Space Flight Sims Old and New

By WGNF911, in X-Wing Off-Topic

I'm hoping y'all can help.

I am certain I am not alone when it comes to my love of space flight sims. I cut my teeth on Wing Commander waaaayyy back and of course hit all the X-Wing/TIE series from Lucas Arts. So, here are my questions:

1. Has anyone downloaded the old X-Wing series of games from GOG.com or Steam and if so, do they work well with Windows 7?

2. Has anyone played Elite Dangerous? Did you enjoy it? I've watched some You Tube clips and it looks like fun.

3. Has anyone played Star Citizen? What did you think? I've read news about issues the developers are having but it's from the guy who did Wing Commander sooooo . . .

4. If you've played both Elite Dangerous and Star Citizen, and had to choose only one to take to a desert island, which one would win?

Thanks in advance for your feedback.

Fly Casual

I'm hoping y'all can help.

I am certain I am not alone when it comes to my love of space flight sims. I cut my teeth on Wing Commander waaaayyy back and of course hit all the X-Wing/TIE series from Lucas Arts. So, here are my questions:

1. Has anyone downloaded the old X-Wing series of games from GOG.com or Steam and if so, do they work well with Windows 7?

2. Has anyone played Elite Dangerous? Did you enjoy it? I've watched some You Tube clips and it looks like fun.

3. Has anyone played Star Citizen? What did you think? I've read news about issues the developers are having but it's from the guy who did Wing Commander sooooo . . .

4. If you've played both Elite Dangerous and Star Citizen, and had to choose only one to take to a desert island, which one would win?

Thanks in advance for your feedback.

Fly Casual

Downloaded the old Xwing, it's not happy on my win7 box at all.

Played both ED and SC. I ADORE Elite: Dangerous, mostly because it works. Reminds me of all the fun I used to have playing Wing Commander: Privateer. SC is a bunch of shiny vaporware as far as I'm concerned, the modules that are out are rather buggy, stripped down resource hogs that my machine doesn't like at all. Elite all the way for me.

I played Tie Fighter on Win 7 64bit, no problems at all (remember you need joystick/pad). Did not test on Win 10, yet.

is elite/Dangerous an MMO??

is elite/Dangerous an MMO??

It's more of a Massive Multiplayer Space Sim. You still fly stick and rudder, but you can and will encounter other player pilots if you choose to play in the open world.

I'm hoping y'all can help.

I am certain I am not alone when it comes to my love of space flight sims. I cut my teeth on Wing Commander waaaayyy back and of course hit all the X-Wing/TIE series from Lucas Arts. So, here are my questions:

1. Has anyone downloaded the old X-Wing series of games from GOG.com or Steam and if so, do they work well with Windows 7?

Heh, still had them on CD but also on Gog. They work fine. XvT, XwA, and the 98 versions of TIE And XW all require a joystick or flight yoke to run, I found X-wing alliance has real issues with certain graphics cards. I find when playing XvT over TCPIP I have considerable Lag.

2. Has anyone played Elite Dangerous? Did you enjoy it? I've watched some You Tube clips and it looks like fun.

I have it for the Xbox one, fun at first, gets repetitive.

3. Has anyone played Star Citizen? What did you think? I've read news about issues the developers are having but it's from the guy who did Wing Commander sooooo . . .

Not at this time.

4. If you've played both Elite Dangerous and Star Citizen, and had to choose only one to take to a desert island, which one would win?

N/A

Thanks in advance for your feedback.

Fly Casual

2. I just recently bought Elite Dangerous through the Steam sale. If you have played Freelancer, Elite is basically a game with the side missions from Freelancer. Go to a space station, see what missions they have, do the mission, get more money, upgrade your ship. Visually it looks nice, controls (HOTAS) are a bit wonky (maneuvrability of the ship is very weird for me and doesn't feel natural like in other games - I've played War Thunder and Star Citizen on my HOTAS so far). I get the feeling I'll get bored of it very quickly, it already feels repetitive 4 hours in.

3. I seriously think this will be amazing once it actually launches. If you have a *very* good PC, I would put this above Elite at its current alpha level. Only reason I'm not playing it more is that I have a crappy ship and my PC can't handle it too well. You can fly all the other ships if you play it fairly often (they have a "renting" system), but playing it at 20 fps with the occasional hiccup is taking away from the experience for me.

Flying feels super fun and realistic (G forces, head bobbing, losing thrusters, Newtonian mode, having actual terrain on the map). Visually it is stunning.

