Are the old X-Wing and TIE Fighter redundant since the new starter?

By Nez21, in X-Wing

Hi guys.

I'm a fairly new X-Wing player, having only played maybe a handful of games, probably missing bits and pieces of the rules out as I learn more and more each game.

I originally purchased the original starter set with the 2 TIE Fighters and the T-65 X-Wing, and then picked up one of each expansion packs so I'd have all the pilots for both ships.

However, since then, the new starter set has obviously been released. I've gone out and picked one up, and from a noob point of view, I can't help but feel a little despondant due to it seeming to me that the TIE/fo and the T-70 make the original TIE and T-65 somewhat redundant.

Am I missing something?

Or am I right in thinking it's just a case of the TIE and T-65 being trumped by their successors? In which case, would it be worth selling the originals off?

Thanks guys, and sorry if I'm missing something obvious!

They are totally different toys. The original TIEs are cheaper and make for better filler. And to get rid of the T-65 would mean losing access to Wedge and Luke, two pilots no Rebel should be without.

The new ships are more expensive. Sure, they have more tricks, but they pay for them. Both new and old X-wings and TIE Fighters are playable.

They're absolutely NOT redundant. The generic TIE Fighter has always been one of the most useful ships in the game, and nothing has changed about that. Cheapest Imperial ships, low cost generics with EPT slot, and a solid amount of interesting, fun, and effective named pilots. Can't beat that.

The old X-Wing isn't "replaced" by the T-70, and any issue it has is more due to the introduction of the B-Wing a good while back. With that said, it definitely has its place still in X-Wing, and I'd say is more maligned than it deserves. Almost all of the named X-Wing pilots are relatively strong in the right hands (Garven Dreis can be incredibly niche, however... but the also maligned Porkins I'll defend to the bitter end, Porkins is FANTASTIC when flown proper), and the generics are slightly cheaper than Bs... and will soon get the Integrated Astromech to make them equal price but comparatively survivable with a quicker dial.

The new ships are just that: new ships that happen to look a lot like some older ones. They have different prices and different pilots. Both will have a nice little place here in the game.

Please use the search function.

TL/DR:

No.

Edit: I apologize--I see you're quite new. It's just that this very thing has been discussed and debunked very recently in several threads.

Edited by quasistellar

I'm the opposite. I'm having a very hard time finding a list where I'd take the new Tiefo over the old. The point difference, especially in multiples really adds up quickly and I tend to find a better use for those points (similar to why we see Zs over Prototype As, despite the fact that the latter is a much better ship).

I think the T-70 is interesting but beyond Poe, they get pricey fast for what they bring and shrink a list quickly. Integrated astromechs will change that a bit, but until that's out, I'm not using either X-wing much.

Not obsolete at all. The beauty of this game is that you use squad points to balance the game.

If you take 4 Rookie X's against 4 Blue Novice T-70's, the T-70's, being newer ships are gonna win 9 times out of 10. They have better maneuverability and an extra shield each but their squad cost would be 96 points vs just 84 for the X's.

So lets take those same 8 ships and upgrade to get to 100 points a side.

The new T-70's might each take some astormechs or maybe two of them take Autothrusters for a 100 point squad. Meanwhile, the older X's all upgrade their pilots to Wedge, Biggs and 2 Red Squadron. Now the T-70's may be more maneuverable, but you force them to move first so they have to guess in order to counter you and then they have to sit quietly while all 4 of your ships shoot first, probably killing one before it ever even gets to fire.

And Like AlexW said above, if anything, I think the newer ships have some individual pilots with some nice abilities, but all in all, the older ships may actually fair better for their costs.

Edited by pickirk01

Old X-Wings are indeed obsolete, but they have been obsolete since the B-Wing was released, the new T-70s didn't change anything there. Old TIES are still cost effective.

T-65 X-Wings are actually getting better, as they can piggyback on the mechs and mods of the T-70. Integrated Astromech looks to bring them in line with B-Wings, and in any case they are more affordable than T-70s, and there is a wealth of amazing pilots for the ship. Poe is good, absolutely, but is he better than Wedge, Luke and Tarn?

As for the TIEs, an FO Fighter doesn't hit any harder than a GE one, which is the most important metric for determining value. Sure, it's more mobile can take target locks, but at the end of the day it's still a 2-dice ship. Also, for the 15 points you pay for a PS1 FO Fighter you can get Night Beast (PS5 and double actions) or a Black with a one point EPT. For another measly points you can get Backstabber or Dark Curse, two surprisingly powerful pilots. Honestly, I can't wait to get more pilots with the Gozanti release. Scourge is already looking very promising.

Please use the search function.

TL/DR:

No.

Edit: I apologize--I see you're quite new. It's just that this very thing has been discussed and debunked very recently in several threads.

Yeah, so rude is okay if someone has been around a bit. Got it.

