Brilliant Evasion ruling

By Arrakus, in Star Wars: Edge of the Empire RPG

Have you had to make any house rules to the Ace’s 25pt ability Brilliant Evasion?

As written, if the player succeeds on the pilot check, then that opponent cannot attack them for a number rounds equal to the player’s agility. So in theory if the player wins the pilot check, they could get up to 5-6 possibly 7 free rounds to DPS or GFTO. The Pilot can do this once an encounter with no DP required.

This can be insanely OP. The talent gives no Silhouette limitation and does not say that the player or its allies cannot attack back. In the right ship, 5 to 7 free rounds to DPS can drop most Silhouette 5 and even a Silhouette 6 ship.

Thoughts?

Edited by Arrakus

Ummmmmm.........two opponents...........just a thought.

Yes, true. Should have more clear.

Can make any ship in the fight, more likely the deadliest one, mute.

And is more potent than the Ace's Signature abilities.

If they know what is the most deadly. Do they know you have a super ace in that silly ol TIE?

That aside, if you let a character play min/max and have a maxed out stat you can't be surprised when they go for these sorts of Talents. A house rule about making realistic, fully realized, legitimate characters, as opposed to making a dice pool with a name, is probably a better house rule.

I may have my numbers off, but a direct Agility 7/BE build is like what? 225 XP and 10,000 credits (base)?

Awful lot to commit to one trick that can be overridden with the simple addition of another enemy craft...

You're right Arrakus, it's a scary lookin' talent, but it's incredibly unlikely that it'll wreck your game. Don't worry so much!

The target is only prevented from making attacks (guns, missiles, torpedoes, tractor beams, etc.), right? It could still Slice Enemy's Systems to help their buddies out or other actions to keep themselves alive until the target stops going crazy.

I would also add to the mix it being an Opposed Check, once per encounter, and at the bottom of the talent tree.

I have a PC in my campaign who has Brilliant Evasion and used it at every encounter... in the first one I was lost, and he vanquished the opponent capital ship like a munchkin. After that, there were never solo enemy ships or the enemy had more up his sleeve then straight up attacking. Also, the look on their faces when the bad guy runs away instead of attacking :P

You're right Arrakus, it's a scary lookin' talent, but it's incredibly unlikely that it'll wreck your game. Don't worry so much!

The target is only prevented from making attacks (guns, missiles, torpedoes, tractor beams, etc.), right? It could still Slice Enemy's Systems to help their buddies out or other actions to keep themselves alive until the target stops going crazy.

Ohhh.. nice one! I bet as the rules continue to expand we'll see more options open up!

So the PC pilot manages to outmaneuver the Interdictor SD that is keeping him there, but can't do anything other than GTA on the 72 TIEs coming at him.... Sounds balanced to me....

When in doubt, think bigger.

Edited by Braendig

I may have my numbers off, but a direct Agility 7/BE build is like what? 225 XP and 10,000 credits (base)?

Awful lot to commit to one trick that can be overridden with the simple addition of another enemy craft...

Plus, if you've been playing that long to have that many points and resources, you are SUPPOSE to be badass.

Not many one-on-one dogfights will last that long, and against capitol ships it just means they nuke the pilot's friends (or more likely the mission's primary objective).

When used against a fighter ace, it could be that they also have Brilliant Evasion, so there is that.

Just read the description of the talent, and was very surprised to see it could be activated once per encounter. I would likely limit that to once per session.

Actually, I'd be more likely to tie the talent to Cunning, rather than Agility and let it stand.