Issues with developers are FUD, it's been sort of debunked. No game will ever do this kind of public development with the bad press Star Citizen has been getting so far. People don't understand how much time goes into game development (especially AAA titles that don't go on a year-on-year let's do a new UI), and the press likes to sensationalize everything and will always tend to paint the situation in dark colors.

4. Star Citizen, no doubt.

for #1, I would direct OP to Star wars Rogue Squadron and to Freelancer. They have more "arcade" flight systems, but they're super fun. Rogue squadron for being Star Wars (of course :) ) and Freelancer for the immense world.

I've played tie fighter from gog with no big issues minor graphics glitch because of how quick the frame refreshes does not impact game play.

Speaking of freelancer, does anyone know of a non server required star wars mod for: freelancer? / Neverwinter Nights 1 or 2 / Operation flashpoint, ARMA, ARMA2?

2. I just recently bought Elite Dangerous through the Steam sale. If you have played Freelancer, Elite is basically a game with the side missions from Freelancer. Go to a space station, see what missions they have, do the mission, get more money, upgrade your ship. Visually it looks nice, controls (HOTAS) are a bit wonky (maneuvrability of the ship is very weird for me and doesn't feel natural like in other games - I've played War Thunder and Star Citizen on my HOTAS so far). I get the feeling I'll get bored of it very quickly, it already feels repetitive 4 hours in.

3. I seriously think this will be amazing once it actually launches. If you have a *very* good PC, I would put this above Elite at its current alpha level. Only reason I'm not playing it more is that I have a crappy ship and my PC can't handle it too well. You can fly all the other ships if you play it fairly often (they have a "renting" system), but playing it at 20 fps with the occasional hiccup is taking away from the experience for me.

Flying feels super fun and realistic (G forces, head bobbing, losing thrusters, Newtonian mode, having actual terrain on the map). Visually it is stunning.

Issues with developers are FUD, it's been sort of debunked. No game will ever do this kind of public development with the bad press Star Citizen has been getting so far. People don't understand how much time goes into game development (especially AAA titles that don't go on a year-on-year let's do a new UI), and the press likes to sensationalize everything and will always tend to paint the situation in dark colors.

4. Star Citizen, no doubt.

for #1, I would direct OP to Star wars Rogue Squadron and to Freelancer. They have more "arcade" flight systems, but they're super fun. Rogue squadron for being Star Wars (of course :) ) and Freelancer for the immense world.

I really liked Freelancer for the style of play you could do. I liked kitting out my transport with a rear turret and fly trade runs between jump points. During an engagement I would set my speed and switch to rear view and target trailing fighters with my turret. Once dead, I would switch back to front view and get back on course. Space was SOOO large in that game. You could go anywhere.

I gave my original CD copy to my cousin when I was done with it, it was that good of a game.

2. I just recently bought Elite Dangerous through the Steam sale. If you have played Freelancer, Elite is basically a game with the side missions from Freelancer. Go to a space station, see what missions they have, do the mission, get more money, upgrade your ship. Visually it looks nice, controls (HOTAS) are a bit wonky (maneuvrability of the ship is very weird for me and doesn't feel natural like in other games - I've played War Thunder and Star Citizen on my HOTAS so far). I get the feeling I'll get bored of it very quickly, it already feels repetitive 4 hours in.

3. I seriously think this will be amazing once it actually launches. If you have a *very* good PC, I would put this above Elite at its current alpha level. Only reason I'm not playing it more is that I have a crappy ship and my PC can't handle it too well. You can fly all the other ships if you play it fairly often (they have a "renting" system), but playing it at 20 fps with the occasional hiccup is taking away from the experience for me.

Flying feels super fun and realistic (G forces, head bobbing, losing thrusters, Newtonian mode, having actual terrain on the map). Visually it is stunning.

Issues with developers are FUD, it's been sort of debunked. No game will ever do this kind of public development with the bad press Star Citizen has been getting so far. People don't understand how much time goes into game development (especially AAA titles that don't go on a year-on-year let's do a new UI), and the press likes to sensationalize everything and will always tend to paint the situation in dark colors.

4. Star Citizen, no doubt.

for #1, I would direct OP to Star wars Rogue Squadron and to Freelancer. They have more "arcade" flight systems, but they're super fun. Rogue squadron for being Star Wars (of course :) ) and Freelancer for the immense world.

I really liked Freelancer for the style of play you could do. I liked kitting out my transport with a rear turret and fly trade runs between jump points. During an engagement I would set my speed and switch to rear view and target trailing fighters with my turret. Once dead, I would switch back to front view and get back on course. Space was SOOO large in that game. You could go anywhere.

