Custom Warrior Class: Martial Artist

By BJZSN, in Descent: Journeys in the Dark

Hey everybody. I've finished my first wave of classes with a warrior class being the last, the Martial Artist. Again, any opinions are welcome as I am open to changing some things. Thanks for checking it out!

Edit: Here's a link with the cards for the class including cards for the other classes that I've finished.
https://www.dropbox.com/sh/ms0wzjzkxkpvs79/AAAeIH8gnS1LnE9_12d8e-1ha?dl=0

Edited by BJZSN

Just a minor thing: sai is like those 'tridents' Mileena uses in Mortal Kombat. It would be a one hand weapon in my opinion. Maybe you're actually thinking about a naginata

Just a minor thing: sai is like those 'tridents' Mileena uses in Mortal Kombat. It would be a one hand weapon in my opinion. Maybe you're actually thinking about a naginata

Oops, just changed the weapon to Dual Sai. I meant for the weapon to be 2 Sais, you know, kinda like Raphael.

Expel corruption is cool in concept, but really utterly useless in its current form considering the most crippling conditions force you to spend an action to discard them. To be attractive at all for purchase, I would recommend it is free (no action, no fatigue)

"Exhaust this card at the start of your turn when there are no fatigue tokens on your hero sheet to discard 1 condition card from yourself."

Edited by Zaltyre

Ok! Time for some input.

Offensive/Defensive Stance: This card could be a single ability, "Subtract 1 damage from your attack results and add 1 shield to your defense results (except while this card is exhausted.)

Exhaust this card at the start of your turn. While this card is exhausted, add 1 damage to your attack results and subtract 1 shield from your defense results."

Alternately, if it's going to remain 2 separate skills, they could be "If X is exhausted, you may not exhaust this card. Exhaust this card at the start of your turn. While this card is exhausted..."

Starting Weapon: Sai aren't sharp. As a result, I'd recommend "stun" for the surge rather than "bleed." That's purely personal preference.

Ki: I'd say "up to 2 spaces."

Sidestep: After an adjacent monster resolves an attack that affects you, you may move 1 space. You must end your movement in a space adjacent to that monster. (I agree with this being free.)

Relentless: Use the text from the rage blade: If you have already attacked this turn, add a surge to your attack results. (Or since this class already requires an expansion with the green die, just make it the exact text of rage blade by adding a green instead of a surge.)

Wide Sweep: It took a minute, but I think I have workable text for this: Action: Perform an attack targeting an adjacent monster with a melee weapon with 2 hand icons. This attack affects each other monster adjacent to both you and the target monster.

^This way, the attack will target up to 3 monsters, and those monsters must all be next to each other, ensuring they are "on the same side of you" which is not well defined.

David and Goliath: I like this skill, but I think it should be large monster rather than master monster based on the name.

Intense Combo: This card should apply +1 to your stamina. I recommend blocking the entire skill while you're weakened.

Improved Stance: This skill will have to change it's wording if you change the base skill- but otherwise it's pretty good. I recommend the text structure of "cloud of mist" or "unseen" skills for the surge part.

Starting Weapon: Sai aren't sharp. As a result, I'd recommend "stun" for the surge rather than "bleed." That's purely personal preference.

Wow, so they aren't. I was always under the assumption that they were sharp. For whatever reason I'd prefer a starting weapon that caused bleeding so I'll just change it.

Edit: Wait, I'm thinking of my Ninja. Nvm stun is fine.

David and Goliath: I like this skill, but I think it should be large monster rather than master monster based on the name.

I actually wanted this ability to specifically be related to master monsters so thats just a misleading name for the skill on my part. I'll rename it to something more appropriate.

Offensive/Defensive Stance: This card could be a single ability, "Subtract 1 damage from your attack results and add 1 shield to your defense results (except while this card is exhausted.)

I'd prefer to have 2 cards for the skills. I'd like for player to have the option not to use the skill(s) at all.

Edited by BJZSN

Well, in my game slash and piercing weapons can cause bleed, while bludgeon can cause stun of knockback. Since sai is a piecr weapon, in my opinion, bleed is ok :)

Well, in my game slash and piercing weapons can cause bleed, while bludgeon can cause stun of knockback. Since sai is a piecr weapon, in my opinion, bleed is ok :)

Well, in my game slash and piercing weapons can cause bleed, while bludgeon can cause stun of knockback. Since sai is a piecr weapon, in my opinion, bleed is ok :)

Right, but a sai IS a bludgeon, not a piercing weapon. They are not sharp, and not used for stabbing. They are generally used to slap, throw, or they are commonly turned around and the handle is used for a really mean punch.

Well, actually I never saw anyone using a sai, so I can't tell :P

But as I said it's on my game, not Descent...to get the picture, let's say: all kind of swords are slash weapons (tough can be used to pierce, too); maces, staves, hammers are bludgeon weapons; and finally arrows, darts, throwing knives (alcance) and knives and tridents (sai included) are piercing. :)

I like this class conception, thought wide sweep feels overpowered a bit in comparison to berserker's whirlwind. Berserk is rather weak class, so maybe it's ok

EDIT: oh, I missread this skill. It is actually quite ok balance-wise. Nice niche ability. Great design overall!

Edited by Vancheng

I like this class conception, thought wide sweep feels overpowered a bit in comparison to berserker's whirlwind. Berserk is rather weak class, so maybe it's ok

EDIT: oh, I missread this skill. It is actually quite ok balance-wise. Nice niche ability. Great design overall!

It's funny, because I'm running a quest where I'm the Overlord and a friend of mine used the Berserkers Whirlwind. And it turns out, unbeknownst to me, that it affects all adjacent 'monsters', not all adjacent 'figures'. For 1 Stamina at that. If anything the Martial Artist's Wide Sweep is severely underpowered compared to Whirlwind. Unless I'm missing something here, I'll have to retool the skill.

Edit: And now that I look at the wording, you can actually hit more monsters depending on your location to the enemy. If you're on a diagonal adjacent space to the monster you can hit up to 3 spaces, but if you're in a non-diagonal space you can hit up to 5 spaces on my count. Yeah, definitely needs to be changed.

Edited by BJZSN

Changed Wide Sweep to be more comparable in terms of performance to the Berserkers Whirlwind. Also buffed Improved Stance a tad.

Decided to change Ki Blast so that you do the 1 damage 'before' you test willpower. That way if you fail the test it's not a complete waste. This class is looking pretty good to me so Imma work on a pdf for the skill cards.

Buffed Against the Odds to give +4 health since it's so reliant on having a Master monster around.

I've posted a link to the cards I made up for the Martial Artist so anyone can give it a shot if they feel like it.