So a Droid walks into a bar...

By EJay 42, in Star Wars: Edge of the Empire RPG

If you ever want to pick up another social/combat spec then Marshal has some great Social Support talents that can go in any social direction. But those skill ranks are very versatile

I totally understand you OP. Even as a GM it's really hard for me to keep my one PC who plays a droid entertained.After several games I come to think that droids are actually better as NPC's than PC's *sigh*

.....do your GM a favour and roll different character :-P

Edited by Artuard

If you want to just narrate your way into a good time, imagine if you had build in speakers and an Ipod. You can be a walking juke-box. :)

I just rolled up an R2 unit Commander (Commodore) who operates precisely through this idea. Build-in PA system and a large enough collection of mp3s of inspiring speeches, with some dubstep for when the party needs their own fight soundtrack.

I totally understand you OP. Even as a GM it's really hard for me to keep my one PC who plays a droid entertained.After several games I come to think that droids are actually better as NPC's than PC's *sigh*

.....do your GM a favour and roll different character :-P

Uhh that seems a bit extreme. It's a rather minor issue really. I think Droids can work rather well and up to now I am pretty satisfied with the character, it's just that under certain circumstances I can feel a bit left out. But I think there are some really decent ideas in this thread

I like the build in PA System, it seems like something my character would do too. Also I might be able to use this to our advantage. I think I'll talk to the mechanic and we'll see what we can do.

Pull the "in an effort to blend in" shtick. Since going to the cantina is obviously important to your compatriots, write in that you purchased a "social mod" from a vendor on one of your groups downtimes to assist in your groups social activities.

What it turns out to be is an hack program that basically turns you into Bender from Futurama whenever you detect the alcohol content of a room reach x%. The second you leave the presence of alcoholic substances the programming switches off and you are your normal self again.

Take a rank in some kind of performance skill. I suggest playing an instrument or singing. Then get up on stage and embarass yourself and the group. Forget ranks in the skill, just get up there.

Find a card game and play. Lots of fun RP and potential info to learn around a card table. Flip a destiny and stumble your way into an extra illicit game going on in the back and let the story get interesting.

Mirror what the other PCs are doing, but to comedic effect as you fail. Like if the Charmer is hitting on a girl, you start hitting on a girl, repeating what he was saying and awkwardly mimicing his mannerisms. Make it fun.

Take a rank in some kind of performance skill. I suggest playing an instrument or singing. Then get up on stage and embarass yourself and the group. Forget ranks in the skill, just get up there.

Find a card game and play. Lots of fun RP and potential info to learn around a card table. Flip a destiny and stumble your way into an extra illicit game going on in the back and let the story get interesting.

Mirror what the other PCs are doing, but to comedic effect as you fail. Like if the Charmer is hitting on a girl, you start hitting on a girl, repeating what he was saying and awkwardly mimicing his mannerisms. Make it fun.

There's a fine line between fun and full Jar-Jar. Don't go full Jar-Jar. Just don't.

http://youtu.be/0Hnc72zrH4A

Stuntman Mike says it best...

I guess there is grandeur in all shape and forms. Maybe I'll look out for someone at the bar. Even got a ride. Plus, I definitely need to brush up on some vinyls I was keeping an eye on...

It's his remark " You know, a bar offers all kinds of things other than alcohol. Women. Nacho Grande platters. The fellowship of some fascinating individuals, like Warren here." that I was refering to.

There is so much more to bars then drinks, they are a social venue where 'people' hang out. They interact, play games, flirt, listen to music, network, meet new people, find odd jobs, have heated discussions, gamble, etc. Just because you don't drink that doesn't mean you have nothing to do there. In fact, I am sure your party members pretty much do the same thing everytime they're there, right! There is plenty for you to do.

It's his remark " You know, a bar offers all kinds of things other than alcohol. Women. Nacho Grande platters. The fellowship of some fascinating individuals, like Warren here." that I was refering to.

Yeah don't worry, I got that. It's still abandoning your party and purpose for the sake of not being a fifth wheel. Also it more often than not forces your GM to create interaction on the spot, especially in published adventures that do not tend to include such variants.

Ideal, yes. Practical? Unlikely. I was looking fore something that the character could do. Not bouncing off of someone else. Already covered the games aspect as unpractical, women as being rather uninteresting apart from their personality and me being as able to network as particularly stubborn brick. I'm working on the music aspect though.

--> On a related note: What are some performance specs? Bare in mind that I'm fresh off the boat and only familiar with the core rulebook, which does not appear to offer something performance related other than Charme for example. I could be dense as hell though and just not see it. Got 15 XP right now unspend and I'm not looking to go down the marauder tree too soon. Suggestions skillwise? Or should I look for somewhere else for skill advice? New to the forum, not sure about its capacity.

There was a Futurama episode where Bender discovers Jacking On. Basically plugging in and receiving an altered power input that gets him high. You could do something with that, maybe. Just because it's an idea from a comedy doesn't mean that's how you have to play it in your game. Talk with your GM. Perhaps at the next cantina there is a random NPC droid that offers you a free hookup. Describe the effects. Try to interact with anyone and receive Setback dice while high. Roll Resilience against a possible addiction..

