Hi guys can you give me a hand? I am trying to balance a homebrew species for my campaign and would like some feedback.
Background:
The Arawakks were starting to develop space travel when they encounter a more hostile species, the Kharib. Beign more technologically advanced than the Arawakks the Kharib started inviding their planet and enslaving them. Trough cunning and guile the Arawakks started fighting back, by reverse engineering their enemies weaponry and vehicles they started improving their own until eventually they repelled their oppressors.
Lifespan: 400 years.
ARAWAKK
SPECIES ABILITIES
BRAWN 1
AGILITY 2
INTELLECT 2
CUNNING 3
WILLPOWER 2
PRESENCE 2
• Wound Threshold: 10 + Brawn
• Strain Threshold: 10 + Willpower
• Starting Experience: 100 XP
• Special Abilities: Arawakks begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
• Master Craftsmen: Arawakks start with one rank in the Gearhead talent.
Here is my take on the Arawakks. I will like for them to be cunning, to reflect their story and good at mechanics.
Can you please check if it is balanced?
Edit: Rearranged post and added lifespan.
Edited by Neredan Kaz