The Hero

By LordAggro, in UFS Deck Building

Okay, as promised, here is my version of the deck, but off of Good instead of Earth . Any thoughts?

Minor tweak; Memories of a Nightmare gets the nod into the maindeck over Strange Fashion , if only because of its stronger ability to penetrate enemy defenses.

Looks great, but not how I'd personally build it.

I'm open to suggestions; do you have any for me? I've been thinking of Amy* 's support and using Dragon Lifter combined with From the Mouse, Humility for hilarious amounts of damage, but that would require deviation from my current strategy... I'd love to hear your ideas on any builds for Siegfried* .

If there's one thing I've learned, relying on combo, especially with Taki's terrain and Lu Chen's support being used every which way, simply cannot be done efficiently unless you're Temujin. The build you have is good (pun intended), don't get me wrong, but what makes this a Siegfried deck as opposed to a Temujin deck?

Based on this, I'd lose the Dragon's Flames and replace them with something else.

Soul Calibur* is extremely efficient and I'd pack two alongside Gianzende Nova and Frischer Himmel as opposed to side deck, but that's my personal preference. I'd also play the Tekken Forces/Quest for Souls combo as well, in limited numbers. If you're going that route, you can also use Regretful Existence to clear your side of the board and do more damage on strings (and have the extra foundation provided by TF be discard pile'd instead of RfG'd.

Else... hm... I haven't seen if ShadoWar is in the deck, but it's almost format defining, so I'd suggest putting a few copies in.

Well, what I think makes it a Siegfried* deck over Temujin** is the free damage E from Siegfried* , which sure helps Good out a lot (not that much pumping there...), and the ability to pull off the Double Grounder Beta combo regardless of what your opponent has in play (for 2 life, but hey). I've been thinking of adding Needs No Ally to the side deck, if only because it allows me to deal with a problem matchup (aka King* / Lu Chen** / Yi Shan** ).

I'm open to losing the Dragon's Flame if they don't work, but Amaryllis Spin makes sure that the first piece gets in, thus dealing with most of what Lu Chen** can do. I'm considering No Forgiveness! to deal with Tower of Rememberance - Ancient Gate and Robes of the Grandmaster .

I may pack Soul Calibur* in the main deck based on how much committing I run into (since there is a Paul Phoenix* in my meta, it's probably gonna happen), but I won't if I don't absolutely have to (4 difficulty makes it a bad spam choice, which is part of the reason I went with Gianzende ).

I like ShadoWar , but I don't have any copies of ShadoWar attacks in here, other than Dragon's Flame , which IMHO needs no bumping. If I ran the Dragon Lifter combo, it'd be a shoo-in, but not in this build.

LordAggro said:

I like ShadoWar , but I don't have any copies of ShadoWar attacks in here, other than Dragon's Flame , which IMHO needs no bumping. If I ran the Dragon Lifter combo, it'd be a shoo-in, but not in this build.

You play ShadoWar for the E Commit, not for the free damage/speed. -2 damage without a minimum 1 is very, VERY good.

Homme Chapeau said:

LordAggro said:

I like ShadoWar , but I don't have any copies of ShadoWar attacks in here, other than Dragon's Flame , which IMHO needs no bumping. If I ran the Dragon Lifter combo, it'd be a shoo-in, but not in this build.

You play ShadoWar for the E Commit, not for the free damage/speed. -2 damage without a minimum 1 is very, VERY good.

But is a purely defensive purpose worth running a 3 difficulty foundation on what is built to be a rushdown deck? I like the fact that I can spam out the wazoo without many worries about when I'm gonna check that Double Grounder Beta , but if you think it's worth it, I could give it a shot to see if I agree.

LordAggro said:

But is a purely defensive purpose worth running a 3 difficulty foundation on what is built to be a rushdown deck? I like the fact that I can spam out the wazoo without many worries about when I'm gonna check that Double Grounder Beta , but if you think it's worth it, I could give it a shot to see if I agree.

I don't have any copies of DGB, so I can't comment on the worthiness of running it over anything else. However, that card (ShadoWar) screwed me more often than not at the Ottawa Store Championships so I may be biased.

I see your point with ShadoWar , and I'll definitely keep it in mind, especially if I alter my attack lineup. I'll be testing this deck soon to get a feel for it, so I'll be posting feedback fairly soon.

Also, one last tweak; I didn't pull any Gianzende Nova and Frischer Himmel in my Fight Life kits (and they're out of stock at coolstuffinc.com ...), so I'll be running No Forgiveness! instead.

LordAggro said:

Also, one last tweak; I didn't pull any Gianzende Nova and Frischer Himmel in my Fight Life kits (and they're out of stock at coolstuffinc.com ...), so I'll be running No Forgiveness! instead.

A good choice indeed.

I'm trying a Good build based off Soaring Dance/Temujin Advantage Punch and Sieg's Earth Divide. The problem is that you need to have the SD, a weapon and the punch in hand as well as the SED. Less good than I thought, but looks funny.

That actually sounds kind of crazy, but fun. Let me know how that works out.

Any other comments on the deck? I like the fact that Good has made a comeback in NewFS , with Amy* , Hilde* , Lu Chen** , and Siegfried* as the most likely to be run off the symbol. I'm more of a beats man, so I'll stick with Siegfried* , but a very compelling case can be made for any of the 4.

LordAggro said:

That actually sounds kind of crazy, but fun. Let me know how that works out.

Any other comments on the deck? I like the fact that Good has made a comeback in NewFS , with Amy* , Hilde* , Lu Chen** , and Siegfried* as the most likely to be run off the symbol. I'm more of a beats man, so I'll stick with Siegfried* , but a very compelling case can be made for any of the 4.

