Custom Mage class: Soul Keeper.

By eljolly, in Descent: Journeys in the Dark

HELLO!! I tried to make a mage class: its supposed to work as a mage that can build itself as a tank over time and that can sacrifice that feature to deal massive damage.

A mage that uses the souls of his defeated enemies to enhance himself.

Soul Keeper Mage Class
Starting Weapon: "Bone Dagger" (Melee, 1-hand, Blade, magic)
- 1 green Die & 1 Blue Die
- Surge : "Doom".
Starting Skill #1: "Soul bag" 0 Stamina
- Each attack has: Surge: Place 1 "Soul Stone" token on this card for each adiacent monster killed by this attack. (Max. 6)
Starting Skill #2: "Soul Charge" 1 Stamina
- Exhaust this card when you attack: Discard X Soul Stones from the "Soul Bag" Skill card. After the attack is resolved deal X Damage to the target.
- Even if this card is exhausted, you can discard 1 Soul token from the "Soul Bag" Skill card instead of taking 1 damage token.
1XP Skill: "Lure of the void" 1 Stamina
- Exhaust this card when you place 1 Soul Stone on the "Soul Bag" skill card: Place 1 aditional Soul Stone token.
1XP Skill: "Soul Cannon" 1 Stamina
- Action-> Exhaust this card: Target a monster in your line of sight and discard X Soul Stones from the "Soul Bag" skill card to Deal X damage to that monster.
1XP Skill: "Not yet" 0 Stamina

- Exhaust this card when you would be defeated, discard 1 Soul token and test knoledge: if you pass you are not defeated but you take damage tokens equal to your health minus 1.

2XP Skill: "Lure of the darkness" 1 Stamina
- Exhaust this card when you place 1 Soul Stone on the "Soul Bag" skill card: Place 1 aditional Soul Stone token.
2XP Skill: "Ghost armor" 0 Stamina
- When you are attacked add +1 to the armor dice result for each 2 Soul tokens on the "Soul bag" Skill card.

2XP Skill: "Offer of Death" 2 Stamina
- Action-> Exhaust this card during your turn. Target a monster within 4 spaces from you and test Knoledge. If you pass and the difference between your Stamina and the dice result is equal or more than the remaining health of the targeted monster, that monster is defeated and place 1 Soul Stone on the "Soul Bag" Skill Card.
- Even when this card is exhausted, at any moment during any turn you can discard 1 Soul Stone to remove 1 fatigue token from your hero sheet.
3XP Skill: "Lure of the dead" 0 Stamina
- Whenever a monster is killed within 4 spaces from you place 1 Soul Stone on the "Soul Bag" Skill card.
3XP Skill: "Requiem of souls" 3 Stamina
-Action> Discard all Soul Stone Tokens from the "soul bag" Skill card: Deal damage equal to the number of token discarded this way to you and each figure within 5 spaces from you. (yea, heroes too can be killed by this ability)




Please tell me what you think!
Edited by eljolly

I like the idea :)

I was thinking about create one by myself. Shaman. First problem is that my idea is hard to fit in only one achetype. The class would have some healer powers and also some offensive magic...and of course, and animal companion.

Looks neat. I do feel like Not yet is overpowered and needs a higher cost. Either discarding 2 tokens or have some fatigue cost to even it out. I would change the wording of "between 4 spaces from you" to "within 4 spaces of you" for Lure of the dead and Offer of Death. I think its a neat idea of have a mage that can take a beating.

I like the idea :)

I was thinking about create one by myself. Shaman. First problem is that my idea is hard to fit in only one achetype. The class would have some healer powers and also some offensive magic...and of course, and animal companion.

You could make it a healer: A healer that can heal a lot or sacrifice his ability to heal for that turn to do a little extra damage instead. Plus, do you know what does Descent needs? a freaking flying mini-dragon as pet...!!!

Looks neat. I do feel like Not yet is overpowered and needs a higher cost. Either discarding 2 tokens or have some fatigue cost to even it out. I would change the wording of "between 4 spaces from you" to "within 4 spaces of you" for Lure of the dead and Offer of Death. I think its a neat idea of have a mage that can take a beating.

Thank you! I actually edited the Opening post.

We actually playtested this today! and YES it is Overpowered, we used this rules instead during the game:

1XP Skill: "Not yet" 0 Stamina

- Exhaust this card when you would be defeated, discard 1 Soul token and test knoledge: if you pass you are not defeated but you take damage tokens equal to your health minus 1.

It works better as a lvl1 Skill and it's MORE FUN! you will never know if it will work 100%.

"Offer of the death" instead becomes a lvl2 Skill, because as a lvl1 Skill it just isn't fair: Just only the side effect of being able to remove the fatigue token at any moment actually works too well on this class.

Thank you guys, you are helping me a lot here, I will be posting a PDF with the cards when This class is fully tested.

Lol, yeah, a drgon pet would be wondeful :)

But for a shaman doesn't fit in my opionon. It has to be some kind of wild animal.

Lol, yeah, a drgon pet would be wondeful :)

But for a shaman doesn't fit in my opionon. It has to be some kind of wild animal.

I can easely see a monkey on a shaman. Or a living puppet.

Sure, depends on how you see the shaman class. When I think about a shaman, cames to mind an indian being. You see, I learned about shamanism reading books in wich they're indians. So, animals like a coyote would fit like a glove. :)