So I am putting a list together and i'm trying to figure out if I want to go two Vics and starfighters, One Vic two Gladiators, or two Vics and a Glad. I am leaning towards the following list due to it's simplicity.
Vic-1
-Admiral Screed
-ACM's
Vic-1
-ACM's
Gladiator-II
-ACM's
-Demolisher
3 Tie Fighters.
-289 points
Now this is straight forward list that's goal is to shoot the opponent off the board. Try and just close and ACM them to death. Tie Fighters are there to buy a turn maaaaybe 2 for my Capital ships to do work Any decent group of of X-Wings or a Rhymer ball will run hell on the list but can't have them all. My shooting is extremely close range so I will have to force them to come to me or just barrel towards them. It's a bit of a gamble but I really want initiative one reason I left 11points unused. Then using only Objectives like contested outpost to force engagements. Thoughts? Should I look into Victory-II's instead for the better long range shooting?
I could go with two Victories and a Rhymer ball. The list would be something like as follows.
Vic-1
-Moff Tarkin
-Gunnery Team
-ACM's
Vic-1
-Gunnery Team
-ACM's
-Expanded Hanger Bay
Rhymer
Vader
Sontir Fel
Tie Advanced
Tie Bomber
General idea is to keep on handing out repair order tokens and using the dial as repair to put up 3 shields a turn. Or to do a squadron order and dial and Activate the entire group of 5 at once. Shooting 3 black dice where crits count and one that doesn't with two escorts along with Sontir Fel should run hell on other Squadrons via auto damage and counters as well as shooting all those black dice at medium range can chunk down their ships. Keep them all within medium range of the second Victory let's me to keep moving and shooting. So that the Vic's aren't as susceptible due to their slower speed. I went with ACM's because I'm using Vic-1's which are 12 pts cheaper so I might as well try to get use out of those black dice.
Edited by Tehragman