I gave my original CD copy to my cousin when I was done with it, it was that good of a game.

Freelancer had this amazing exploration feel to it. If you went off-course (outside the trade lanes area), you could stumble across a lot of interesting things, other jump points, new systems.. It added a sense of wonder to space exploration that I haven't seen since. ED doesn't seem to have captured this feeling, I'm still hoping Star Citizen will (they have a couple of exploration/science vessel ships, so I'm extremely hopeful).

No issues on Win7 playing XWA

I don't think star citizen is ever coming out elite started after and is out and full playable.

Seems they are spending all their time making ships instead of an actual game.

I'm ok with this. By the time it comes out I want a PC superpowered enough to play it.

Of course if they tarry and feature creep... it'll just be a dai-katana/duke nukem forever level cluster-frak.

SC is a bunch of shiny vaporware as far as I'm concerned, the modules that are out are rather buggy

Just wanted to re-emphasize this. Maybe it will be completed, maybe it won't. Best to wait.

I have fond memories of Rebel Assault and Rebel Assault 2. The second I only played for a half hour at a game expo then never saw it again.

Wing Commander 4 was probably the best one in that series.

Freelancer was a brilliant game of fighting and exploration. The bases and missions were a bit repetitive, 'We don't really run things but we have an understanding with the people that do'.

I would love a good trade/fighting space simulator with mining, trade, pirates, buying sites on starbases/planets, to buying the full base/planet. Something that is stand alone but can work in Co Op.

I have fond memories of Rebel Assault and Rebel Assault 2. The second I only played for a half hour at a game expo then never saw it again.

Not a fan of either, but different strokes...

Wing Commander 4 was probably the best one in that series.

I liked this, though I recall at the time a lot of people couldn't get these games to run.

Freelancer was a brilliant game of fighting and exploration. The bases and missions were a bit repetitive, 'We don't really run things but we have an understanding with the people that do'.

Great game, love it. It was amazing for it's time and still holds up good today.

I would love a good trade/fighting space simulator with mining, trade, pirates, buying sites on starbases/planets, to buying the full base/planet. Something that is stand alone but can work in Co Op.

Been dreaming about this since manually landing on a planet in an adder with supplies on Elite 2: Frontier. This was exactly as long ago as you would think by the game... Likewise, can we please have an elderscrollsesque game that includes politics, sieges, armies etc. The nearest is mount & blade, which while good..... isn't enough.

Edited by DariusAPB

You know what would make a good game?

40K: Rogue Trader (To be specific, the RPG where you play a Rogue Trader, not 1st ed 40k... which we all know was a great game).

Been away for a bit but thank you all for your insight. I've never been a fan of the arcade style games, not enough "freedom of maneuver". I never did play Freelancer, was too busy with other things. I still have the XWA CD and tried to install it and it wouldn't work on the 64 bit system. But, I haven't invested any time to make it work. So, next question: Is the GOG option a time saver for Win7 64 bit to run XWA or a money waster (i.e. make the CD work)? Thanks again.

With XWA...

Gog saving CD is good, works fine. needs a joystick.

But let me be clear.

YOUR GRAPHICS CARD AND OS WILL DECIDE!

I will admit in candour however that most seem to work, and my PC's case is an outlier.

Edited by DariusAPB

Gog has a money back policy if it does not work you get your refund, there's literally no risk in buying old games from them.

With XWA...

Gog saving CD is good, works fine. needs a joystick.

But let me be clear.

YOUR GRAPHICS CARD AND OS WILL DECIDE!

I will admit in candour however that most seem to work, and my PC's case is an outlier.

It was a month or so ago that I tried to install and I remember researching how to get it to work. What I came across was a lot of creating separate boot systems that emulated (or something like that) a 32 bit blah blah blah. That was too much work. I'm going to GOG it, especially now that I know it's risk free. Still haven't decided on ED or SC but I'm thinking SC might be better but too glitchy. I do think I would get bored with ED after awhile but it sounds like you can "remake yourself" and master different mission sets, soooooo . . .

Check out "No Man's Sky." It looks like it will be a pretty cool game. A space combat plus FPS on the scale of EVE.

Oh I hope no man's sky keeps its promises, if so it's going to be amazing.

Gog games are all set up with a program called dosbox which emulates older pc's to get around incompatible new operating systems, it's not 100% but it's pretty **** good and takes alot of the sting out of retro gaming.

I've got a backlog of classics from my youth to play through on my gog account from cannon fodder to crusader no regret.

Worms, Ultima 7, the gold box games, classic lucasarts...