One way I tend to look at this dilemma, as well both as a GM and a Player, is that not every Player will be fully functional and involved in every situation. AS A Gm, I don't think it is necessary to Make sure they are either.

If a Player Makes a Non-Combat Character, well then they aren't going to be of much use in a combat situation, In fact they may become more of a liability in many combat situations. Think R2 and 3PO in attack of the clones on Geonosis.

Also a Combat character won't be of much use or involved much in a Political scenario Where a Diplomat or Face like Character is involved.

Sometimes it might just be best to except that Some characters are 5th Wheels in some situations and don't actually "Need" something to do in every situation.

It's a combination of this and many of the suggestions in this thread.

It's his remark " You know, a bar offers all kinds of things other than alcohol. Women. Nacho Grande platters. The fellowship of some fascinating individuals, like Warren here." that I was refering to.

Yeah don't worry, I got that. It's still abandoning your party and purpose for the sake of not being a fifth wheel. Also it more often than not forces your GM to create interaction on the spot, especially in published adventures that do not tend to include such variants.

It is about as much as the other player chasing tail is, or the gruff woman tyring of advances made by other patrons is.

Your GM is a GM to do these kinds of things and if he is any good he will like it...

Thinking about it ... can you imagine the opportunity a droid would have at gambling?

Targeting algorithms are merely number crunchers designed to factor multiple variables based on location and distance for Coriolis, wind speed, etc to determine the most likley path of trajectory for the target and thus the angle needed for lead time. If your droid used a sub-program to convert that to card counting he would be a beast at the Sabaac table ...

Edited by Kyla

--> On a related note: What are some performance specs? Bare in mind that I'm fresh off the boat and only familiar with the core rulebook, which does not appear to offer something performance related other than Charme for example. I could be dense as hell though and just not see it. Got 15 XP right now unspend and I'm not looking to go down the marauder tree too soon. Suggestions skillwise? Or should I look for somewhere else for skill advice? New to the forum, not sure about its capacity.

There is the Performer spec in the Far Horizons book (pg 30)

Thinking about it ... can you imagine the opportunity a droid would have at gambling?

Targeting algorithms are merely number crunchers designed to factor multiple variables based on location and distance for Coriolis, wind speed, etc to determine the most likley path of trajectory for the target and thus the angle needed for lead time. If your droid used a sub-program to convert that to card counting he would be a beast at the Sabaac table ...

My understanding of Sabaac leads me to believe that Card counting really doesn't work with it.

Primarily for 3 Reasons.

#1 each Player has access to a full deck.... they are not drawing from the same deck so each Player has the Possibility of Achieving the Exact same hand.

#2 Because any card not is Stasis has the possibility of changing each round, but there is no discard... all cards go back into the "Deck"

#3 there is no discard... all cards go back into the "Deck"

This is also what lead Most Decks to be "Computerized cards" Instead of an actual deck,

You log you "Deck" into the Sabaac Table and the Table Generates and sends the Card Images to your electronic cards, without having to draw or discard or Shuffle your deck each round. The Table also has the stasis field for Locking cards.

The Game was Intentionally designed to Foil Card counting.

Substitute Sabbac for Pazaak, then. Or any other car game you want.

A lot of good suggestions for you on this thread.

This isn't so relevant to the question of what to do in a bar, but a suggestion for your purpose: understanding how droids' personalities work. You might be deathly afraid of being memory-wiped and on a quest to figure out how to preserve yourself. Perhaps you wonder how you have surpassed the limits of your programming, and want to know more so you can be a better kill-bot. This isn't something clearly established in the lore, so you'll have to work out with your GM how it works, or the fact that it's not established could make figuring it out as you go another option, as that would keep you, the player, in suspense as well.

As far as the cantina scenes are concerned, another idea would be to develop some kind of hobby or behavior that a droid might have and incorporate it in as many social situations as you can. For instance, a medical droid in one of my groups was all about science and experimentation. So one time he drugged people's drinks and documented the reactions. An example of something you might do is purchase a combat scanner and have some fun scanning the crowd. Your gm should let you discover something interesting with a large enough group.

A droid would never be allowed to play cards.

Also, there's a piece of equipment called the collar amp that is effectively a microphone and speaker the size of a button. Given that a droid with an advanced enough vocabulator can emulate a variety of sounds, he could "talk" recorded music.

This really helped me out, thanks a lot.

I'll definitely use some of these suggestions. Maybe I'll risk putting the GM on the spot a little more often. Better warn him in advance though.

BTW:

Also, there's a piece of equipment called the collar amp that is effectively a microphone and speaker the size of a button. Given that a droid with an advanced enough vocabulator can emulate a variety of sounds, he could "talk" recorded music.

Went out and bought one. Stuck it to the shield, now I have active battle music. I can also treat it like a boombox.

This is going to be fun.