I'm afraid I'm going to have to have The Talk with my group this weekend. Last Saturday when we were mid game (with me running the show), I would glance over and 3 out of the four players were on their phones. Not just once, but at least a couple of times. And I cant help feeling extremely annoyed at finding out whatever I've spent my week putting together isn't nearly as interesting as getting gold in Flappy Penguins.
Was it a lack of emotional involvement? It was a big climax trying to get invaders off their world, the end game of three weeks coming together. Everyone had a horse in that race (Or at least I thought they did).
Was it a matter of one player dominating the spotlight - yes, the climax was a 1-on-1 fight, but being distracted was happening well before the end boss. I don't think I had been highlighting one character to the detriment of the others. And when they split up the party, I jumped back and forth between the two at a fairly rapid pace.
And I wasn't in exposition mode, there was no info dump going on. My style is not so much "Here's this awesome story I wrote that I am now going to read to you" and more just describing the world and letting them live it.
So I guess my question is how often do other GM's run into the problem that if a PC isn't doing something at that exact moment, the player feels the need to do something else until they're doing something again. And how do you deal with it?