So all the talk appears to be based on dealing with tractor beams via keeping a Nav token in reserve...
Just thinking, wouldn't simply keeping waiting and expending the nav token in your activation be better?
Reasons being
- if facing multiple tractor beams, the best they can do is drag you back to speed 1. Why not just let them do their worst and then Nav the next turn? It would be a bit pointless expending your Nav command on the first tractor beam and then being hit by the second...
- Keeping it to your activation lets you retain the option - you don't have to commit to your speed in their activation, which introduces more uncertainty in their manoeuvring.....
- Nav token itself can be very powerful when used to activate Nav teams or Engine Techs.
This is before we even consider token and order dial manipulation via officers...
Anything I'm missing? Why would you burn the Nav token in their activation?