Well, I was bored today, and I came up with this deck when throwing stuff together. It has really solid fundamentals, so let me know what you think of it:
The Hero
Starting Character:
Siegfried* (6 HS 28 Vitality) (Earth, Good, Life)
Actions (2):
2 No Forgiveness! (2/5 +3M) (Earth, Good, Life)
Assets (2):
2 Ymirfang (3/4 +2M; Unique, Weapon) (Death, Earth, Fire)
Attacks (20):
4 Rising Hilt (3/3 3M3 +3H; Weapon) (Earth, Good, Life)
4 Double Grounder Beta (4/2 3L5 +2H; Combo) (Earth, Good, Life)
4 Hades Ax (4/3 3M5 +2M; Weapon) (Earth, Evil, Fire)
4 Hilt Impact (4/3 3H3 +1M; Stun: 2) (Earth, Good, Life)
4 Yi Shan's Tiger Claw (4/3 3H5 +3H; Stun: 1) (Earth, Life, Water)
Foundations (36):
4 The Man Behind the Mask (0/5 +3M) (Earth, Good, Void)
4 Brooding (1/5 +3H) (Death, Earth, Fire)
4 Torn Hero (1/5) (Earth, Good, Life)
4 Hungry for Battle (2/4) (Earth, Evil, Fire)
4 Ka Technique (2/5 +3M) (Death, Earth, Void)
4 Killer Android (2/5 +2L) (All, Earth, Void)
4 Maniacal Laughter (2/5 +3H) (Chaos, Death, Earth)
4 Stand Off (2/5 +3M) (Air, Earth, Fire)
4 Undisputed Ruler (2/4) (Death, Earth, Void)
Side Deck (8):
2 Needs no Ally (3/5) (Earth, Good, Life)
2 Soul Calibur* (4/5; Siegfried Only, Unique) (Earth, Good, Life)
4 Strange Fashion (3/5) (Earth, Good, Water)
General Card Strategy:
I like to think of this as Earth's version of rush-down offense (a la Paul Phoenix*). The Double Grounder Beta sequence is the main kill condition here, and it is supplemented by a solid Stun game, which IMHO is Earth's premiere way of pushing damage through for non-Throw attacks. Don't fall into the trap of thinking this is a simple "RAWR HULK SMASH!!!" deck, though. The wrinkles offered by the action and foundation cards here make this deck very versatile and capable of overcoming many a situation. All in all, I think this deck is a very viable alternative to the traditional Throw-oriented Earth deck, and it's definitely capable of making some real noise.
Card-by-Card Breakdown:
Siegfried* - The motor of this car. 28 vitality is a good number to have, and he puts out plenty of damage, with the option of cutting some of your own vitality in order to deal even more damage.
No Forgiveness! - Essentially a universal answer to anything that may be bothering me. It can turn the tide of battle in my favor quite dramatically.
Ymirfang - Big damage potential, and some solid asset hate. Good stuff.
Rising Hilt - A Mid Weapon "poke" attack with solid stats, an E that can make use of momentum, and it can set up Double Grounder Beta.
Double Grounder Beta - The deck's designated finisher. Multiple: 2 with Siegfried*'s E is a match made in heaven, especially with Earth being able to conjure up momentum for you.
Hades Ax - Another Mid Weapon for the Double Grounder Beta Combo, and this one packs big damage plus some hosing for the control check boosting cards (Cervantes*, Jin Kazama*, Chasing After the Power, Communing with the Ancients, For the Money...).
Hilt Impact - An attack with solid stats for its difficulty, a Stun: 2, and a great block. Not flashy, but gets the job done in outstanding fashion.
Yi Shan's Tiger Claw - It has big damage for its difficulty, a Stun rating, and allows other attacks to Stun. A very strong piece here.
The Man Behind the Mask - Easily one of my favorite foundations in the meta right now. This beauty hits play easily and has a nasty effect once my vitality gets low (which is something I can control to some extent in this deck).
Brooding - A 1-for-1 vitality-for-damage trade is a solid deal, especially with the benefits the deck can gain from being nicked up.
Torn Hero - Punishes commit effects like no other card in the meta, and can serve as foundation spam to set up the early-game rush.
Hungry for Battle - No such thing as too much damage in my opinion.
Ka Technique - Blanks anything that may be getting in your way. An excellent (and versatile) piece.
Killer Android - While its uses for this deck are rather limited outside of the sweet Low block it provides, it at least protects you from Kazuya Mishima*'s F.
Maniacal Laughter - Blows stuff up for Stun, and it hands out some free momentum if you blow it up.
Stand Off - Not so sure it's worth running without Stun power, but at least it's good damage pump and reduction in a single foundation.
Undisputed Ruler - A great insurance policy to have against annoying keywords like Combo, Multiple, Stun, and even Weapon.
Needs no Ally - Makes problem matchups less problematic by hacking unneeded symbols off my character card, thus maximizing Siegfried*'s E.
Soul Calibur* - The ultimate punishment for a committing effect. This can really put a dent in your opponent's plan to pick apart your defenses.
Strange Fashion - Hoses Throw attacks, and helps you out when you block attacks partially.
So there it is. Got any suggestions to make him better?
. With all the Stun power I have, I don't think I'll miss Maniacal Laughter, but you never know. I'm optimistic about Undisputed Ruler, though; I've seen how badly a well-placed negate can neuter a kill turn.