Remove the SD, the Earth Divide, replace them with Good weapon cards and you get free attacks every turn. Quest of Souls/Tekken Forces combo is also pretty ballsnasty, so if you can get that in somewhat I suggest you do so, it's a pretty large advantage.

Well, after some playtesting, I've seen that Good doesn't quite have the damage ceiling I was hoping for, and it's too hard to gather and hold the momentum necessary for the Double Grounder Beta Combo . To that end, I'm switching back to Earth and its easy momentum, this time with a Low attack theme (props to Guitalex2008 for suggesting this, a while ago). I'm worried about my lack of Stun power, but excited about the burst damage potential (I've literally turn 2'd people simply because I had 2 Maniacal Laughter , 1 Double Grounder Beta , 1 Lower Celtis , and some decent control checks). Thoughts?

Ah, so you're still going the Double Grounder Beta route eh?

*slight* Food for thought:

You're now Earth, meaning you can go back to a similar line-up of Cobra Clutch, Close Throw, Hilt Impact, and whatever X attack. Now, your Double Grounders are gonna be about 8-9 damage a piece, dealing 4 or 5 if partially blocked, 0 if blocked.

Cobra and Close Throw come at 7-8 a piece, dealing 4 damage if blocked.

Frankly, I'd go with that over Double Grounder. While yes, Double Grounder creates 3 instant attacks, it requires momentum, is a 2 check, and isn't certain to deal the damage.

Also, if you're going to run a Low theme, Lizardman's Ground Shave Rolling, I mean Rolling Revenge, is perfect.

Well, to be honest, Marco , the reason I'm going with the Double Grounder Beta route are the following:

a) It's a Low attack off of Earth , which thanks to Crawling Stance is just as good as being a High attack off of Fire .

b) I acknowledge it's not as steady as Stun / Throw spam (but hey, what is?), but it has a much higher damage ceiling, which allows me to keep pace with the big burners ( Heihachi Mishima* and the like). Busting out 24-27 damage on turn 2 coupled with Stun from Maniacal Laughter is almost a certain death sentence for most opponents, and it's a tall order to meet defensively, even in the late game.

c) I think it's the biggest statement in favor of running Siegfried* over any other Earth character, since he can finish you off at almost any moment.

d) Rolling Revenge is absolute win, as you adequately mentioned, and I have to set up with something , and Double Grounder Beta does the job about as well as anyone.

With regards to the lineup you just mentioned, I like the following:

4 Yi Shan's Dragon Tail Leg Sweep (3/3 3L3 +2L; Kick) (Earth, LIfe, Water)

4 Hilt Impact (4/3 3H3 +1M; Stun: 2) (Earth, Good, Life)

4 Yi Shan's Tiger Claw (4/3 3H5 +3H; Stun: 1) (Earth, Life, Water)

2 Close Throw (5/3 4M4; Stun: 2, Throw) (Earth, Life, Void)

4 Cobra Clutch (5/3 3H4 +2M; Throw) (Earth, Life, Void)

Which looks better to you? I'm partial to Stun and Throw attacks, but the horrendous damage that Double Grounder Beta can generate is IMHO too good to pass up. Even though it's a 2 check, I also like Rolling Sobat here over Cobra Clutch for the free attack that comes after it.

LordAggro,

Saw your quote about Best Defense is a Great Offense, and since I didn't see how to send a Private message just thought I'd let you know that was General S. Patton who said that.

Thanks a lot, man. It's appreciated.

On that end, I've changed this deck up to be a Stun -happy beatstick type. 14 of the 18 attacks pack the keyword, and the added wrinkles in Clash of the Ages and No Forgiveness! add both depth and flexibility. It's worked like a charm so far, so let me know what you think.

LordAggro said:

Thanks a lot, man. It's appreciated.

On that end, I've changed this deck up to be a Stun -happy beatstick type. 14 of the 18 attacks pack the keyword, and the added wrinkles in Clash of the Ages and No Forgiveness! add both depth and flexibility. It's worked like a charm so far, so let me know what you think.

Ive been playin a deck similar to this for quite some time...earth line up with stun attacks before throwing out DGB

My line up looks like this

4x Close Throw
3x Hilt Impact
3x Yi Shans Tiger Claw
4x Rising Hilt
3x Reborn Basher
3x Double Grounder Beta

You Need the mid weapon for the combo so the basher and the rising hilt are your best bets....plus im running PoTM so it my last beat sky rocket with damage since all my attacks match at least 2 symbols

the only real problem ive had is the lack of low blocks so i think that running strange fashion from the new set makes that easier but i havent gotten a hold of any so i cant really say for sure

I'm more partial to Hades Ax than I am to Reborn Basher , but you have a pretty nice lineup here. I may experiment with it to see if I can get it to work for me...

LordAggro said:

I'm more partial to Hades Ax than I am to Reborn Basher , but you have a pretty nice lineup here. I may experiment with it to see if I can get it to work for me...

I probably would consider running hades ax over basher if it wasnt for path of the master....thats my only reason for running one over the other

OK, I've tweaked the deck with some of your suggestions. The Low blocks are lacking, and I'll tell you if that needs to be addressed when I tangle with Heihachi Mishima* off Chaos sometime this week. Other things I'll be looking out for is if I'll be able to toss out at least one Multiple copy out with any consistency, and whether I have enough Stun power (which is very important; I have 0 Throw attacks).

LordAggro said:

OK, I've tweaked the deck with some of your suggestions. The Low blocks are lacking, and I'll tell you if that needs to be addressed when I tangle with Heihachi Mishima* off Chaos sometime this week. Other things I'll be looking out for is if I'll be able to toss out at least one Multiple copy out with any consistency, and whether I have enough Stun power (which is very important; I have 0 Throw attacks).

If you have problems with low blocks then find room for strange fashion, or at least sideboard it for when you play against lizardman or heihachi