behind to face the enemies of the Imperium alone! It's cowardice. U_U

ThomasVye said:

:o No no, it's not the idea of running! Tactical retreat is a very respectable thing allowing you to fight another day. U_U It's the leaving men behind. You can't leave men behind to face the enemies of the Imperium alone! It's cowardice. U_U

The blood of martyrs is the fuel of the Imperium, as any Progena knows. It would be cowardice for those men to run in the face of a threat to their friends, allies and/or betters. They sacrifice themselves that others may continue the fight. Entirely noble.

Ask not what the Emperor can do for you; ask only how you may die for the Emperor.