It's all in the point cost. The TIE/fo may seem like a great deal, getting a targeting computer, a shielding upgrade and an improved dial for a mere three points, and it is.

TIE/fos are strictly better than TIE fighters when you don't consider their cost. TIE interceptors are also strictly better than TIE fighters when you don't consider their cost. TIE fighters are used because they're cheaper, and as everyone has the same points available cheaper means more numerous.

The thing about the TIE fighter is that you usually run a lot of them: they tend to fight in packs of about four. The more TIEs you take, the more that 3 point difference stacks up. For two TIEs you're paying 6 points to go to TIE/fos. At 60 points, upgrading to TIE/fos means losing a ship (it's 4 TIE/fos to 5 TIE fighters).

The TIE/fo sacrifices aggressive power (more expensive for the same 2 dice gun) for a tougher frame, a greener dial and two Segnor Loops.

As for the T-65, it's again cheaper than the T-70. 3 points buys you Boost, a shield (health is less valuable on lower agility ships) and the Tallon Roll. The T-65's been ostensibly lackluster for a few waves, but Wave 8 brings with it Integrated Astromech (which if you're playing casual I recommend house ruling into the game now) which is a 0 point modification allowing it to spend its astromech to instantly discard a damage card it receives. It solves the X-wing's difficulties very neatly indeed.

Edited by Blue Five

Hahahahahahahahahahahaha...no those ties are not making anything obsolete in any way.

The t-70 is good Poe is a decent addition certainly, the generics Arnt much better than regular x-wing's as the ability to reposition works better paired with high ps.

Not at all. Original TIEs are still some of the most cost-effective ships in the game. And the T-65s have been boosted by the upgrades in the new set, not buried by it.

Like others have said. The original TIE isn't obsolete because it's still so cheap, which was always the reason to use it in the first place.

TIE/FO gets some good stuff for it's +3 points, but that's enough cost for it to not be usable for the same things the original TIE was used for.

No.

This has been short answers to simple questions. Join us next week for our interview with President Obama!

As other have said the original TIE is just as solid and relevant as it has been since the game was released. It's often the standard of point cost efficiency that all other ships are compared to. The new TIE is really more like an Imperial A-wing, when you look at it's stat-line, cost, dial and actions.

The generic X-wing pilots have been considered weak since the B-wing hit in wave 3, but it's named pilots are still worth using. The new X-wing looks like it will have the same issue.

Unless you're thinking about getting heavily into the tournament scene I wouldn't worry about it. Every ship is great in casual games as long as you equip them right, fly them well, and build a solid squad with them.

Picked up the new starter recently, and I'm having trouble finding a place for the new TIE/FO's

Omega w Draw their Fire might be alright as a Howlrunner bodyguard, given the combo is 3 points more than Black w DTF

Epsilon Leader is the same cost as Omega w Wingman, so if you want to remove stress from one of your ships, he's better.

The generics I can't find a place for. What's better? 4x Epsilons or 5x Academys? I feel 5 Academys are more useful overall.

Academy TIEs are better, unless you really make the most out of the FO's green 2 turn and S-loop. The named Tie/fo pilits will probably see the same use as the named Tie/ln and A-wing pilots.

Not the old TIE, no. But with boost, an extra shield, Tech slot, and Tallon Roll? There's no sodding point, IMO, to use the T-65 unless you're using Luke or Wedge, Garven with Kyle or Biggs as deathfiller.

But both TIEs are amazingly useful in their own roles. Amazingly, the TIE/FO is more agile than the old one, has a shield- which is a real lifesaver, and it has a Tech slot..! But here's the thing. It's much more expensive, and won't be a swarmer compared to the TIE/LN, like, ever. No in many ways it is an even match to the T-65, if not flat out better in a multitude of ways.

I'm finding when listbuilding that I keep slipping into the habit of throwing in swarms of TIEs... or one or two TIE/Fos.

The extra survivability-for-their-price works great as 'that last ship' in a list, while the sheer cost efficiency of the pure TIE means I'm happy to take the better firepower:durability ratio when I'm throwing a bunch of them around. :)

There is still plenty life in the old TIE's yet.

Academy blockers at 12pts are always handy to pad out a list and I personally love using the likes of Backstabber or Dark Curse.

...and once the Gozantis arrive, there'll be even more reasons to take the good old, dependable, salt-of-the-earth TIE/ln...

...and once the Gozantis arrive, there'll be even more reasons to take the good old, dependable, salt-of-the-earth TIE/ln...

They are the backbone of the navy.

Old X-Wings are indeed obsolete, but they have been obsolete since the B-Wing was released, the new T-70s didn't change anything there. Old TIES are still cost effective.

I believe Integrated Astromech will fix this.

I believe Integrated Astromech will fix this.

Only if you can acquire enough copies of the card. (oh, hey there Summer 2016 Tournament Pack alternate art card, how you doin'?)